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author | David Robillard <d@drobilla.net> | 2021-01-02 21:09:27 +0100 |
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committer | David Robillard <d@drobilla.net> | 2021-01-02 21:09:27 +0100 |
commit | 1c365945ed2ebd5b9f54eb0c8c5c1c6d97cad712 (patch) | |
tree | 4b77266a9ce3e2a11b59bbd2754869c6ee1d172b /bindings/cxx/include/pugl/pugl.hpp | |
parent | a92a194b4fc64e0cfa4a88a59e261f236414d61c (diff) | |
download | pugl-1c365945ed2ebd5b9f54eb0c8c5c1c6d97cad712.tar.gz pugl-1c365945ed2ebd5b9f54eb0c8c5c1c6d97cad712.tar.bz2 pugl-1c365945ed2ebd5b9f54eb0c8c5c1c6d97cad712.zip |
Simplify clang-format configuration and format all code
Diffstat (limited to 'bindings/cxx/include/pugl/pugl.hpp')
-rw-r--r-- | bindings/cxx/include/pugl/pugl.hpp | 858 |
1 files changed, 419 insertions, 439 deletions
diff --git a/bindings/cxx/include/pugl/pugl.hpp b/bindings/cxx/include/pugl/pugl.hpp index 1a07734..9e65589 100644 --- a/bindings/cxx/include/pugl/pugl.hpp +++ b/bindings/cxx/include/pugl/pugl.hpp @@ -22,9 +22,9 @@ #include <cstdint> #if defined(PUGL_HPP_THROW_FAILED_CONSTRUCTION) -# include <exception> +# include <exception> #elif defined(PUGL_HPP_ASSERT_CONSTRUCTION) -# include <cassert> +# include <cassert> #endif namespace pugl { @@ -46,34 +46,34 @@ template<class T, FreeFunc<T> Free> class Wrapper { public: - Wrapper(const Wrapper&) = delete; - Wrapper& operator=(const Wrapper&) = delete; + Wrapper(const Wrapper&) = delete; + Wrapper& operator=(const Wrapper&) = delete; - Wrapper(Wrapper&& wrapper) noexcept - : _ptr{wrapper._ptr} - { - wrapper._ptr = nullptr; - } + Wrapper(Wrapper&& wrapper) noexcept + : _ptr{wrapper._ptr} + { + wrapper._ptr = nullptr; + } - Wrapper& operator=(Wrapper&& wrapper) noexcept - { - _ptr = wrapper._ptr; - wrapper._ptr = nullptr; - return *this; - } + Wrapper& operator=(Wrapper&& wrapper) noexcept + { + _ptr = wrapper._ptr; + wrapper._ptr = nullptr; + return *this; + } - ~Wrapper() noexcept { Free(_ptr); } + ~Wrapper() noexcept { Free(_ptr); } - T* cobj() noexcept { return _ptr; } - const T* cobj() const noexcept { return _ptr; } + T* cobj() noexcept { return _ptr; } + const T* cobj() const noexcept { return _ptr; } protected: - explicit Wrapper(T* ptr) noexcept - : _ptr{ptr} - {} + explicit Wrapper(T* ptr) noexcept + : _ptr{ptr} + {} private: - T* _ptr; + T* _ptr; }; } // namespace detail @@ -97,11 +97,11 @@ using Rect = PuglRect; ///< @copydoc PuglRect */ template<PuglEventType t, class Base> struct Event final : Base { - /// The type of the corresponding C event structure - using BaseEvent = Base; + /// The type of the corresponding C event structure + using BaseEvent = Base; - /// The `type` field of the corresponding C event structure - static constexpr const PuglEventType type = t; + /// The `type` field of the corresponding C event structure + static constexpr const PuglEventType type = t; }; using Mod = PuglMod; ///< @copydoc PuglMod @@ -189,18 +189,18 @@ using LoopLeaveEvent = Event<PUGL_LOOP_LEAVE, PuglEventLoopLeave>; /// @copydoc PuglStatus enum class Status { - success, ///< @copydoc PUGL_SUCCESS - failure, ///< @copydoc PUGL_FAILURE - unknownError, ///< @copydoc PUGL_UNKNOWN_ERROR - badBackend, ///< @copydoc PUGL_BAD_BACKEND - badConfiguration, ///< @copydoc PUGL_BAD_CONFIGURATION - badParameter, ///< @copydoc PUGL_BAD_PARAMETER - backendFailed, ///< @copydoc PUGL_BACKEND_FAILED - registrationFailed, ///< @copydoc PUGL_REGISTRATION_FAILED - realizeFailed, ///< @copydoc PUGL_REALIZE_FAILED - setFormatFailed, ///< @copydoc PUGL_SET_FORMAT_FAILED - createContextFailed, ///< @copydoc PUGL_CREATE_CONTEXT_FAILED - unsupportedType, ///< @copydoc PUGL_UNSUPPORTED_TYPE + success, ///< @copydoc PUGL_SUCCESS + failure, ///< @copydoc PUGL_FAILURE + unknownError, ///< @copydoc PUGL_UNKNOWN_ERROR + badBackend, ///< @copydoc PUGL_BAD_BACKEND + badConfiguration, ///< @copydoc PUGL_BAD_CONFIGURATION + badParameter, ///< @copydoc PUGL_BAD_PARAMETER + backendFailed, ///< @copydoc PUGL_BACKEND_FAILED + registrationFailed, ///< @copydoc PUGL_REGISTRATION_FAILED + realizeFailed, ///< @copydoc PUGL_REALIZE_FAILED + setFormatFailed, ///< @copydoc PUGL_SET_FORMAT_FAILED + createContextFailed, ///< @copydoc PUGL_CREATE_CONTEXT_FAILED + unsupportedType, ///< @copydoc PUGL_UNSUPPORTED_TYPE }; static_assert(Status(PUGL_UNSUPPORTED_TYPE) == Status::unsupportedType, ""); @@ -209,7 +209,7 @@ static_assert(Status(PUGL_UNSUPPORTED_TYPE) == Status::unsupportedType, ""); inline const char* strerror(const Status status) noexcept { - return puglStrerror(static_cast<PuglStatus>(status)); + return puglStrerror(static_cast<PuglStatus>(status)); } /** @@ -220,15 +220,15 @@ strerror(const Status status) noexcept /// @copydoc PuglWorldType enum class WorldType { - program, ///< @copydoc PUGL_PROGRAM - module, ///< @copydoc PUGL_MODULE + program, ///< @copydoc PUGL_PROGRAM + module, ///< @copydoc PUGL_MODULE }; static_assert(WorldType(PUGL_MODULE) == WorldType::module, ""); /// @copydoc PuglWorldFlag enum class WorldFlag { - threads = PUGL_WORLD_THREADS, ///< @copydoc PUGL_WORLD_THREADS + threads = PUGL_WORLD_THREADS, ///< @copydoc PUGL_WORLD_THREADS }; static_assert(WorldFlag(PUGL_WORLD_THREADS) == WorldFlag::threads, ""); @@ -241,25 +241,25 @@ using WorldFlags = PuglWorldFlags; ///< @copydoc PuglWorldFlags class FailedConstructionError : public std::exception { public: - FailedConstructionError(const char* const msg) noexcept - : _msg{msg} - {} + FailedConstructionError(const char* const msg) noexcept + : _msg{msg} + {} - virtual const char* what() const noexcept override; + virtual const char* what() const noexcept override; private: - const char* _msg; + const char* _msg; }; -# define PUGL_CHECK_CONSTRUCTION(cond, msg) \ - do { \ - if (!(cond)) { \ - throw FailedConstructionError(msg); \ - } \ - } while (0) +# define PUGL_CHECK_CONSTRUCTION(cond, msg) \ + do { \ + if (!(cond)) { \ + throw FailedConstructionError(msg); \ + } \ + } while (0) #elif defined(PUGL_HPP_ASSERT_CONSTRUCTION) -# define PUGL_CHECK_CONSTRUCTION(cond, msg) assert(cond); +# define PUGL_CHECK_CONSTRUCTION(cond, msg) assert(cond); #else /** Configurable macro for handling construction failure. @@ -272,55 +272,55 @@ private: Otherwise, this does nothing. */ -# define PUGL_CHECK_CONSTRUCTION(cond, msg) +# define PUGL_CHECK_CONSTRUCTION(cond, msg) #endif /// @copydoc PuglWorld class World : public detail::Wrapper<PuglWorld, puglFreeWorld> { public: - World(const World&) = delete; - World& operator=(const World&) = delete; - - World(World&&) = delete; - World& operator=(World&&) = delete; - - ~World() = default; - - World(WorldType type, WorldFlag flag) - : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type), - static_cast<PuglWorldFlags>(flag))} - { - PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World"); - } - - World(WorldType type, WorldFlags flags) - : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type), flags)} - { - PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World"); - } - - explicit World(WorldType type) - : World{type, WorldFlags{}} - {} - - /// @copydoc puglGetNativeWorld - void* nativeWorld() noexcept { return puglGetNativeWorld(cobj()); } - - /// @copydoc puglSetClassName - Status setClassName(const char* const name) noexcept - { - return static_cast<Status>(puglSetClassName(cobj(), name)); - } - - /// @copydoc puglGetTime - double time() const noexcept { return puglGetTime(cobj()); } - - /// @copydoc puglUpdate - Status update(const double timeout) noexcept - { - return static_cast<Status>(puglUpdate(cobj(), timeout)); - } + World(const World&) = delete; + World& operator=(const World&) = delete; + + World(World&&) = delete; + World& operator=(World&&) = delete; + + ~World() = default; + + World(WorldType type, WorldFlag flag) + : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type), + static_cast<PuglWorldFlags>(flag))} + { + PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World"); + } + + World(WorldType type, WorldFlags flags) + : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type), flags)} + { + PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World"); + } + + explicit World(WorldType type) + : World{type, WorldFlags{}} + {} + + /// @copydoc puglGetNativeWorld + void* nativeWorld() noexcept { return puglGetNativeWorld(cobj()); } + + /// @copydoc puglSetClassName + Status setClassName(const char* const name) noexcept + { + return static_cast<Status>(puglSetClassName(cobj(), name)); + } + + /// @copydoc puglGetTime + double time() const noexcept { return puglGetTime(cobj()); } + + /// @copydoc puglUpdate + Status update(const double timeout) noexcept + { + return static_cast<Status>(puglUpdate(cobj(), timeout)); + } }; /** @@ -334,22 +334,22 @@ using NativeView = PuglNativeView; ///< @copydoc PuglNativeView /// @copydoc PuglViewHint enum class ViewHint { - useCompatProfile, ///< @copydoc PUGL_USE_COMPAT_PROFILE - useDebugContext, ///< @copydoc PUGL_USE_DEBUG_CONTEXT - contextVersionMajor, ///< @copydoc PUGL_CONTEXT_VERSION_MAJOR - contextVersionMinor, ///< @copydoc PUGL_CONTEXT_VERSION_MINOR - redBits, ///< @copydoc PUGL_RED_BITS - greenBits, ///< @copydoc PUGL_GREEN_BITS - blueBits, ///< @copydoc PUGL_BLUE_BITS - alphaBits, ///< @copydoc PUGL_ALPHA_BITS - depthBits, ///< @copydoc PUGL_DEPTH_BITS - stencilBits, ///< @copydoc PUGL_STENCIL_BITS - samples, ///< @copydoc PUGL_SAMPLES - doubleBuffer, ///< @copydoc PUGL_DOUBLE_BUFFER - swapInterval, ///< @copydoc PUGL_SWAP_INTERVAL - resizable, ///< @copydoc PUGL_RESIZABLE - ignoreKeyRepeat, ///< @copydoc PUGL_IGNORE_KEY_REPEAT - refreshRate, ///< @copydoc PUGL_REFRESH_RATE + useCompatProfile, ///< @copydoc PUGL_USE_COMPAT_PROFILE + useDebugContext, ///< @copydoc PUGL_USE_DEBUG_CONTEXT + contextVersionMajor, ///< @copydoc PUGL_CONTEXT_VERSION_MAJOR + contextVersionMinor, ///< @copydoc PUGL_CONTEXT_VERSION_MINOR + redBits, ///< @copydoc PUGL_RED_BITS + greenBits, ///< @copydoc PUGL_GREEN_BITS + blueBits, ///< @copydoc PUGL_BLUE_BITS + alphaBits, ///< @copydoc PUGL_ALPHA_BITS + depthBits, ///< @copydoc PUGL_DEPTH_BITS + stencilBits, ///< @copydoc PUGL_STENCIL_BITS + samples, ///< @copydoc PUGL_SAMPLES + doubleBuffer, ///< @copydoc PUGL_DOUBLE_BUFFER + swapInterval, ///< @copydoc PUGL_SWAP_INTERVAL + resizable, ///< @copydoc PUGL_RESIZABLE + ignoreKeyRepeat, ///< @copydoc PUGL_IGNORE_KEY_REPEAT + refreshRate, ///< @copydoc PUGL_REFRESH_RATE }; static_assert(ViewHint(PUGL_REFRESH_RATE) == ViewHint::refreshRate, ""); @@ -358,13 +358,13 @@ using ViewHintValue = PuglViewHintValue; ///< @copydoc PuglViewHintValue /// @copydoc PuglCursor enum class Cursor { - arrow, ///< @copydoc PUGL_CURSOR_ARROW - caret, ///< @copydoc PUGL_CURSOR_CARET - crosshair, ///< @copydoc PUGL_CURSOR_CROSSHAIR - hand, ///< @copydoc PUGL_CURSOR_HAND - no, ///< @copydoc PUGL_CURSOR_NO - leftRight, ///< @copydoc PUGL_CURSOR_LEFT_RIGHT - upDown, ///< @copydoc PUGL_CURSOR_UP_DOWN + arrow, ///< @copydoc PUGL_CURSOR_ARROW + caret, ///< @copydoc PUGL_CURSOR_CARET + crosshair, ///< @copydoc PUGL_CURSOR_CROSSHAIR + hand, ///< @copydoc PUGL_CURSOR_HAND + no, ///< @copydoc PUGL_CURSOR_NO + leftRight, ///< @copydoc PUGL_CURSOR_LEFT_RIGHT + upDown, ///< @copydoc PUGL_CURSOR_UP_DOWN }; static_assert(Cursor(PUGL_CURSOR_UP_DOWN) == Cursor::upDown, ""); @@ -373,332 +373,312 @@ static_assert(Cursor(PUGL_CURSOR_UP_DOWN) == Cursor::upDown, ""); class View : protected detail::Wrapper<PuglView, puglFreeView> { public: - /** - @name Setup - Methods for creating and destroying a view. - @{ - */ - - explicit View(World& world) - : Wrapper{puglNewView(world.cobj())} - , _world(world) - { - PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::View"); - } - - const World& world() const noexcept { return _world; } - World& world() noexcept { return _world; } - - /** - Set the object that will be called to handle events. - - This is a type-safe wrapper for the C functions puglSetHandle() and - puglSetEventFunc() that will automatically dispatch events to the - `onEvent` method of `handler` that takes the appropriate event type. - The handler must have such a method defined for every event type, but if - the handler is the view itself, a `using` declaration can be used to - "inherit" the default implementation to avoid having to define every - method. For example: - - @code - class MyView : public pugl::View - { - public: - explicit MyView(pugl::World& world) - : pugl::View{world} - { - setEventHandler(*this); - } - - using pugl::View::onEvent; - - pugl::Status onEvent(const pugl::ConfigureEvent& event) noexcept; - pugl::Status onEvent(const pugl::ExposeEvent& event) noexcept; - }; - @endcode - - This facility is just a convenience, applications may use the C API - directly to set a handle and event function to set up a different - approach for event handling. - */ - template<class Handler> - Status setEventHandler(Handler& handler) - { - puglSetHandle(cobj(), &handler); - return static_cast<Status>( - puglSetEventFunc(cobj(), eventFunc<Handler>)); - } - - /// @copydoc puglSetBackend - Status setBackend(const PuglBackend* backend) noexcept - { - return static_cast<Status>(puglSetBackend(cobj(), backend)); - } - - /// @copydoc puglSetViewHint - Status setHint(ViewHint hint, int value) noexcept - { - return static_cast<Status>( - puglSetViewHint(cobj(), static_cast<PuglViewHint>(hint), value)); - } - - /// @copydoc puglGetViewHint - int getHint(ViewHint hint) noexcept - { - return puglGetViewHint(cobj(), static_cast<PuglViewHint>(hint)); - } - - /** - @} - @name Frame - Methods for working with the position and size of a view. - @{ - */ - - /// @copydoc puglGetFrame - Rect frame() const noexcept { return puglGetFrame(cobj()); } - - /// @copydoc puglSetFrame - Status setFrame(Rect frame) noexcept - { - return static_cast<Status>(puglSetFrame(cobj(), frame)); - } - - /// @copydoc puglSetDefaultSize - Status setDefaultSize(int width, int height) noexcept - { - return static_cast<Status>(puglSetDefaultSize(cobj(), width, height)); - } - - /// @copydoc puglSetMinSize - Status setMinSize(int width, int height) noexcept - { - return static_cast<Status>(puglSetMinSize(cobj(), width, height)); - } - - /// @copydoc puglSetMaxSize - Status setMaxSize(int width, int height) noexcept - { - return static_cast<Status>(puglSetMaxSize(cobj(), width, height)); - } - - /// @copydoc puglSetAspectRatio - Status setAspectRatio(int minX, int minY, int maxX, int maxY) noexcept - { - return static_cast<Status>( - puglSetAspectRatio(cobj(), minX, minY, maxX, maxY)); - } - - /** - @} - @name Windows - Methods for working with top-level windows. - @{ - */ - - /// @copydoc puglSetWindowTitle - Status setWindowTitle(const char* title) noexcept - { - return static_cast<Status>(puglSetWindowTitle(cobj(), title)); - } - - /// @copydoc puglSetParentWindow - Status setParentWindow(NativeView parent) noexcept - { - return static_cast<Status>(puglSetParentWindow(cobj(), parent)); - } - - /// @copydoc puglSetTransientFor - Status setTransientFor(NativeView parent) noexcept - { - return static_cast<Status>(puglSetTransientFor(cobj(), parent)); - } - - /// @copydoc puglRealize - Status realize() noexcept - { - return static_cast<Status>(puglRealize(cobj())); - } - - /// @copydoc puglShow - Status show() noexcept - { - return static_cast<Status>(puglShow(cobj())); - } - - /// @copydoc puglHide - Status hide() noexcept - { - return static_cast<Status>(puglHide(cobj())); - } - - /// @copydoc puglGetVisible - bool visible() const noexcept { return puglGetVisible(cobj()); } - - /// @copydoc puglGetNativeWindow - NativeView nativeWindow() noexcept { return puglGetNativeWindow(cobj()); } - - /** - @} - @name Graphics - Methods for working with the graphics context and scheduling - redisplays. - @{ - */ - - /// @copydoc puglGetContext - void* context() noexcept { return puglGetContext(cobj()); } - - /// @copydoc puglPostRedisplay - Status postRedisplay() noexcept - { - return static_cast<Status>(puglPostRedisplay(cobj())); - } - - /// @copydoc puglPostRedisplayRect - Status postRedisplayRect(const Rect rect) noexcept - { - return static_cast<Status>(puglPostRedisplayRect(cobj(), rect)); - } - - /** - @} - @name Interaction - Methods for interacting with the user and window system. - @{ - */ - - /// @copydoc puglGrabFocus - Status grabFocus() noexcept - { - return static_cast<Status>(puglGrabFocus(cobj())); - } - - /// @copydoc puglHasFocus - bool hasFocus() const noexcept { return puglHasFocus(cobj()); } - - /// @copydoc puglSetCursor - Status setCursor(const Cursor cursor) noexcept - { - return static_cast<Status>( - puglSetCursor(cobj(), static_cast<PuglCursor>(cursor))); - } - - /// @copydoc puglRequestAttention - Status requestAttention() noexcept - { - return static_cast<Status>(puglRequestAttention(cobj())); - } - - /// @copydoc puglStartTimer - Status startTimer(const uintptr_t id, const double timeout) noexcept - { - return static_cast<Status>(puglStartTimer(cobj(), id, timeout)); - } - - /// @copydoc puglStopTimer - Status stopTimer(const uintptr_t id) noexcept - { - return static_cast<Status>(puglStopTimer(cobj(), id)); - } - - /** - @} - */ - - PuglView* cobj() noexcept { return Wrapper::cobj(); } - const PuglView* cobj() const noexcept { return Wrapper::cobj(); } + /** + @name Setup + Methods for creating and destroying a view. + @{ + */ + + explicit View(World& world) + : Wrapper{puglNewView(world.cobj())} + , _world(world) + { + PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::View"); + } + + const World& world() const noexcept { return _world; } + World& world() noexcept { return _world; } + + /** + Set the object that will be called to handle events. + + This is a type-safe wrapper for the C functions puglSetHandle() and + puglSetEventFunc() that will automatically dispatch events to the + `onEvent` method of `handler` that takes the appropriate event type. + The handler must have such a method defined for every event type, but if + the handler is the view itself, a `using` declaration can be used to + "inherit" the default implementation to avoid having to define every + method. For example: + + @code + class MyView : public pugl::View + { + public: + explicit MyView(pugl::World& world) + : pugl::View{world} + { + setEventHandler(*this); + } + + using pugl::View::onEvent; + + pugl::Status onEvent(const pugl::ConfigureEvent& event) noexcept; + pugl::Status onEvent(const pugl::ExposeEvent& event) noexcept; + }; + @endcode + + This facility is just a convenience, applications may use the C API + directly to set a handle and event function to set up a different + approach for event handling. + */ + template<class Handler> + Status setEventHandler(Handler& handler) + { + puglSetHandle(cobj(), &handler); + return static_cast<Status>(puglSetEventFunc(cobj(), eventFunc<Handler>)); + } + + /// @copydoc puglSetBackend + Status setBackend(const PuglBackend* backend) noexcept + { + return static_cast<Status>(puglSetBackend(cobj(), backend)); + } + + /// @copydoc puglSetViewHint + Status setHint(ViewHint hint, int value) noexcept + { + return static_cast<Status>( + puglSetViewHint(cobj(), static_cast<PuglViewHint>(hint), value)); + } + + /// @copydoc puglGetViewHint + int getHint(ViewHint hint) noexcept + { + return puglGetViewHint(cobj(), static_cast<PuglViewHint>(hint)); + } + + /** + @} + @name Frame + Methods for working with the position and size of a view. + @{ + */ + + /// @copydoc puglGetFrame + Rect frame() const noexcept { return puglGetFrame(cobj()); } + + /// @copydoc puglSetFrame + Status setFrame(Rect frame) noexcept + { + return static_cast<Status>(puglSetFrame(cobj(), frame)); + } + + /// @copydoc puglSetDefaultSize + Status setDefaultSize(int width, int height) noexcept + { + return static_cast<Status>(puglSetDefaultSize(cobj(), width, height)); + } + + /// @copydoc puglSetMinSize + Status setMinSize(int width, int height) noexcept + { + return static_cast<Status>(puglSetMinSize(cobj(), width, height)); + } + + /// @copydoc puglSetMaxSize + Status setMaxSize(int width, int height) noexcept + { + return static_cast<Status>(puglSetMaxSize(cobj(), width, height)); + } + + /// @copydoc puglSetAspectRatio + Status setAspectRatio(int minX, int minY, int maxX, int maxY) noexcept + { + return static_cast<Status>( + puglSetAspectRatio(cobj(), minX, minY, maxX, maxY)); + } + + /** + @} + @name Windows + Methods for working with top-level windows. + @{ + */ + + /// @copydoc puglSetWindowTitle + Status setWindowTitle(const char* title) noexcept + { + return static_cast<Status>(puglSetWindowTitle(cobj(), title)); + } + + /// @copydoc puglSetParentWindow + Status setParentWindow(NativeView parent) noexcept + { + return static_cast<Status>(puglSetParentWindow(cobj(), parent)); + } + + /// @copydoc puglSetTransientFor + Status setTransientFor(NativeView parent) noexcept + { + return static_cast<Status>(puglSetTransientFor(cobj(), parent)); + } + + /// @copydoc puglRealize + Status realize() noexcept { return static_cast<Status>(puglRealize(cobj())); } + + /// @copydoc puglShow + Status show() noexcept { return static_cast<Status>(puglShow(cobj())); } + + /// @copydoc puglHide + Status hide() noexcept { return static_cast<Status>(puglHide(cobj())); } + + /// @copydoc puglGetVisible + bool visible() const noexcept { return puglGetVisible(cobj()); } + + /// @copydoc puglGetNativeWindow + NativeView nativeWindow() noexcept { return puglGetNativeWindow(cobj()); } + + /** + @} + @name Graphics + Methods for working with the graphics context and scheduling + redisplays. + @{ + */ + + /// @copydoc puglGetContext + void* context() noexcept { return puglGetContext(cobj()); } + + /// @copydoc puglPostRedisplay + Status postRedisplay() noexcept + { + return static_cast<Status>(puglPostRedisplay(cobj())); + } + + /// @copydoc puglPostRedisplayRect + Status postRedisplayRect(const Rect rect) noexcept + { + return static_cast<Status>(puglPostRedisplayRect(cobj(), rect)); + } + + /** + @} + @name Interaction + Methods for interacting with the user and window system. + @{ + */ + + /// @copydoc puglGrabFocus + Status grabFocus() noexcept + { + return static_cast<Status>(puglGrabFocus(cobj())); + } + + /// @copydoc puglHasFocus + bool hasFocus() const noexcept { return puglHasFocus(cobj()); } + + /// @copydoc puglSetCursor + Status setCursor(const Cursor cursor) noexcept + { + return static_cast<Status>( + puglSetCursor(cobj(), static_cast<PuglCursor>(cursor))); + } + + /// @copydoc puglRequestAttention + Status requestAttention() noexcept + { + return static_cast<Status>(puglRequestAttention(cobj())); + } + + /// @copydoc puglStartTimer + Status startTimer(const uintptr_t id, const double timeout) noexcept + { + return static_cast<Status>(puglStartTimer(cobj(), id, timeout)); + } + + /// @copydoc puglStopTimer + Status stopTimer(const uintptr_t id) noexcept + { + return static_cast<Status>(puglStopTimer(cobj(), id)); + } + + /** + @} + */ + + PuglView* cobj() noexcept { return Wrapper::cobj(); } + const PuglView* cobj() const noexcept { return Wrapper::cobj(); } private: - template<class Target> - static Status dispatch(Target& target, const PuglEvent* event) - { - switch (event->type) { - case PUGL_NOTHING: - return Status::success; - case PUGL_CREATE: - return target.onEvent(static_cast<const CreateEvent&>(event->any)); - case PUGL_DESTROY: - return target.onEvent(static_cast<const DestroyEvent&>(event->any)); - case PUGL_CONFIGURE: - return target.onEvent( - static_cast<const ConfigureEvent&>(event->configure)); - case PUGL_MAP: - return target.onEvent(static_cast<const MapEvent&>(event->any)); - case PUGL_UNMAP: - return target.onEvent(static_cast<const UnmapEvent&>(event->any)); - case PUGL_UPDATE: - return target.onEvent(static_cast<const UpdateEvent&>(event->any)); - case PUGL_EXPOSE: - return target.onEvent( - static_cast<const ExposeEvent&>(event->expose)); - case PUGL_CLOSE: - return target.onEvent(static_cast<const CloseEvent&>(event->any)); - case PUGL_FOCUS_IN: - return target.onEvent( - static_cast<const FocusInEvent&>(event->focus)); - case PUGL_FOCUS_OUT: - return target.onEvent( - static_cast<const FocusOutEvent&>(event->focus)); - case PUGL_KEY_PRESS: - return target.onEvent( - static_cast<const KeyPressEvent&>(event->key)); - case PUGL_KEY_RELEASE: - return target.onEvent( - static_cast<const KeyReleaseEvent&>(event->key)); - case PUGL_TEXT: - return target.onEvent(static_cast<const TextEvent&>(event->text)); - case PUGL_POINTER_IN: - return target.onEvent( - static_cast<const PointerInEvent&>(event->crossing)); - case PUGL_POINTER_OUT: - return target.onEvent( - static_cast<const PointerOutEvent&>(event->crossing)); - case PUGL_BUTTON_PRESS: - return target.onEvent( - static_cast<const ButtonPressEvent&>(event->button)); - case PUGL_BUTTON_RELEASE: - return target.onEvent( - static_cast<const ButtonReleaseEvent&>(event->button)); - case PUGL_MOTION: - return target.onEvent( - static_cast<const MotionEvent&>(event->motion)); - case PUGL_SCROLL: - return target.onEvent( - static_cast<const ScrollEvent&>(event->scroll)); - case PUGL_CLIENT: - return target.onEvent( - static_cast<const ClientEvent&>(event->client)); - case PUGL_TIMER: - return target.onEvent(static_cast<const TimerEvent&>(event->timer)); - case PUGL_LOOP_ENTER: - return target.onEvent( - static_cast<const LoopEnterEvent&>(event->any)); - case PUGL_LOOP_LEAVE: - return target.onEvent( - static_cast<const LoopLeaveEvent&>(event->any)); - } - - return Status::failure; - } - - template<class Target> - static PuglStatus eventFunc(PuglView* view, const PuglEvent* event) noexcept - { - auto* target = static_cast<Target*>(puglGetHandle(view)); + template<class Target> + static Status dispatch(Target& target, const PuglEvent* event) + { + switch (event->type) { + case PUGL_NOTHING: + return Status::success; + case PUGL_CREATE: + return target.onEvent(static_cast<const CreateEvent&>(event->any)); + case PUGL_DESTROY: + return target.onEvent(static_cast<const DestroyEvent&>(event->any)); + case PUGL_CONFIGURE: + return target.onEvent( + static_cast<const ConfigureEvent&>(event->configure)); + case PUGL_MAP: + return target.onEvent(static_cast<const MapEvent&>(event->any)); + case PUGL_UNMAP: + return target.onEvent(static_cast<const UnmapEvent&>(event->any)); + case PUGL_UPDATE: + return target.onEvent(static_cast<const UpdateEvent&>(event->any)); + case PUGL_EXPOSE: + return target.onEvent(static_cast<const ExposeEvent&>(event->expose)); + case PUGL_CLOSE: + return target.onEvent(static_cast<const CloseEvent&>(event->any)); + case PUGL_FOCUS_IN: + return target.onEvent(static_cast<const FocusInEvent&>(event->focus)); + case PUGL_FOCUS_OUT: + return target.onEvent(static_cast<const FocusOutEvent&>(event->focus)); + case PUGL_KEY_PRESS: + return target.onEvent(static_cast<const KeyPressEvent&>(event->key)); + case PUGL_KEY_RELEASE: + return target.onEvent(static_cast<const KeyReleaseEvent&>(event->key)); + case PUGL_TEXT: + return target.onEvent(static_cast<const TextEvent&>(event->text)); + case PUGL_POINTER_IN: + return target.onEvent( + static_cast<const PointerInEvent&>(event->crossing)); + case PUGL_POINTER_OUT: + return target.onEvent( + static_cast<const PointerOutEvent&>(event->crossing)); + case PUGL_BUTTON_PRESS: + return target.onEvent( + static_cast<const ButtonPressEvent&>(event->button)); + case PUGL_BUTTON_RELEASE: + return target.onEvent( + static_cast<const ButtonReleaseEvent&>(event->button)); + case PUGL_MOTION: + return target.onEvent(static_cast<const MotionEvent&>(event->motion)); + case PUGL_SCROLL: + return target.onEvent(static_cast<const ScrollEvent&>(event->scroll)); + case PUGL_CLIENT: + return target.onEvent(static_cast<const ClientEvent&>(event->client)); + case PUGL_TIMER: + return target.onEvent(static_cast<const TimerEvent&>(event->timer)); + case PUGL_LOOP_ENTER: + return target.onEvent(static_cast<const LoopEnterEvent&>(event->any)); + case PUGL_LOOP_LEAVE: + return target.onEvent(static_cast<const LoopLeaveEvent&>(event->any)); + } + + return Status::failure; + } + + template<class Target> + static PuglStatus eventFunc(PuglView* view, const PuglEvent* event) noexcept + { + auto* target = static_cast<Target*>(puglGetHandle(view)); #ifdef __cpp_exceptions - try { - return static_cast<PuglStatus>(dispatch(*target, event)); - } catch (...) { - return PUGL_UNKNOWN_ERROR; - } + try { + return static_cast<PuglStatus>(dispatch(*target, event)); + } catch (...) { + return PUGL_UNKNOWN_ERROR; + } #else - return static_cast<PuglStatus>(pugl::dispatch(*target, event)); + return static_cast<PuglStatus>(pugl::dispatch(*target, event)); #endif - } + } - World& _world; + World& _world; }; /** |