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author | David Robillard <d@drobilla.net> | 2021-05-24 09:16:08 -0400 |
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committer | David Robillard <d@drobilla.net> | 2021-05-24 09:42:59 -0400 |
commit | 3d78a073d90d8f232604fbdc76a6a583ffab364b (patch) | |
tree | 75233415a2ad06ae2927eb7118655c52a4490c15 /bindings/cpp/include/pugl/pugl.hpp | |
parent | 07ba65842428ad50367847c7236881d814620ef4 (diff) | |
download | pugl-3d78a073d90d8f232604fbdc76a6a583ffab364b.tar.gz pugl-3d78a073d90d8f232604fbdc76a6a583ffab364b.tar.bz2 pugl-3d78a073d90d8f232604fbdc76a6a583ffab364b.zip |
Consistently refer to C++ as "cpp" and fix installation
Diffstat (limited to 'bindings/cpp/include/pugl/pugl.hpp')
-rw-r--r-- | bindings/cpp/include/pugl/pugl.hpp | 721 |
1 files changed, 721 insertions, 0 deletions
diff --git a/bindings/cpp/include/pugl/pugl.hpp b/bindings/cpp/include/pugl/pugl.hpp new file mode 100644 index 0000000..51cfdb8 --- /dev/null +++ b/bindings/cpp/include/pugl/pugl.hpp @@ -0,0 +1,721 @@ +/* + Copyright 2012-2020 David Robillard <d@drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +#ifndef PUGL_PUGL_HPP +#define PUGL_PUGL_HPP + +#include "pugl/pugl.h" + +#include <cstdint> + +#if defined(PUGL_HPP_THROW_FAILED_CONSTRUCTION) +# include <exception> +#elif defined(PUGL_HPP_ASSERT_CONSTRUCTION) +# include <cassert> +#endif + +namespace pugl { + +/** + @defgroup puglpp Pugl C++ API + Pugl C++ API wrapper. + @{ +*/ + +namespace detail { + +/// Free function for a C object +template<typename T> +using FreeFunc = void (*)(T*); + +/// Generic C++ wrapper for a C object +template<class T, FreeFunc<T> Free> +class Wrapper +{ +public: + Wrapper(const Wrapper&) = delete; + Wrapper& operator=(const Wrapper&) = delete; + + Wrapper(Wrapper&& wrapper) noexcept + : _ptr{wrapper._ptr} + { + wrapper._ptr = nullptr; + } + + Wrapper& operator=(Wrapper&& wrapper) noexcept + { + _ptr = wrapper._ptr; + wrapper._ptr = nullptr; + return *this; + } + + ~Wrapper() noexcept { Free(_ptr); } + + T* cobj() noexcept { return _ptr; } + const T* cobj() const noexcept { return _ptr; } + +protected: + explicit Wrapper(T* ptr) noexcept + : _ptr{ptr} + {} + +private: + T* _ptr; +}; + +} // namespace detail + +using Rect = PuglRect; ///< @copydoc PuglRect + +/** + @defgroup eventspp Events + @{ +*/ + +/** + A strongly-typed analogue of PuglEvent. + + This is bit-for-bit identical to the corresponding PuglEvent, so events are + simply cast to this type to avoid any copying overhead. + + @tparam t The `type` field of the corresponding PuglEvent. + + @tparam Base The specific struct type of the corresponding PuglEvent. +*/ +template<PuglEventType t, class Base> +struct Event final : Base { + /// The type of the corresponding C event structure + using BaseEvent = Base; + + /// The `type` field of the corresponding C event structure + static constexpr const PuglEventType type = t; +}; + +using Mod = PuglMod; ///< @copydoc PuglMod +using Mods = PuglMods; ///< @copydoc PuglMods +using Key = PuglKey; ///< @copydoc PuglKey +using EventType = PuglEventType; ///< @copydoc PuglEventType +using EventFlag = PuglEventFlag; ///< @copydoc PuglEventFlag +using EventFlags = PuglEventFlags; ///< @copydoc PuglEventFlags +using CrossingMode = PuglCrossingMode; ///< @copydoc PuglCrossingMode + +/// @copydoc PuglEventCreate +using CreateEvent = Event<PUGL_CREATE, PuglEventCreate>; + +/// @copydoc PuglEventDestroy +using DestroyEvent = Event<PUGL_DESTROY, PuglEventDestroy>; + +/// @copydoc PuglEventConfigure +using ConfigureEvent = Event<PUGL_CONFIGURE, PuglEventConfigure>; + +/// @copydoc PuglEventMap +using MapEvent = Event<PUGL_MAP, PuglEventMap>; + +/// @copydoc PuglEventUnmap +using UnmapEvent = Event<PUGL_UNMAP, PuglEventUnmap>; + +/// @copydoc PuglEventUpdate +using UpdateEvent = Event<PUGL_UPDATE, PuglEventUpdate>; + +/// @copydoc PuglEventExpose +using ExposeEvent = Event<PUGL_EXPOSE, PuglEventExpose>; + +/// @copydoc PuglEventClose +using CloseEvent = Event<PUGL_CLOSE, PuglEventClose>; + +/// @copydoc PuglEventFocus +using FocusInEvent = Event<PUGL_FOCUS_IN, PuglEventFocus>; + +/// @copydoc PuglEventFocus +using FocusOutEvent = Event<PUGL_FOCUS_OUT, PuglEventFocus>; + +/// @copydoc PuglEventKey +using KeyPressEvent = Event<PUGL_KEY_PRESS, PuglEventKey>; + +/// @copydoc PuglEventKey +using KeyReleaseEvent = Event<PUGL_KEY_RELEASE, PuglEventKey>; + +/// @copydoc PuglEventText +using TextEvent = Event<PUGL_TEXT, PuglEventText>; + +/// @copydoc PuglEventCrossing +using PointerInEvent = Event<PUGL_POINTER_IN, PuglEventCrossing>; + +/// @copydoc PuglEventCrossing +using PointerOutEvent = Event<PUGL_POINTER_OUT, PuglEventCrossing>; + +/// @copydoc PuglEventButton +using ButtonPressEvent = Event<PUGL_BUTTON_PRESS, PuglEventButton>; + +/// @copydoc PuglEventButton +using ButtonReleaseEvent = Event<PUGL_BUTTON_RELEASE, PuglEventButton>; + +/// @copydoc PuglEventMotion +using MotionEvent = Event<PUGL_MOTION, PuglEventMotion>; + +/// @copydoc PuglEventScroll +using ScrollEvent = Event<PUGL_SCROLL, PuglEventScroll>; + +/// @copydoc PuglEventClient +using ClientEvent = Event<PUGL_CLIENT, PuglEventClient>; + +/// @copydoc PuglEventTimer +using TimerEvent = Event<PUGL_TIMER, PuglEventTimer>; + +/// @copydoc PuglEventLoopEnter +using LoopEnterEvent = Event<PUGL_LOOP_ENTER, PuglEventLoopEnter>; + +/// @copydoc PuglEventLoopLeave +using LoopLeaveEvent = Event<PUGL_LOOP_LEAVE, PuglEventLoopLeave>; + +/** + @} + @defgroup statuspp Status + @{ +*/ + +/// @copydoc PuglStatus +enum class Status { + success, ///< @copydoc PUGL_SUCCESS + failure, ///< @copydoc PUGL_FAILURE + unknownError, ///< @copydoc PUGL_UNKNOWN_ERROR + badBackend, ///< @copydoc PUGL_BAD_BACKEND + badConfiguration, ///< @copydoc PUGL_BAD_CONFIGURATION + badParameter, ///< @copydoc PUGL_BAD_PARAMETER + backendFailed, ///< @copydoc PUGL_BACKEND_FAILED + registrationFailed, ///< @copydoc PUGL_REGISTRATION_FAILED + realizeFailed, ///< @copydoc PUGL_REALIZE_FAILED + setFormatFailed, ///< @copydoc PUGL_SET_FORMAT_FAILED + createContextFailed, ///< @copydoc PUGL_CREATE_CONTEXT_FAILED + unsupportedType, ///< @copydoc PUGL_UNSUPPORTED_TYPE +}; + +static_assert(Status(PUGL_UNSUPPORTED_TYPE) == Status::unsupportedType, ""); + +/// @copydoc puglStrerror +inline const char* +strerror(const Status status) noexcept +{ + return puglStrerror(static_cast<PuglStatus>(status)); +} + +/** + @} + @defgroup worldpp World + @{ +*/ + +/// @copydoc PuglWorldType +enum class WorldType { + program, ///< @copydoc PUGL_PROGRAM + module, ///< @copydoc PUGL_MODULE +}; + +static_assert(WorldType(PUGL_MODULE) == WorldType::module, ""); + +/// @copydoc PuglWorldFlag +enum class WorldFlag { + threads = PUGL_WORLD_THREADS, ///< @copydoc PUGL_WORLD_THREADS +}; + +static_assert(WorldFlag(PUGL_WORLD_THREADS) == WorldFlag::threads, ""); + +using WorldFlags = PuglWorldFlags; ///< @copydoc PuglWorldFlags + +#if defined(PUGL_HPP_THROW_FAILED_CONSTRUCTION) + +/// An exception thrown when construction fails +class FailedConstructionError : public std::exception +{ +public: + FailedConstructionError(const char* const msg) noexcept + : _msg{msg} + {} + + virtual const char* what() const noexcept override; + +private: + const char* _msg; +}; + +# define PUGL_CHECK_CONSTRUCTION(cond, msg) \ + do { \ + if (!(cond)) { \ + throw FailedConstructionError(msg); \ + } \ + } while (0) + +#elif defined(PUGL_HPP_ASSERT_CONSTRUCTION) +# define PUGL_CHECK_CONSTRUCTION(cond, msg) assert(cond); +#else +/** + Configurable macro for handling construction failure. + + If `PUGL_HPP_THROW_FAILED_CONSTRUCTION` is defined, then this throws a + `pugl::FailedConstructionError` if construction fails. + + If `PUGL_HPP_ASSERT_CONSTRUCTION` is defined, then this asserts if + construction fails. + + Otherwise, this does nothing. +*/ +# define PUGL_CHECK_CONSTRUCTION(cond, msg) +#endif + +/// @copydoc PuglWorld +class World : public detail::Wrapper<PuglWorld, puglFreeWorld> +{ +public: + World(const World&) = delete; + World& operator=(const World&) = delete; + + World(World&&) = delete; + World& operator=(World&&) = delete; + + ~World() = default; + + World(WorldType type, WorldFlag flag) + : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type), + static_cast<PuglWorldFlags>(flag))} + { + PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World"); + } + + World(WorldType type, WorldFlags flags) + : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type), flags)} + { + PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World"); + } + + explicit World(WorldType type) + : World{type, WorldFlags{}} + {} + + /// @copydoc puglGetNativeWorld + void* nativeWorld() noexcept { return puglGetNativeWorld(cobj()); } + + /// @copydoc puglSetClassName + Status setClassName(const char* const name) noexcept + { + return static_cast<Status>(puglSetClassName(cobj(), name)); + } + + /// @copydoc puglGetTime + double time() const noexcept { return puglGetTime(cobj()); } + + /// @copydoc puglUpdate + Status update(const double timeout) noexcept + { + return static_cast<Status>(puglUpdate(cobj(), timeout)); + } +}; + +/** + @} + @defgroup viewpp View + @{ +*/ + +using Backend = PuglBackend; ///< @copydoc PuglBackend +using NativeView = PuglNativeView; ///< @copydoc PuglNativeView + +/// @copydoc PuglViewHint +enum class ViewHint { + useCompatProfile, ///< @copydoc PUGL_USE_COMPAT_PROFILE + useDebugContext, ///< @copydoc PUGL_USE_DEBUG_CONTEXT + contextVersionMajor, ///< @copydoc PUGL_CONTEXT_VERSION_MAJOR + contextVersionMinor, ///< @copydoc PUGL_CONTEXT_VERSION_MINOR + redBits, ///< @copydoc PUGL_RED_BITS + greenBits, ///< @copydoc PUGL_GREEN_BITS + blueBits, ///< @copydoc PUGL_BLUE_BITS + alphaBits, ///< @copydoc PUGL_ALPHA_BITS + depthBits, ///< @copydoc PUGL_DEPTH_BITS + stencilBits, ///< @copydoc PUGL_STENCIL_BITS + samples, ///< @copydoc PUGL_SAMPLES + doubleBuffer, ///< @copydoc PUGL_DOUBLE_BUFFER + swapInterval, ///< @copydoc PUGL_SWAP_INTERVAL + resizable, ///< @copydoc PUGL_RESIZABLE + ignoreKeyRepeat, ///< @copydoc PUGL_IGNORE_KEY_REPEAT + refreshRate, ///< @copydoc PUGL_REFRESH_RATE +}; + +static_assert(ViewHint(PUGL_REFRESH_RATE) == ViewHint::refreshRate, ""); + +using ViewHintValue = PuglViewHintValue; ///< @copydoc PuglViewHintValue + +/// @copydoc PuglCursor +enum class Cursor { + arrow, ///< @copydoc PUGL_CURSOR_ARROW + caret, ///< @copydoc PUGL_CURSOR_CARET + crosshair, ///< @copydoc PUGL_CURSOR_CROSSHAIR + hand, ///< @copydoc PUGL_CURSOR_HAND + no, ///< @copydoc PUGL_CURSOR_NO + leftRight, ///< @copydoc PUGL_CURSOR_LEFT_RIGHT + upDown, ///< @copydoc PUGL_CURSOR_UP_DOWN +}; + +static_assert(Cursor(PUGL_CURSOR_UP_DOWN) == Cursor::upDown, ""); + +/// @copydoc PuglView +class View : protected detail::Wrapper<PuglView, puglFreeView> +{ +public: + /** + @name Setup + Methods for creating and destroying a view. + @{ + */ + + explicit View(World& world) + : Wrapper{puglNewView(world.cobj())} + , _world(world) + { + PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::View"); + } + + const World& world() const noexcept { return _world; } + World& world() noexcept { return _world; } + + /** + Set the object that will be called to handle events. + + This is a type-safe wrapper for the C functions puglSetHandle() and + puglSetEventFunc() that will automatically dispatch events to the + `onEvent` method of `handler` that takes the appropriate event type. + The handler must have such a method defined for every event type, but if + the handler is the view itself, a `using` declaration can be used to + "inherit" the default implementation to avoid having to define every + method. For example: + + @code + class MyView : public pugl::View + { + public: + explicit MyView(pugl::World& world) + : pugl::View{world} + { + setEventHandler(*this); + } + + using pugl::View::onEvent; + + pugl::Status onEvent(const pugl::ConfigureEvent& event) noexcept; + pugl::Status onEvent(const pugl::ExposeEvent& event) noexcept; + }; + @endcode + + This facility is just a convenience, applications may use the C API + directly to set a handle and event function to set up a different + approach for event handling. + */ + template<class Handler> + Status setEventHandler(Handler& handler) + { + puglSetHandle(cobj(), &handler); + return static_cast<Status>(puglSetEventFunc(cobj(), eventFunc<Handler>)); + } + + /// @copydoc puglSetBackend + Status setBackend(const PuglBackend* backend) noexcept + { + return static_cast<Status>(puglSetBackend(cobj(), backend)); + } + + /// @copydoc puglSetViewHint + Status setHint(ViewHint hint, int value) noexcept + { + return static_cast<Status>( + puglSetViewHint(cobj(), static_cast<PuglViewHint>(hint), value)); + } + + /// @copydoc puglGetViewHint + int getHint(ViewHint hint) noexcept + { + return puglGetViewHint(cobj(), static_cast<PuglViewHint>(hint)); + } + + /** + @} + @name Frame + Methods for working with the position and size of a view. + @{ + */ + + /// @copydoc puglGetFrame + Rect frame() const noexcept { return puglGetFrame(cobj()); } + + /// @copydoc puglSetFrame + Status setFrame(Rect frame) noexcept + { + return static_cast<Status>(puglSetFrame(cobj(), frame)); + } + + /// @copydoc puglSetDefaultSize + Status setDefaultSize(int width, int height) noexcept + { + return static_cast<Status>(puglSetDefaultSize(cobj(), width, height)); + } + + /// @copydoc puglSetMinSize + Status setMinSize(int width, int height) noexcept + { + return static_cast<Status>(puglSetMinSize(cobj(), width, height)); + } + + /// @copydoc puglSetMaxSize + Status setMaxSize(int width, int height) noexcept + { + return static_cast<Status>(puglSetMaxSize(cobj(), width, height)); + } + + /// @copydoc puglSetAspectRatio + Status setAspectRatio(int minX, int minY, int maxX, int maxY) noexcept + { + return static_cast<Status>( + puglSetAspectRatio(cobj(), minX, minY, maxX, maxY)); + } + + /** + @} + @name Windows + Methods for working with top-level windows. + @{ + */ + + /// @copydoc puglSetWindowTitle + Status setWindowTitle(const char* title) noexcept + { + return static_cast<Status>(puglSetWindowTitle(cobj(), title)); + } + + /// @copydoc puglSetParentWindow + Status setParentWindow(NativeView parent) noexcept + { + return static_cast<Status>(puglSetParentWindow(cobj(), parent)); + } + + /// @copydoc puglSetTransientFor + Status setTransientFor(NativeView parent) noexcept + { + return static_cast<Status>(puglSetTransientFor(cobj(), parent)); + } + + /// @copydoc puglRealize + Status realize() noexcept { return static_cast<Status>(puglRealize(cobj())); } + + /// @copydoc puglShow + Status show() noexcept { return static_cast<Status>(puglShow(cobj())); } + + /// @copydoc puglHide + Status hide() noexcept { return static_cast<Status>(puglHide(cobj())); } + + /// @copydoc puglGetVisible + bool visible() const noexcept { return puglGetVisible(cobj()); } + + /// @copydoc puglGetNativeWindow + NativeView nativeWindow() noexcept { return puglGetNativeWindow(cobj()); } + + /** + @} + @name Graphics + Methods for working with the graphics context and scheduling + redisplays. + @{ + */ + + /// @copydoc puglGetContext + void* context() noexcept { return puglGetContext(cobj()); } + + /// @copydoc puglPostRedisplay + Status postRedisplay() noexcept + { + return static_cast<Status>(puglPostRedisplay(cobj())); + } + + /// @copydoc puglPostRedisplayRect + Status postRedisplayRect(const Rect rect) noexcept + { + return static_cast<Status>(puglPostRedisplayRect(cobj(), rect)); + } + + /** + @} + @name Interaction + Methods for interacting with the user and window system. + @{ + */ + + /// @copydoc puglGrabFocus + Status grabFocus() noexcept + { + return static_cast<Status>(puglGrabFocus(cobj())); + } + + /// @copydoc puglHasFocus + bool hasFocus() const noexcept { return puglHasFocus(cobj()); } + + /// @copydoc puglSetCursor + Status setCursor(const Cursor cursor) noexcept + { + return static_cast<Status>( + puglSetCursor(cobj(), static_cast<PuglCursor>(cursor))); + } + + /// @copydoc puglRequestAttention + Status requestAttention() noexcept + { + return static_cast<Status>(puglRequestAttention(cobj())); + } + + /** + Activate a repeating timer event. + + This starts a timer which will send a timer event to `view` every + `timeout` seconds. This can be used to perform some action in a view at a + regular interval with relatively low frequency. Note that the frequency + of timer events may be limited by how often update() is called. + + If the given timer already exists, it is replaced. + + @param id The identifier for this timer. This is an application-specific + ID that should be a low number, typically the value of a constant or `enum` + that starts from 0. There is a platform-specific limit to the number of + supported timers, and overhead associated with each, so applications should + create only a few timers and perform several tasks in one if necessary. + + @param timeout The period, in seconds, of this timer. This is not + guaranteed to have a resolution better than 10ms (the maximum timer + resolution on Windows) and may be rounded up if it is too short. On X11 + and MacOS, a resolution of about 1ms can usually be relied on. + + @return #PUGL_FAILURE if timers are not supported by the system, + #PUGL_UNKNOWN_ERROR if setting the timer failed. + */ + Status startTimer(const uintptr_t id, const double timeout) noexcept + { + return static_cast<Status>(puglStartTimer(cobj(), id, timeout)); + } + + /** + Stop an active timer. + + @param id The ID previously passed to startTimer(). + + @return #PUGL_FAILURE if timers are not supported by this system, + #PUGL_UNKNOWN_ERROR if stopping the timer failed. + */ + Status stopTimer(const uintptr_t id) noexcept + { + return static_cast<Status>(puglStopTimer(cobj(), id)); + } + + /** + @} + */ + + PuglView* cobj() noexcept { return Wrapper::cobj(); } + const PuglView* cobj() const noexcept { return Wrapper::cobj(); } + +private: + template<class Target> + static Status dispatch(Target& target, const PuglEvent* event) + { + switch (event->type) { + case PUGL_NOTHING: + return Status::success; + case PUGL_CREATE: + return target.onEvent(static_cast<const CreateEvent&>(event->any)); + case PUGL_DESTROY: + return target.onEvent(static_cast<const DestroyEvent&>(event->any)); + case PUGL_CONFIGURE: + return target.onEvent( + static_cast<const ConfigureEvent&>(event->configure)); + case PUGL_MAP: + return target.onEvent(static_cast<const MapEvent&>(event->any)); + case PUGL_UNMAP: + return target.onEvent(static_cast<const UnmapEvent&>(event->any)); + case PUGL_UPDATE: + return target.onEvent(static_cast<const UpdateEvent&>(event->any)); + case PUGL_EXPOSE: + return target.onEvent(static_cast<const ExposeEvent&>(event->expose)); + case PUGL_CLOSE: + return target.onEvent(static_cast<const CloseEvent&>(event->any)); + case PUGL_FOCUS_IN: + return target.onEvent(static_cast<const FocusInEvent&>(event->focus)); + case PUGL_FOCUS_OUT: + return target.onEvent(static_cast<const FocusOutEvent&>(event->focus)); + case PUGL_KEY_PRESS: + return target.onEvent(static_cast<const KeyPressEvent&>(event->key)); + case PUGL_KEY_RELEASE: + return target.onEvent(static_cast<const KeyReleaseEvent&>(event->key)); + case PUGL_TEXT: + return target.onEvent(static_cast<const TextEvent&>(event->text)); + case PUGL_POINTER_IN: + return target.onEvent( + static_cast<const PointerInEvent&>(event->crossing)); + case PUGL_POINTER_OUT: + return target.onEvent( + static_cast<const PointerOutEvent&>(event->crossing)); + case PUGL_BUTTON_PRESS: + return target.onEvent( + static_cast<const ButtonPressEvent&>(event->button)); + case PUGL_BUTTON_RELEASE: + return target.onEvent( + static_cast<const ButtonReleaseEvent&>(event->button)); + case PUGL_MOTION: + return target.onEvent(static_cast<const MotionEvent&>(event->motion)); + case PUGL_SCROLL: + return target.onEvent(static_cast<const ScrollEvent&>(event->scroll)); + case PUGL_CLIENT: + return target.onEvent(static_cast<const ClientEvent&>(event->client)); + case PUGL_TIMER: + return target.onEvent(static_cast<const TimerEvent&>(event->timer)); + case PUGL_LOOP_ENTER: + return target.onEvent(static_cast<const LoopEnterEvent&>(event->any)); + case PUGL_LOOP_LEAVE: + return target.onEvent(static_cast<const LoopLeaveEvent&>(event->any)); + } + + return Status::failure; + } + + template<class Target> + static PuglStatus eventFunc(PuglView* view, const PuglEvent* event) noexcept + { + auto* target = static_cast<Target*>(puglGetHandle(view)); + +#ifdef __cpp_exceptions + try { + return static_cast<PuglStatus>(dispatch(*target, event)); + } catch (...) { + return PUGL_UNKNOWN_ERROR; + } +#else + return static_cast<PuglStatus>(pugl::dispatch(*target, event)); +#endif + } + + World& _world; +}; + +/** + @} + @} +*/ + +} // namespace pugl + +#endif // PUGL_PUGL_HPP |