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author | David Robillard <d@drobilla.net> | 2021-12-17 14:01:44 -0500 |
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committer | David Robillard <d@drobilla.net> | 2021-12-17 14:01:44 -0500 |
commit | 7ce1f135a111310483709f5598037d215943de43 (patch) | |
tree | b30272d2609dcbb6abce53a4791b4b70d4d033cc /examples/shaders | |
parent | b953b87ad473c7a4480df6b2bcbed68b13c8c663 (diff) | |
download | pugl-7ce1f135a111310483709f5598037d215943de43.tar.gz pugl-7ce1f135a111310483709f5598037d215943de43.tar.bz2 pugl-7ce1f135a111310483709f5598037d215943de43.zip |
Adopt REUSE machine-readable licensing standard
See https://reuse.software/ for details.
Diffstat (limited to 'examples/shaders')
-rw-r--r-- | examples/shaders/header_330.glsl | 3 | ||||
-rw-r--r-- | examples/shaders/header_420.glsl | 3 | ||||
-rw-r--r-- | examples/shaders/meson.build | 3 | ||||
-rw-r--r-- | examples/shaders/rect.frag | 3 | ||||
-rw-r--r-- | examples/shaders/rect.vert | 3 |
5 files changed, 15 insertions, 0 deletions
diff --git a/examples/shaders/header_330.glsl b/examples/shaders/header_330.glsl index 59d5f6f..1de3301 100644 --- a/examples/shaders/header_330.glsl +++ b/examples/shaders/header_330.glsl @@ -1,3 +1,6 @@ +// Copyright 2020 David Robillard <d@drobilla.net> +// SPDX-License-Identifier: ISC + #version 330 core #define INTER(qualifiers) diff --git a/examples/shaders/header_420.glsl b/examples/shaders/header_420.glsl index 2beaad0..95fe1a1 100644 --- a/examples/shaders/header_420.glsl +++ b/examples/shaders/header_420.glsl @@ -1,3 +1,6 @@ +// Copyright 2020 David Robillard <d@drobilla.net> +// SPDX-License-Identifier: ISC + #version 420 core #define INTER(qualifiers) layout(qualifiers) diff --git a/examples/shaders/meson.build b/examples/shaders/meson.build index e47be9d..83859b3 100644 --- a/examples/shaders/meson.build +++ b/examples/shaders/meson.build @@ -1,3 +1,6 @@ +# Copyright 2021 David Robillard <d@drobilla.net> +# SPDX-License-Identifier: CC0-1.0 OR ISC + shader_files = [ 'header_330.glsl', 'header_420.glsl', diff --git a/examples/shaders/rect.frag b/examples/shaders/rect.frag index 33bfbb2..9cee53b 100644 --- a/examples/shaders/rect.frag +++ b/examples/shaders/rect.frag @@ -1,3 +1,6 @@ +// Copyright 2019-2020 David Robillard <d@drobilla.net> +// SPDX-License-Identifier: ISC + /* The fragment shader uses the UV coordinates to calculate whether it is in the T, R, B, or L border. These are then mixed with the border color, and their inverse is mixed with the fill color, to calculate the fragment color. diff --git a/examples/shaders/rect.vert b/examples/shaders/rect.vert index 2c7b5f1..0fa4dbc 100644 --- a/examples/shaders/rect.vert +++ b/examples/shaders/rect.vert @@ -1,3 +1,6 @@ +// Copyright 2019-2020 David Robillard <d@drobilla.net> +// SPDX-License-Identifier: ISC + /* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels) to the fragment shader for drawing the border. */ |