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author | David Robillard <d@drobilla.net> | 2023-01-10 15:26:44 -0500 |
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committer | David Robillard <d@drobilla.net> | 2023-01-11 03:28:10 -0500 |
commit | 16739fe3b2cf0fe8c2ffcb3e983ef09aa04517dc (patch) | |
tree | cc807d652bbb565d7d9beac108108374e9ca64f5 /examples/shader_utils.h | |
parent | 569ad0408d5db4911b20138a46cde8f6912d8291 (diff) | |
download | pugl-16739fe3b2cf0fe8c2ffcb3e983ef09aa04517dc.tar.gz pugl-16739fe3b2cf0fe8c2ffcb3e983ef09aa04517dc.tar.bz2 pugl-16739fe3b2cf0fe8c2ffcb3e983ef09aa04517dc.zip |
Center windows on their transient parent where possible
This is only really relevant in practice on MacOS and Windows. On X11, the
window manager places new windows where it pleases.
Diffstat (limited to 'examples/shader_utils.h')
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