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author | David Robillard <d@drobilla.net> | 2023-05-12 11:29:20 -0400 |
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committer | David Robillard <d@drobilla.net> | 2023-05-12 11:30:17 -0400 |
commit | 1e755094587c00feb7f9a6c7a03d1219a5c09e8a (patch) | |
tree | c3f3429c309d1a7bf57a7d272406f9b6c0ef98a7 /examples/pugl_shader_demo.app/Resources | |
parent | d7a71b45ddf2a1ccfb124b84305b67e01919a206 (diff) | |
download | pugl-1e755094587c00feb7f9a6c7a03d1219a5c09e8a.tar.gz pugl-1e755094587c00feb7f9a6c7a03d1219a5c09e8a.tar.bz2 pugl-1e755094587c00feb7f9a6c7a03d1219a5c09e8a.zip |
Windows: Pass the struct from BeginPaint() to EndPaint()
The documentation explains that the PAINTSTRUCT returned by BeginPaint() should
be passed to the corresponding call to EndPaint(). I'm not sure what
real-world effects not doing this had, but this commit fixes things to use the
API as intended.
Diffstat (limited to 'examples/pugl_shader_demo.app/Resources')
0 files changed, 0 insertions, 0 deletions