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authorDavid Robillard <d@drobilla.net>2021-01-02 21:09:27 +0100
committerDavid Robillard <d@drobilla.net>2021-01-02 21:09:27 +0100
commit1c365945ed2ebd5b9f54eb0c8c5c1c6d97cad712 (patch)
tree4b77266a9ce3e2a11b59bbd2754869c6ee1d172b /bindings/cxx/include/pugl/pugl.hpp
parenta92a194b4fc64e0cfa4a88a59e261f236414d61c (diff)
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Simplify clang-format configuration and format all code
Diffstat (limited to 'bindings/cxx/include/pugl/pugl.hpp')
-rw-r--r--bindings/cxx/include/pugl/pugl.hpp858
1 files changed, 419 insertions, 439 deletions
diff --git a/bindings/cxx/include/pugl/pugl.hpp b/bindings/cxx/include/pugl/pugl.hpp
index 1a07734..9e65589 100644
--- a/bindings/cxx/include/pugl/pugl.hpp
+++ b/bindings/cxx/include/pugl/pugl.hpp
@@ -22,9 +22,9 @@
#include <cstdint>
#if defined(PUGL_HPP_THROW_FAILED_CONSTRUCTION)
-# include <exception>
+# include <exception>
#elif defined(PUGL_HPP_ASSERT_CONSTRUCTION)
-# include <cassert>
+# include <cassert>
#endif
namespace pugl {
@@ -46,34 +46,34 @@ template<class T, FreeFunc<T> Free>
class Wrapper
{
public:
- Wrapper(const Wrapper&) = delete;
- Wrapper& operator=(const Wrapper&) = delete;
+ Wrapper(const Wrapper&) = delete;
+ Wrapper& operator=(const Wrapper&) = delete;
- Wrapper(Wrapper&& wrapper) noexcept
- : _ptr{wrapper._ptr}
- {
- wrapper._ptr = nullptr;
- }
+ Wrapper(Wrapper&& wrapper) noexcept
+ : _ptr{wrapper._ptr}
+ {
+ wrapper._ptr = nullptr;
+ }
- Wrapper& operator=(Wrapper&& wrapper) noexcept
- {
- _ptr = wrapper._ptr;
- wrapper._ptr = nullptr;
- return *this;
- }
+ Wrapper& operator=(Wrapper&& wrapper) noexcept
+ {
+ _ptr = wrapper._ptr;
+ wrapper._ptr = nullptr;
+ return *this;
+ }
- ~Wrapper() noexcept { Free(_ptr); }
+ ~Wrapper() noexcept { Free(_ptr); }
- T* cobj() noexcept { return _ptr; }
- const T* cobj() const noexcept { return _ptr; }
+ T* cobj() noexcept { return _ptr; }
+ const T* cobj() const noexcept { return _ptr; }
protected:
- explicit Wrapper(T* ptr) noexcept
- : _ptr{ptr}
- {}
+ explicit Wrapper(T* ptr) noexcept
+ : _ptr{ptr}
+ {}
private:
- T* _ptr;
+ T* _ptr;
};
} // namespace detail
@@ -97,11 +97,11 @@ using Rect = PuglRect; ///< @copydoc PuglRect
*/
template<PuglEventType t, class Base>
struct Event final : Base {
- /// The type of the corresponding C event structure
- using BaseEvent = Base;
+ /// The type of the corresponding C event structure
+ using BaseEvent = Base;
- /// The `type` field of the corresponding C event structure
- static constexpr const PuglEventType type = t;
+ /// The `type` field of the corresponding C event structure
+ static constexpr const PuglEventType type = t;
};
using Mod = PuglMod; ///< @copydoc PuglMod
@@ -189,18 +189,18 @@ using LoopLeaveEvent = Event<PUGL_LOOP_LEAVE, PuglEventLoopLeave>;
/// @copydoc PuglStatus
enum class Status {
- success, ///< @copydoc PUGL_SUCCESS
- failure, ///< @copydoc PUGL_FAILURE
- unknownError, ///< @copydoc PUGL_UNKNOWN_ERROR
- badBackend, ///< @copydoc PUGL_BAD_BACKEND
- badConfiguration, ///< @copydoc PUGL_BAD_CONFIGURATION
- badParameter, ///< @copydoc PUGL_BAD_PARAMETER
- backendFailed, ///< @copydoc PUGL_BACKEND_FAILED
- registrationFailed, ///< @copydoc PUGL_REGISTRATION_FAILED
- realizeFailed, ///< @copydoc PUGL_REALIZE_FAILED
- setFormatFailed, ///< @copydoc PUGL_SET_FORMAT_FAILED
- createContextFailed, ///< @copydoc PUGL_CREATE_CONTEXT_FAILED
- unsupportedType, ///< @copydoc PUGL_UNSUPPORTED_TYPE
+ success, ///< @copydoc PUGL_SUCCESS
+ failure, ///< @copydoc PUGL_FAILURE
+ unknownError, ///< @copydoc PUGL_UNKNOWN_ERROR
+ badBackend, ///< @copydoc PUGL_BAD_BACKEND
+ badConfiguration, ///< @copydoc PUGL_BAD_CONFIGURATION
+ badParameter, ///< @copydoc PUGL_BAD_PARAMETER
+ backendFailed, ///< @copydoc PUGL_BACKEND_FAILED
+ registrationFailed, ///< @copydoc PUGL_REGISTRATION_FAILED
+ realizeFailed, ///< @copydoc PUGL_REALIZE_FAILED
+ setFormatFailed, ///< @copydoc PUGL_SET_FORMAT_FAILED
+ createContextFailed, ///< @copydoc PUGL_CREATE_CONTEXT_FAILED
+ unsupportedType, ///< @copydoc PUGL_UNSUPPORTED_TYPE
};
static_assert(Status(PUGL_UNSUPPORTED_TYPE) == Status::unsupportedType, "");
@@ -209,7 +209,7 @@ static_assert(Status(PUGL_UNSUPPORTED_TYPE) == Status::unsupportedType, "");
inline const char*
strerror(const Status status) noexcept
{
- return puglStrerror(static_cast<PuglStatus>(status));
+ return puglStrerror(static_cast<PuglStatus>(status));
}
/**
@@ -220,15 +220,15 @@ strerror(const Status status) noexcept
/// @copydoc PuglWorldType
enum class WorldType {
- program, ///< @copydoc PUGL_PROGRAM
- module, ///< @copydoc PUGL_MODULE
+ program, ///< @copydoc PUGL_PROGRAM
+ module, ///< @copydoc PUGL_MODULE
};
static_assert(WorldType(PUGL_MODULE) == WorldType::module, "");
/// @copydoc PuglWorldFlag
enum class WorldFlag {
- threads = PUGL_WORLD_THREADS, ///< @copydoc PUGL_WORLD_THREADS
+ threads = PUGL_WORLD_THREADS, ///< @copydoc PUGL_WORLD_THREADS
};
static_assert(WorldFlag(PUGL_WORLD_THREADS) == WorldFlag::threads, "");
@@ -241,25 +241,25 @@ using WorldFlags = PuglWorldFlags; ///< @copydoc PuglWorldFlags
class FailedConstructionError : public std::exception
{
public:
- FailedConstructionError(const char* const msg) noexcept
- : _msg{msg}
- {}
+ FailedConstructionError(const char* const msg) noexcept
+ : _msg{msg}
+ {}
- virtual const char* what() const noexcept override;
+ virtual const char* what() const noexcept override;
private:
- const char* _msg;
+ const char* _msg;
};
-# define PUGL_CHECK_CONSTRUCTION(cond, msg) \
- do { \
- if (!(cond)) { \
- throw FailedConstructionError(msg); \
- } \
- } while (0)
+# define PUGL_CHECK_CONSTRUCTION(cond, msg) \
+ do { \
+ if (!(cond)) { \
+ throw FailedConstructionError(msg); \
+ } \
+ } while (0)
#elif defined(PUGL_HPP_ASSERT_CONSTRUCTION)
-# define PUGL_CHECK_CONSTRUCTION(cond, msg) assert(cond);
+# define PUGL_CHECK_CONSTRUCTION(cond, msg) assert(cond);
#else
/**
Configurable macro for handling construction failure.
@@ -272,55 +272,55 @@ private:
Otherwise, this does nothing.
*/
-# define PUGL_CHECK_CONSTRUCTION(cond, msg)
+# define PUGL_CHECK_CONSTRUCTION(cond, msg)
#endif
/// @copydoc PuglWorld
class World : public detail::Wrapper<PuglWorld, puglFreeWorld>
{
public:
- World(const World&) = delete;
- World& operator=(const World&) = delete;
-
- World(World&&) = delete;
- World& operator=(World&&) = delete;
-
- ~World() = default;
-
- World(WorldType type, WorldFlag flag)
- : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type),
- static_cast<PuglWorldFlags>(flag))}
- {
- PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World");
- }
-
- World(WorldType type, WorldFlags flags)
- : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type), flags)}
- {
- PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World");
- }
-
- explicit World(WorldType type)
- : World{type, WorldFlags{}}
- {}
-
- /// @copydoc puglGetNativeWorld
- void* nativeWorld() noexcept { return puglGetNativeWorld(cobj()); }
-
- /// @copydoc puglSetClassName
- Status setClassName(const char* const name) noexcept
- {
- return static_cast<Status>(puglSetClassName(cobj(), name));
- }
-
- /// @copydoc puglGetTime
- double time() const noexcept { return puglGetTime(cobj()); }
-
- /// @copydoc puglUpdate
- Status update(const double timeout) noexcept
- {
- return static_cast<Status>(puglUpdate(cobj(), timeout));
- }
+ World(const World&) = delete;
+ World& operator=(const World&) = delete;
+
+ World(World&&) = delete;
+ World& operator=(World&&) = delete;
+
+ ~World() = default;
+
+ World(WorldType type, WorldFlag flag)
+ : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type),
+ static_cast<PuglWorldFlags>(flag))}
+ {
+ PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World");
+ }
+
+ World(WorldType type, WorldFlags flags)
+ : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type), flags)}
+ {
+ PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World");
+ }
+
+ explicit World(WorldType type)
+ : World{type, WorldFlags{}}
+ {}
+
+ /// @copydoc puglGetNativeWorld
+ void* nativeWorld() noexcept { return puglGetNativeWorld(cobj()); }
+
+ /// @copydoc puglSetClassName
+ Status setClassName(const char* const name) noexcept
+ {
+ return static_cast<Status>(puglSetClassName(cobj(), name));
+ }
+
+ /// @copydoc puglGetTime
+ double time() const noexcept { return puglGetTime(cobj()); }
+
+ /// @copydoc puglUpdate
+ Status update(const double timeout) noexcept
+ {
+ return static_cast<Status>(puglUpdate(cobj(), timeout));
+ }
};
/**
@@ -334,22 +334,22 @@ using NativeView = PuglNativeView; ///< @copydoc PuglNativeView
/// @copydoc PuglViewHint
enum class ViewHint {
- useCompatProfile, ///< @copydoc PUGL_USE_COMPAT_PROFILE
- useDebugContext, ///< @copydoc PUGL_USE_DEBUG_CONTEXT
- contextVersionMajor, ///< @copydoc PUGL_CONTEXT_VERSION_MAJOR
- contextVersionMinor, ///< @copydoc PUGL_CONTEXT_VERSION_MINOR
- redBits, ///< @copydoc PUGL_RED_BITS
- greenBits, ///< @copydoc PUGL_GREEN_BITS
- blueBits, ///< @copydoc PUGL_BLUE_BITS
- alphaBits, ///< @copydoc PUGL_ALPHA_BITS
- depthBits, ///< @copydoc PUGL_DEPTH_BITS
- stencilBits, ///< @copydoc PUGL_STENCIL_BITS
- samples, ///< @copydoc PUGL_SAMPLES
- doubleBuffer, ///< @copydoc PUGL_DOUBLE_BUFFER
- swapInterval, ///< @copydoc PUGL_SWAP_INTERVAL
- resizable, ///< @copydoc PUGL_RESIZABLE
- ignoreKeyRepeat, ///< @copydoc PUGL_IGNORE_KEY_REPEAT
- refreshRate, ///< @copydoc PUGL_REFRESH_RATE
+ useCompatProfile, ///< @copydoc PUGL_USE_COMPAT_PROFILE
+ useDebugContext, ///< @copydoc PUGL_USE_DEBUG_CONTEXT
+ contextVersionMajor, ///< @copydoc PUGL_CONTEXT_VERSION_MAJOR
+ contextVersionMinor, ///< @copydoc PUGL_CONTEXT_VERSION_MINOR
+ redBits, ///< @copydoc PUGL_RED_BITS
+ greenBits, ///< @copydoc PUGL_GREEN_BITS
+ blueBits, ///< @copydoc PUGL_BLUE_BITS
+ alphaBits, ///< @copydoc PUGL_ALPHA_BITS
+ depthBits, ///< @copydoc PUGL_DEPTH_BITS
+ stencilBits, ///< @copydoc PUGL_STENCIL_BITS
+ samples, ///< @copydoc PUGL_SAMPLES
+ doubleBuffer, ///< @copydoc PUGL_DOUBLE_BUFFER
+ swapInterval, ///< @copydoc PUGL_SWAP_INTERVAL
+ resizable, ///< @copydoc PUGL_RESIZABLE
+ ignoreKeyRepeat, ///< @copydoc PUGL_IGNORE_KEY_REPEAT
+ refreshRate, ///< @copydoc PUGL_REFRESH_RATE
};
static_assert(ViewHint(PUGL_REFRESH_RATE) == ViewHint::refreshRate, "");
@@ -358,13 +358,13 @@ using ViewHintValue = PuglViewHintValue; ///< @copydoc PuglViewHintValue
/// @copydoc PuglCursor
enum class Cursor {
- arrow, ///< @copydoc PUGL_CURSOR_ARROW
- caret, ///< @copydoc PUGL_CURSOR_CARET
- crosshair, ///< @copydoc PUGL_CURSOR_CROSSHAIR
- hand, ///< @copydoc PUGL_CURSOR_HAND
- no, ///< @copydoc PUGL_CURSOR_NO
- leftRight, ///< @copydoc PUGL_CURSOR_LEFT_RIGHT
- upDown, ///< @copydoc PUGL_CURSOR_UP_DOWN
+ arrow, ///< @copydoc PUGL_CURSOR_ARROW
+ caret, ///< @copydoc PUGL_CURSOR_CARET
+ crosshair, ///< @copydoc PUGL_CURSOR_CROSSHAIR
+ hand, ///< @copydoc PUGL_CURSOR_HAND
+ no, ///< @copydoc PUGL_CURSOR_NO
+ leftRight, ///< @copydoc PUGL_CURSOR_LEFT_RIGHT
+ upDown, ///< @copydoc PUGL_CURSOR_UP_DOWN
};
static_assert(Cursor(PUGL_CURSOR_UP_DOWN) == Cursor::upDown, "");
@@ -373,332 +373,312 @@ static_assert(Cursor(PUGL_CURSOR_UP_DOWN) == Cursor::upDown, "");
class View : protected detail::Wrapper<PuglView, puglFreeView>
{
public:
- /**
- @name Setup
- Methods for creating and destroying a view.
- @{
- */
-
- explicit View(World& world)
- : Wrapper{puglNewView(world.cobj())}
- , _world(world)
- {
- PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::View");
- }
-
- const World& world() const noexcept { return _world; }
- World& world() noexcept { return _world; }
-
- /**
- Set the object that will be called to handle events.
-
- This is a type-safe wrapper for the C functions puglSetHandle() and
- puglSetEventFunc() that will automatically dispatch events to the
- `onEvent` method of `handler` that takes the appropriate event type.
- The handler must have such a method defined for every event type, but if
- the handler is the view itself, a `using` declaration can be used to
- "inherit" the default implementation to avoid having to define every
- method. For example:
-
- @code
- class MyView : public pugl::View
- {
- public:
- explicit MyView(pugl::World& world)
- : pugl::View{world}
- {
- setEventHandler(*this);
- }
-
- using pugl::View::onEvent;
-
- pugl::Status onEvent(const pugl::ConfigureEvent& event) noexcept;
- pugl::Status onEvent(const pugl::ExposeEvent& event) noexcept;
- };
- @endcode
-
- This facility is just a convenience, applications may use the C API
- directly to set a handle and event function to set up a different
- approach for event handling.
- */
- template<class Handler>
- Status setEventHandler(Handler& handler)
- {
- puglSetHandle(cobj(), &handler);
- return static_cast<Status>(
- puglSetEventFunc(cobj(), eventFunc<Handler>));
- }
-
- /// @copydoc puglSetBackend
- Status setBackend(const PuglBackend* backend) noexcept
- {
- return static_cast<Status>(puglSetBackend(cobj(), backend));
- }
-
- /// @copydoc puglSetViewHint
- Status setHint(ViewHint hint, int value) noexcept
- {
- return static_cast<Status>(
- puglSetViewHint(cobj(), static_cast<PuglViewHint>(hint), value));
- }
-
- /// @copydoc puglGetViewHint
- int getHint(ViewHint hint) noexcept
- {
- return puglGetViewHint(cobj(), static_cast<PuglViewHint>(hint));
- }
-
- /**
- @}
- @name Frame
- Methods for working with the position and size of a view.
- @{
- */
-
- /// @copydoc puglGetFrame
- Rect frame() const noexcept { return puglGetFrame(cobj()); }
-
- /// @copydoc puglSetFrame
- Status setFrame(Rect frame) noexcept
- {
- return static_cast<Status>(puglSetFrame(cobj(), frame));
- }
-
- /// @copydoc puglSetDefaultSize
- Status setDefaultSize(int width, int height) noexcept
- {
- return static_cast<Status>(puglSetDefaultSize(cobj(), width, height));
- }
-
- /// @copydoc puglSetMinSize
- Status setMinSize(int width, int height) noexcept
- {
- return static_cast<Status>(puglSetMinSize(cobj(), width, height));
- }
-
- /// @copydoc puglSetMaxSize
- Status setMaxSize(int width, int height) noexcept
- {
- return static_cast<Status>(puglSetMaxSize(cobj(), width, height));
- }
-
- /// @copydoc puglSetAspectRatio
- Status setAspectRatio(int minX, int minY, int maxX, int maxY) noexcept
- {
- return static_cast<Status>(
- puglSetAspectRatio(cobj(), minX, minY, maxX, maxY));
- }
-
- /**
- @}
- @name Windows
- Methods for working with top-level windows.
- @{
- */
-
- /// @copydoc puglSetWindowTitle
- Status setWindowTitle(const char* title) noexcept
- {
- return static_cast<Status>(puglSetWindowTitle(cobj(), title));
- }
-
- /// @copydoc puglSetParentWindow
- Status setParentWindow(NativeView parent) noexcept
- {
- return static_cast<Status>(puglSetParentWindow(cobj(), parent));
- }
-
- /// @copydoc puglSetTransientFor
- Status setTransientFor(NativeView parent) noexcept
- {
- return static_cast<Status>(puglSetTransientFor(cobj(), parent));
- }
-
- /// @copydoc puglRealize
- Status realize() noexcept
- {
- return static_cast<Status>(puglRealize(cobj()));
- }
-
- /// @copydoc puglShow
- Status show() noexcept
- {
- return static_cast<Status>(puglShow(cobj()));
- }
-
- /// @copydoc puglHide
- Status hide() noexcept
- {
- return static_cast<Status>(puglHide(cobj()));
- }
-
- /// @copydoc puglGetVisible
- bool visible() const noexcept { return puglGetVisible(cobj()); }
-
- /// @copydoc puglGetNativeWindow
- NativeView nativeWindow() noexcept { return puglGetNativeWindow(cobj()); }
-
- /**
- @}
- @name Graphics
- Methods for working with the graphics context and scheduling
- redisplays.
- @{
- */
-
- /// @copydoc puglGetContext
- void* context() noexcept { return puglGetContext(cobj()); }
-
- /// @copydoc puglPostRedisplay
- Status postRedisplay() noexcept
- {
- return static_cast<Status>(puglPostRedisplay(cobj()));
- }
-
- /// @copydoc puglPostRedisplayRect
- Status postRedisplayRect(const Rect rect) noexcept
- {
- return static_cast<Status>(puglPostRedisplayRect(cobj(), rect));
- }
-
- /**
- @}
- @name Interaction
- Methods for interacting with the user and window system.
- @{
- */
-
- /// @copydoc puglGrabFocus
- Status grabFocus() noexcept
- {
- return static_cast<Status>(puglGrabFocus(cobj()));
- }
-
- /// @copydoc puglHasFocus
- bool hasFocus() const noexcept { return puglHasFocus(cobj()); }
-
- /// @copydoc puglSetCursor
- Status setCursor(const Cursor cursor) noexcept
- {
- return static_cast<Status>(
- puglSetCursor(cobj(), static_cast<PuglCursor>(cursor)));
- }
-
- /// @copydoc puglRequestAttention
- Status requestAttention() noexcept
- {
- return static_cast<Status>(puglRequestAttention(cobj()));
- }
-
- /// @copydoc puglStartTimer
- Status startTimer(const uintptr_t id, const double timeout) noexcept
- {
- return static_cast<Status>(puglStartTimer(cobj(), id, timeout));
- }
-
- /// @copydoc puglStopTimer
- Status stopTimer(const uintptr_t id) noexcept
- {
- return static_cast<Status>(puglStopTimer(cobj(), id));
- }
-
- /**
- @}
- */
-
- PuglView* cobj() noexcept { return Wrapper::cobj(); }
- const PuglView* cobj() const noexcept { return Wrapper::cobj(); }
+ /**
+ @name Setup
+ Methods for creating and destroying a view.
+ @{
+ */
+
+ explicit View(World& world)
+ : Wrapper{puglNewView(world.cobj())}
+ , _world(world)
+ {
+ PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::View");
+ }
+
+ const World& world() const noexcept { return _world; }
+ World& world() noexcept { return _world; }
+
+ /**
+ Set the object that will be called to handle events.
+
+ This is a type-safe wrapper for the C functions puglSetHandle() and
+ puglSetEventFunc() that will automatically dispatch events to the
+ `onEvent` method of `handler` that takes the appropriate event type.
+ The handler must have such a method defined for every event type, but if
+ the handler is the view itself, a `using` declaration can be used to
+ "inherit" the default implementation to avoid having to define every
+ method. For example:
+
+ @code
+ class MyView : public pugl::View
+ {
+ public:
+ explicit MyView(pugl::World& world)
+ : pugl::View{world}
+ {
+ setEventHandler(*this);
+ }
+
+ using pugl::View::onEvent;
+
+ pugl::Status onEvent(const pugl::ConfigureEvent& event) noexcept;
+ pugl::Status onEvent(const pugl::ExposeEvent& event) noexcept;
+ };
+ @endcode
+
+ This facility is just a convenience, applications may use the C API
+ directly to set a handle and event function to set up a different
+ approach for event handling.
+ */
+ template<class Handler>
+ Status setEventHandler(Handler& handler)
+ {
+ puglSetHandle(cobj(), &handler);
+ return static_cast<Status>(puglSetEventFunc(cobj(), eventFunc<Handler>));
+ }
+
+ /// @copydoc puglSetBackend
+ Status setBackend(const PuglBackend* backend) noexcept
+ {
+ return static_cast<Status>(puglSetBackend(cobj(), backend));
+ }
+
+ /// @copydoc puglSetViewHint
+ Status setHint(ViewHint hint, int value) noexcept
+ {
+ return static_cast<Status>(
+ puglSetViewHint(cobj(), static_cast<PuglViewHint>(hint), value));
+ }
+
+ /// @copydoc puglGetViewHint
+ int getHint(ViewHint hint) noexcept
+ {
+ return puglGetViewHint(cobj(), static_cast<PuglViewHint>(hint));
+ }
+
+ /**
+ @}
+ @name Frame
+ Methods for working with the position and size of a view.
+ @{
+ */
+
+ /// @copydoc puglGetFrame
+ Rect frame() const noexcept { return puglGetFrame(cobj()); }
+
+ /// @copydoc puglSetFrame
+ Status setFrame(Rect frame) noexcept
+ {
+ return static_cast<Status>(puglSetFrame(cobj(), frame));
+ }
+
+ /// @copydoc puglSetDefaultSize
+ Status setDefaultSize(int width, int height) noexcept
+ {
+ return static_cast<Status>(puglSetDefaultSize(cobj(), width, height));
+ }
+
+ /// @copydoc puglSetMinSize
+ Status setMinSize(int width, int height) noexcept
+ {
+ return static_cast<Status>(puglSetMinSize(cobj(), width, height));
+ }
+
+ /// @copydoc puglSetMaxSize
+ Status setMaxSize(int width, int height) noexcept
+ {
+ return static_cast<Status>(puglSetMaxSize(cobj(), width, height));
+ }
+
+ /// @copydoc puglSetAspectRatio
+ Status setAspectRatio(int minX, int minY, int maxX, int maxY) noexcept
+ {
+ return static_cast<Status>(
+ puglSetAspectRatio(cobj(), minX, minY, maxX, maxY));
+ }
+
+ /**
+ @}
+ @name Windows
+ Methods for working with top-level windows.
+ @{
+ */
+
+ /// @copydoc puglSetWindowTitle
+ Status setWindowTitle(const char* title) noexcept
+ {
+ return static_cast<Status>(puglSetWindowTitle(cobj(), title));
+ }
+
+ /// @copydoc puglSetParentWindow
+ Status setParentWindow(NativeView parent) noexcept
+ {
+ return static_cast<Status>(puglSetParentWindow(cobj(), parent));
+ }
+
+ /// @copydoc puglSetTransientFor
+ Status setTransientFor(NativeView parent) noexcept
+ {
+ return static_cast<Status>(puglSetTransientFor(cobj(), parent));
+ }
+
+ /// @copydoc puglRealize
+ Status realize() noexcept { return static_cast<Status>(puglRealize(cobj())); }
+
+ /// @copydoc puglShow
+ Status show() noexcept { return static_cast<Status>(puglShow(cobj())); }
+
+ /// @copydoc puglHide
+ Status hide() noexcept { return static_cast<Status>(puglHide(cobj())); }
+
+ /// @copydoc puglGetVisible
+ bool visible() const noexcept { return puglGetVisible(cobj()); }
+
+ /// @copydoc puglGetNativeWindow
+ NativeView nativeWindow() noexcept { return puglGetNativeWindow(cobj()); }
+
+ /**
+ @}
+ @name Graphics
+ Methods for working with the graphics context and scheduling
+ redisplays.
+ @{
+ */
+
+ /// @copydoc puglGetContext
+ void* context() noexcept { return puglGetContext(cobj()); }
+
+ /// @copydoc puglPostRedisplay
+ Status postRedisplay() noexcept
+ {
+ return static_cast<Status>(puglPostRedisplay(cobj()));
+ }
+
+ /// @copydoc puglPostRedisplayRect
+ Status postRedisplayRect(const Rect rect) noexcept
+ {
+ return static_cast<Status>(puglPostRedisplayRect(cobj(), rect));
+ }
+
+ /**
+ @}
+ @name Interaction
+ Methods for interacting with the user and window system.
+ @{
+ */
+
+ /// @copydoc puglGrabFocus
+ Status grabFocus() noexcept
+ {
+ return static_cast<Status>(puglGrabFocus(cobj()));
+ }
+
+ /// @copydoc puglHasFocus
+ bool hasFocus() const noexcept { return puglHasFocus(cobj()); }
+
+ /// @copydoc puglSetCursor
+ Status setCursor(const Cursor cursor) noexcept
+ {
+ return static_cast<Status>(
+ puglSetCursor(cobj(), static_cast<PuglCursor>(cursor)));
+ }
+
+ /// @copydoc puglRequestAttention
+ Status requestAttention() noexcept
+ {
+ return static_cast<Status>(puglRequestAttention(cobj()));
+ }
+
+ /// @copydoc puglStartTimer
+ Status startTimer(const uintptr_t id, const double timeout) noexcept
+ {
+ return static_cast<Status>(puglStartTimer(cobj(), id, timeout));
+ }
+
+ /// @copydoc puglStopTimer
+ Status stopTimer(const uintptr_t id) noexcept
+ {
+ return static_cast<Status>(puglStopTimer(cobj(), id));
+ }
+
+ /**
+ @}
+ */
+
+ PuglView* cobj() noexcept { return Wrapper::cobj(); }
+ const PuglView* cobj() const noexcept { return Wrapper::cobj(); }
private:
- template<class Target>
- static Status dispatch(Target& target, const PuglEvent* event)
- {
- switch (event->type) {
- case PUGL_NOTHING:
- return Status::success;
- case PUGL_CREATE:
- return target.onEvent(static_cast<const CreateEvent&>(event->any));
- case PUGL_DESTROY:
- return target.onEvent(static_cast<const DestroyEvent&>(event->any));
- case PUGL_CONFIGURE:
- return target.onEvent(
- static_cast<const ConfigureEvent&>(event->configure));
- case PUGL_MAP:
- return target.onEvent(static_cast<const MapEvent&>(event->any));
- case PUGL_UNMAP:
- return target.onEvent(static_cast<const UnmapEvent&>(event->any));
- case PUGL_UPDATE:
- return target.onEvent(static_cast<const UpdateEvent&>(event->any));
- case PUGL_EXPOSE:
- return target.onEvent(
- static_cast<const ExposeEvent&>(event->expose));
- case PUGL_CLOSE:
- return target.onEvent(static_cast<const CloseEvent&>(event->any));
- case PUGL_FOCUS_IN:
- return target.onEvent(
- static_cast<const FocusInEvent&>(event->focus));
- case PUGL_FOCUS_OUT:
- return target.onEvent(
- static_cast<const FocusOutEvent&>(event->focus));
- case PUGL_KEY_PRESS:
- return target.onEvent(
- static_cast<const KeyPressEvent&>(event->key));
- case PUGL_KEY_RELEASE:
- return target.onEvent(
- static_cast<const KeyReleaseEvent&>(event->key));
- case PUGL_TEXT:
- return target.onEvent(static_cast<const TextEvent&>(event->text));
- case PUGL_POINTER_IN:
- return target.onEvent(
- static_cast<const PointerInEvent&>(event->crossing));
- case PUGL_POINTER_OUT:
- return target.onEvent(
- static_cast<const PointerOutEvent&>(event->crossing));
- case PUGL_BUTTON_PRESS:
- return target.onEvent(
- static_cast<const ButtonPressEvent&>(event->button));
- case PUGL_BUTTON_RELEASE:
- return target.onEvent(
- static_cast<const ButtonReleaseEvent&>(event->button));
- case PUGL_MOTION:
- return target.onEvent(
- static_cast<const MotionEvent&>(event->motion));
- case PUGL_SCROLL:
- return target.onEvent(
- static_cast<const ScrollEvent&>(event->scroll));
- case PUGL_CLIENT:
- return target.onEvent(
- static_cast<const ClientEvent&>(event->client));
- case PUGL_TIMER:
- return target.onEvent(static_cast<const TimerEvent&>(event->timer));
- case PUGL_LOOP_ENTER:
- return target.onEvent(
- static_cast<const LoopEnterEvent&>(event->any));
- case PUGL_LOOP_LEAVE:
- return target.onEvent(
- static_cast<const LoopLeaveEvent&>(event->any));
- }
-
- return Status::failure;
- }
-
- template<class Target>
- static PuglStatus eventFunc(PuglView* view, const PuglEvent* event) noexcept
- {
- auto* target = static_cast<Target*>(puglGetHandle(view));
+ template<class Target>
+ static Status dispatch(Target& target, const PuglEvent* event)
+ {
+ switch (event->type) {
+ case PUGL_NOTHING:
+ return Status::success;
+ case PUGL_CREATE:
+ return target.onEvent(static_cast<const CreateEvent&>(event->any));
+ case PUGL_DESTROY:
+ return target.onEvent(static_cast<const DestroyEvent&>(event->any));
+ case PUGL_CONFIGURE:
+ return target.onEvent(
+ static_cast<const ConfigureEvent&>(event->configure));
+ case PUGL_MAP:
+ return target.onEvent(static_cast<const MapEvent&>(event->any));
+ case PUGL_UNMAP:
+ return target.onEvent(static_cast<const UnmapEvent&>(event->any));
+ case PUGL_UPDATE:
+ return target.onEvent(static_cast<const UpdateEvent&>(event->any));
+ case PUGL_EXPOSE:
+ return target.onEvent(static_cast<const ExposeEvent&>(event->expose));
+ case PUGL_CLOSE:
+ return target.onEvent(static_cast<const CloseEvent&>(event->any));
+ case PUGL_FOCUS_IN:
+ return target.onEvent(static_cast<const FocusInEvent&>(event->focus));
+ case PUGL_FOCUS_OUT:
+ return target.onEvent(static_cast<const FocusOutEvent&>(event->focus));
+ case PUGL_KEY_PRESS:
+ return target.onEvent(static_cast<const KeyPressEvent&>(event->key));
+ case PUGL_KEY_RELEASE:
+ return target.onEvent(static_cast<const KeyReleaseEvent&>(event->key));
+ case PUGL_TEXT:
+ return target.onEvent(static_cast<const TextEvent&>(event->text));
+ case PUGL_POINTER_IN:
+ return target.onEvent(
+ static_cast<const PointerInEvent&>(event->crossing));
+ case PUGL_POINTER_OUT:
+ return target.onEvent(
+ static_cast<const PointerOutEvent&>(event->crossing));
+ case PUGL_BUTTON_PRESS:
+ return target.onEvent(
+ static_cast<const ButtonPressEvent&>(event->button));
+ case PUGL_BUTTON_RELEASE:
+ return target.onEvent(
+ static_cast<const ButtonReleaseEvent&>(event->button));
+ case PUGL_MOTION:
+ return target.onEvent(static_cast<const MotionEvent&>(event->motion));
+ case PUGL_SCROLL:
+ return target.onEvent(static_cast<const ScrollEvent&>(event->scroll));
+ case PUGL_CLIENT:
+ return target.onEvent(static_cast<const ClientEvent&>(event->client));
+ case PUGL_TIMER:
+ return target.onEvent(static_cast<const TimerEvent&>(event->timer));
+ case PUGL_LOOP_ENTER:
+ return target.onEvent(static_cast<const LoopEnterEvent&>(event->any));
+ case PUGL_LOOP_LEAVE:
+ return target.onEvent(static_cast<const LoopLeaveEvent&>(event->any));
+ }
+
+ return Status::failure;
+ }
+
+ template<class Target>
+ static PuglStatus eventFunc(PuglView* view, const PuglEvent* event) noexcept
+ {
+ auto* target = static_cast<Target*>(puglGetHandle(view));
#ifdef __cpp_exceptions
- try {
- return static_cast<PuglStatus>(dispatch(*target, event));
- } catch (...) {
- return PUGL_UNKNOWN_ERROR;
- }
+ try {
+ return static_cast<PuglStatus>(dispatch(*target, event));
+ } catch (...) {
+ return PUGL_UNKNOWN_ERROR;
+ }
#else
- return static_cast<PuglStatus>(pugl::dispatch(*target, event));
+ return static_cast<PuglStatus>(pugl::dispatch(*target, event));
#endif
- }
+ }
- World& _world;
+ World& _world;
};
/**