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authorDavid Robillard <d@drobilla.net>2023-05-03 10:08:00 -0400
committerDavid Robillard <d@drobilla.net>2023-05-03 10:14:00 -0400
commitaca5c2512c94b605f3360bea364553e569b72616 (patch)
tree78fe285cca1ab73b654124ea5784d773307d19fc /examples/pugl_shader_demo.app/Resources
parente6b135279a6389c1a1e7df31f7ae9795bd0cd0af (diff)
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Use consistent meson formatting everywhere
Diffstat (limited to 'examples/pugl_shader_demo.app/Resources')
-rw-r--r--examples/pugl_shader_demo.app/Resources/meson.build8
1 files changed, 5 insertions, 3 deletions
diff --git a/examples/pugl_shader_demo.app/Resources/meson.build b/examples/pugl_shader_demo.app/Resources/meson.build
index 7659daa..114d940 100644
--- a/examples/pugl_shader_demo.app/Resources/meson.build
+++ b/examples/pugl_shader_demo.app/Resources/meson.build
@@ -10,7 +10,9 @@ shaders = [
]
foreach shader : shaders
- configure_file(input: files('..' / '..' / 'shaders' / shader),
- output: shader,
- copy: true)
+ configure_file(
+ copy: true,
+ input: files('..' / '..' / 'shaders' / shader),
+ output: shader,
+ )
endforeach