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author | David Robillard <d@drobilla.net> | 2023-01-08 12:54:56 -0500 |
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committer | David Robillard <d@drobilla.net> | 2023-01-08 22:31:51 -0500 |
commit | f1524acbd3e708d1764b7f1533d707b22254ae95 (patch) | |
tree | 83a0a08ca2a7360abaca32e2717090e07b21f0aa /examples/pugl_shader_demo.app/meson.build | |
parent | 1e8431373a494c27c74e34bfa7ab0247e3c29677 (diff) | |
download | pugl-f1524acbd3e708d1764b7f1533d707b22254ae95.tar.gz pugl-f1524acbd3e708d1764b7f1533d707b22254ae95.tar.bz2 pugl-f1524acbd3e708d1764b7f1533d707b22254ae95.zip |
Add PUGL_SAMPLE_BUFFERS hint
Towards a more direct and explicit mapping to platform hints, and more
consistent behaviour across platforms. OpenGL applications are generally
expected to be explicit about hints like this.
Diffstat (limited to 'examples/pugl_shader_demo.app/meson.build')
0 files changed, 0 insertions, 0 deletions