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author | David Robillard <d@drobilla.net> | 2023-01-12 15:30:44 -0500 |
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committer | David Robillard <d@drobilla.net> | 2023-01-14 11:53:28 -0500 |
commit | 1e48f8bbfdb0f1ce2f9132d604405fb72d160d9d (patch) | |
tree | 2fbb2e70f5bf5e7f7e021dafb51dd508944426f2 /bindings/cpp | |
parent | bd4f79646f623e929e6aa22bea028952b515aeef (diff) | |
download | pugl-1e48f8bbfdb0f1ce2f9132d604405fb72d160d9d.tar.gz pugl-1e48f8bbfdb0f1ce2f9132d604405fb72d160d9d.tar.bz2 pugl-1e48f8bbfdb0f1ce2f9132d604405fb72d160d9d.zip |
Windows: Add PUGL_DARK_FRAME hint
This allows dark applications to visually integrate more nicely in Windows 10.
A little thing, but it really goes a long way to make programs not look out of
place and half-baked.
Diffstat (limited to 'bindings/cpp')
-rw-r--r-- | bindings/cpp/include/pugl/pugl.hpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/bindings/cpp/include/pugl/pugl.hpp b/bindings/cpp/include/pugl/pugl.hpp index 90c5de6..257ccd2 100644 --- a/bindings/cpp/include/pugl/pugl.hpp +++ b/bindings/cpp/include/pugl/pugl.hpp @@ -378,9 +378,11 @@ enum class ViewHint { ignoreKeyRepeat, ///< @copydoc PUGL_IGNORE_KEY_REPEAT refreshRate, ///< @copydoc PUGL_REFRESH_RATE viewType, ///< @copydoc PUGL_VIEW_TYPE + darkFrame, ///< @copydoc PUGL_DARK_FRAME }; -static_assert(static_cast<ViewHint>(PUGL_VIEW_TYPE) == ViewHint::viewType, ""); +static_assert(static_cast<ViewHint>(PUGL_DARK_FRAME) == ViewHint::darkFrame, + ""); using ViewHintValue = PuglViewHintValue; ///< @copydoc PuglViewHintValue |