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authorDavid Robillard <d@drobilla.net>2025-01-23 17:00:36 -0500
committerDavid Robillard <d@drobilla.net>2025-01-23 18:02:52 -0500
commitd7a93950b3af397580572adf2e366f3b162104a9 (patch)
treebc555c1c5449680ab9436799e5968d26948675fc /doc
parent985dfb99f6a017a2d4629631ee76f74d6ca9eb14 (diff)
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Rename puglPostRedisplay() to puglObscureView()
For consistency with event types (since "obscure" is opposite "expose") and the upcoming puglObscureRegion().
Diffstat (limited to 'doc')
-rw-r--r--doc/c/event-loop.rst5
-rw-r--r--doc/cpp/event-loop.rst5
2 files changed, 4 insertions, 6 deletions
diff --git a/doc/c/event-loop.rst b/doc/c/event-loop.rst
index be4e315..430566f 100644
--- a/doc/c/event-loop.rst
+++ b/doc/c/event-loop.rst
@@ -23,12 +23,11 @@ while those that draw continuously may use a significant fraction of the frame p
Redrawing
*********
-Occasional redrawing can be requested by calling :func:`puglPostRedisplay` or :func:`puglPostRedisplayRect`.
+Occasional redrawing can be requested by calling :func:`puglObscureView` or :func:`puglPostRedisplayRect`.
After these are called,
a :struct:`PuglExposeEvent` will be dispatched on the next call to :func:`puglUpdate`.
-For continuous redrawing,
-call :func:`puglPostRedisplay` while handling a :struct:`PuglUpdateEvent` event.
+For continuous redrawing, obscure the view while handling a :struct:`PuglUpdateEvent` event.
This event is sent just before views are redrawn,
so it can be used as a hook to expand the update region right before the view is exposed.
Anything else that needs to be done every frame can be handled similarly.
diff --git a/doc/cpp/event-loop.rst b/doc/cpp/event-loop.rst
index 1d2ac41..3223069 100644
--- a/doc/cpp/event-loop.rst
+++ b/doc/cpp/event-loop.rst
@@ -24,14 +24,13 @@ while those that draw continuously may use a significant fraction of the frame p
Redrawing
*********
-Occasional redrawing can be requested by calling :func:`View::postRedisplay` or :func:`View::postRedisplayRect`.
+Occasional redrawing can be requested by calling :func:`View::obscure`.
After these are called,
a :type:`ExposeEvent` will be dispatched on the next call to :func:`World::update`.
Note, however, that this will not wake up a blocked :func:`World::update` call on MacOS
(which does not handle drawing via events).
-For continuous redrawing,
-call :func:`View::postRedisplay` while handling a :type:`UpdateEvent`.
+For continuous redrawing, obscure the view while handling a :type:`UpdateEvent`.
This event is sent just before views are redrawn,
so it can be used as a hook to expand the update region right before the view is exposed.
Anything else that needs to be done every frame can be handled similarly.