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author | David Robillard <d@drobilla.net> | 2020-06-07 12:38:24 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-06-13 17:18:22 +0200 |
commit | abcff5b7f125a9e0d203025207fae07e58c40d8f (patch) | |
tree | f38a8c9c5dce388055582f1f995b605463d11d71 /examples | |
parent | f036af07f7eb8ccb14fc3c4389f509367b9a3802 (diff) | |
download | pugl-abcff5b7f125a9e0d203025207fae07e58c40d8f.tar.gz pugl-abcff5b7f125a9e0d203025207fae07e58c40d8f.tar.bz2 pugl-abcff5b7f125a9e0d203025207fae07e58c40d8f.zip |
Cleanup: Fix uninitialised variables
Diffstat (limited to 'examples')
-rw-r--r-- | examples/pugl_shader_demo.c | 2 | ||||
-rw-r--r-- | examples/shader_utils.h | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/examples/pugl_shader_demo.c b/examples/pugl_shader_demo.c index 7c0df6a..15e1943 100644 --- a/examples/pugl_shader_demo.c +++ b/examples/pugl_shader_demo.c @@ -306,7 +306,7 @@ setupGl(PuglTestApp* app) "UniformBufferObject"); // Generate/bind a uniform buffer for setting rectangle properties - GLuint uboHandle; + GLuint uboHandle = 0; glGenBuffers(1, &uboHandle); glBindBuffer(GL_UNIFORM_BUFFER, uboHandle); glBindBufferBase(GL_UNIFORM_BUFFER, globalsIndex, uboHandle); diff --git a/examples/shader_utils.h b/examples/shader_utils.h index 9cfc850..10a7ace 100644 --- a/examples/shader_utils.h +++ b/examples/shader_utils.h @@ -36,10 +36,10 @@ compileShader(const char* header, const char* source, const GLenum type) glShaderSource(shader, 2, sources, lengths); glCompileShader(shader); - int status; + int status = 0; glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (status == GL_FALSE) { - GLint length; + GLint length = 0; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); char* log = (char*)calloc(1, (size_t)length); @@ -83,10 +83,10 @@ compileProgram(const char* headerSource, glAttachShader(program.program, program.fragmentShader); glLinkProgram(program.program); - GLint status; + GLint status = 0; glGetProgramiv(program.program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { - GLint length; + GLint length = 0; glGetProgramiv(program.program, GL_INFO_LOG_LENGTH, &length); char* log = (char*)calloc(1, (size_t)length); |