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author | David Robillard <d@drobilla.net> | 2019-11-20 22:38:49 +0100 |
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committer | David Robillard <d@drobilla.net> | 2019-11-21 00:03:47 +0100 |
commit | 92288da76e879149179292f90dd2760f587c9132 (patch) | |
tree | ae45b25fc77623c5ef12265a936f927ada143f39 /doc/mainpage.md | |
parent | 1e0b9d8d60d5e499775eddb30d53761379fa59e5 (diff) | |
download | pugl-92288da76e879149179292f90dd2760f587c9132.tar.gz pugl-92288da76e879149179292f90dd2760f587c9132.tar.bz2 pugl-92288da76e879149179292f90dd2760f587c9132.zip |
Rename "backend" headers
Working on Vulkan clarified what has always been slightly smelly about the
design and organization here: not everything that is API specific is really in
a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(),
which only makes sense for GL and is actually implemented in the "backend"
files. Arguably puglGetContext() is also such a thing.
So, rename the headers so they can be the place where API-specific things go in
general, which happens to include a backend most of the time. The stub is a
bit of an exception to this, but whatever. The includes look tidier this way.
In place of the old headers are compatibility stubs that just emit a warning
and include the new version, which will be maintained for a while.
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