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authorDavid Robillard <d@drobilla.net>2023-05-27 12:41:25 -0400
committerDavid Robillard <d@drobilla.net>2023-05-27 12:41:25 -0400
commitd93b810bc39ee5e7dc0a6cb0988ccc167c152646 (patch)
treea5cac4193c84cdccbf0ae011c72e8bf13abf3b48 /include/pugl/glu.h
parent70ca6e6138589c1c24ea3e22eff96cfbd1c06d34 (diff)
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Separate pugl/glu.h from pugl/gl.h
The GLU library is often shipped in a separate package, so it's possible to have a system with GL, but no GLU headers. Since use of GLU isn't universal (none of the examples use it), its inclusion can break builds that would otherwise work. So, move it to a separate wrapper header so this can be avoided.
Diffstat (limited to 'include/pugl/glu.h')
-rw-r--r--include/pugl/glu.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/include/pugl/glu.h b/include/pugl/glu.h
new file mode 100644
index 0000000..e709dfb
--- /dev/null
+++ b/include/pugl/glu.h
@@ -0,0 +1,22 @@
+// Copyright 2012-2023 David Robillard <d@drobilla.net>
+// SPDX-License-Identifier: ISC
+
+#ifndef PUGL_GLU_H
+#define PUGL_GLU_H
+
+// IWYU pragma: begin_exports
+
+#ifndef PUGL_NO_INCLUDE_GLU_H
+# ifdef __APPLE__
+# include <OpenGL/glu.h>
+# else
+# ifdef _WIN32
+# include <windows.h>
+# endif
+# include <GL/glu.h>
+# endif
+#endif
+
+// IWYU pragma: end_exports
+
+#endif // PUGL_GLU_H