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authorDavid Robillard <d@drobilla.net>2020-10-31 13:00:50 +0100
committerDavid Robillard <d@drobilla.net>2020-10-31 13:00:50 +0100
commit416f0c25e62041a1e942d28440b3a649cf9ef776 (patch)
treeccd2385e30372dac2a7e4500b5cfb0938d662176 /bindings
parent5676ec170aab822f01523fb65a634ca822ee0d03 (diff)
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Remove use of cassert and type_traits
Losing assertions is unfortunate, but these slow down compile times, and in this case the scope of error is small enough that the risk is minimal.
Diffstat (limited to 'bindings')
-rw-r--r--bindings/cxx/include/pugl/pugl.hpp66
1 files changed, 27 insertions, 39 deletions
diff --git a/bindings/cxx/include/pugl/pugl.hpp b/bindings/cxx/include/pugl/pugl.hpp
index ec9ca20..bcf4e6e 100644
--- a/bindings/cxx/include/pugl/pugl.hpp
+++ b/bindings/cxx/include/pugl/pugl.hpp
@@ -24,10 +24,8 @@
#include "pugl/pugl.h"
-#include <cassert>
#include <cstdint>
#include <exception>
-#include <type_traits>
namespace pugl {
@@ -574,16 +572,6 @@ public:
const PuglView* cobj() const { return Wrapper::cobj(); }
private:
- template<class Typed, class Base>
- static const Typed& typedEventRef(const Base& base)
- {
- const auto& event = static_cast<const Typed&>(base);
- static_assert(sizeof(event) == sizeof(typename Typed::BaseEvent), "");
- static_assert(std::is_standard_layout<Typed>::value, "");
- assert(event.type == Typed::type);
- return event;
- }
-
static PuglStatus
dispatchEvent(PuglView* view, const PuglEvent* event) noexcept
{
@@ -603,73 +591,73 @@ private:
return PUGL_SUCCESS;
case PUGL_CREATE:
return static_cast<PuglStatus>(
- onCreate(typedEventRef<CreateEvent>(event->any)));
+ onCreate(static_cast<const CreateEvent&>(event->any)));
case PUGL_DESTROY:
return static_cast<PuglStatus>(
- onDestroy(typedEventRef<DestroyEvent>(event->any)));
+ onDestroy(static_cast<const DestroyEvent&>(event->any)));
case PUGL_CONFIGURE:
- return static_cast<PuglStatus>(
- onConfigure(typedEventRef<ConfigureEvent>(event->configure)));
+ return static_cast<PuglStatus>(onConfigure(
+ static_cast<const ConfigureEvent&>(event->configure)));
case PUGL_MAP:
return static_cast<PuglStatus>(
- onMap(typedEventRef<MapEvent>(event->any)));
+ onMap(static_cast<const MapEvent&>(event->any)));
case PUGL_UNMAP:
return static_cast<PuglStatus>(
- onUnmap(typedEventRef<UnmapEvent>(event->any)));
+ onUnmap(static_cast<const UnmapEvent&>(event->any)));
case PUGL_UPDATE:
return static_cast<PuglStatus>(
- onUpdate(typedEventRef<UpdateEvent>(event->any)));
+ onUpdate(static_cast<const UpdateEvent&>(event->any)));
case PUGL_EXPOSE:
return static_cast<PuglStatus>(
- onExpose(typedEventRef<ExposeEvent>(event->expose)));
+ onExpose(static_cast<const ExposeEvent&>(event->expose)));
case PUGL_CLOSE:
return static_cast<PuglStatus>(
- onClose(typedEventRef<CloseEvent>(event->any)));
+ onClose(static_cast<const CloseEvent&>(event->any)));
case PUGL_FOCUS_IN:
return static_cast<PuglStatus>(
- onFocusIn(typedEventRef<FocusInEvent>(event->focus)));
+ onFocusIn(static_cast<const FocusInEvent&>(event->focus)));
case PUGL_FOCUS_OUT:
return static_cast<PuglStatus>(
- onFocusOut(typedEventRef<FocusOutEvent>(event->focus)));
+ onFocusOut(static_cast<const FocusOutEvent&>(event->focus)));
case PUGL_KEY_PRESS:
return static_cast<PuglStatus>(
- onKeyPress(typedEventRef<KeyPressEvent>(event->key)));
+ onKeyPress(static_cast<const KeyPressEvent&>(event->key)));
case PUGL_KEY_RELEASE:
return static_cast<PuglStatus>(
- onKeyRelease(typedEventRef<KeyReleaseEvent>(event->key)));
+ onKeyRelease(static_cast<const KeyReleaseEvent&>(event->key)));
case PUGL_TEXT:
return static_cast<PuglStatus>(
- onText(typedEventRef<TextEvent>(event->text)));
+ onText(static_cast<const TextEvent&>(event->text)));
case PUGL_POINTER_IN:
- return static_cast<PuglStatus>(
- onPointerIn(typedEventRef<PointerInEvent>(event->crossing)));
+ return static_cast<PuglStatus>(onPointerIn(
+ static_cast<const PointerInEvent&>(event->crossing)));
case PUGL_POINTER_OUT:
- return static_cast<PuglStatus>(
- onPointerOut(typedEventRef<PointerOutEvent>(event->crossing)));
+ return static_cast<PuglStatus>(onPointerOut(
+ static_cast<const PointerOutEvent&>(event->crossing)));
case PUGL_BUTTON_PRESS:
- return static_cast<PuglStatus>(
- onButtonPress(typedEventRef<ButtonPressEvent>(event->button)));
+ return static_cast<PuglStatus>(onButtonPress(
+ static_cast<const ButtonPressEvent&>(event->button)));
case PUGL_BUTTON_RELEASE:
return static_cast<PuglStatus>(onButtonRelease(
- typedEventRef<ButtonReleaseEvent>(event->button)));
+ static_cast<const ButtonReleaseEvent&>(event->button)));
case PUGL_MOTION:
return static_cast<PuglStatus>(
- onMotion(typedEventRef<MotionEvent>(event->motion)));
+ onMotion(static_cast<const MotionEvent&>(event->motion)));
case PUGL_SCROLL:
return static_cast<PuglStatus>(
- onScroll(typedEventRef<ScrollEvent>(event->scroll)));
+ onScroll(static_cast<const ScrollEvent&>(event->scroll)));
case PUGL_CLIENT:
return static_cast<PuglStatus>(
- onClient(typedEventRef<ClientEvent>(event->client)));
+ onClient(static_cast<const ClientEvent&>(event->client)));
case PUGL_TIMER:
return static_cast<PuglStatus>(
- onTimer(typedEventRef<TimerEvent>(event->timer)));
+ onTimer(static_cast<const TimerEvent&>(event->timer)));
case PUGL_LOOP_ENTER:
return static_cast<PuglStatus>(
- onLoopEnter(typedEventRef<LoopEnterEvent>(event->any)));
+ onLoopEnter(static_cast<const LoopEnterEvent&>(event->any)));
case PUGL_LOOP_LEAVE:
return static_cast<PuglStatus>(
- onLoopLeave(typedEventRef<LoopLeaveEvent>(event->any)));
+ onLoopLeave(static_cast<const LoopLeaveEvent&>(event->any)));
}
return PUGL_FAILURE;