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author | David Robillard <d@drobilla.net> | 2016-07-28 15:26:47 -0400 |
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committer | David Robillard <d@drobilla.net> | 2016-07-28 15:26:47 -0400 |
commit | 7f04b9b003cbc3889c4cf904fce96499a633799c (patch) | |
tree | 91f844be431bd8854386eb9786d6123b4d986377 /pugl | |
parent | 0b6bbe7bce9e25e4e99f58ab271070586638d5b0 (diff) | |
download | pugl-7f04b9b003cbc3889c4cf904fce96499a633799c.tar.gz pugl-7f04b9b003cbc3889c4cf904fce96499a633799c.tar.bz2 pugl-7f04b9b003cbc3889c4cf904fce96499a633799c.zip |
Fix flickering and laggy window resize
Diffstat (limited to 'pugl')
-rw-r--r-- | pugl/pugl_x11.c | 81 |
1 files changed, 64 insertions, 17 deletions
diff --git a/pugl/pugl_x11.c b/pugl/pugl_x11.c index bed1512..26e52b8 100644 --- a/pugl/pugl_x11.c +++ b/pugl/pugl_x11.c @@ -42,6 +42,15 @@ #include "pugl/event.h" #include "pugl/pugl_internal.h" +#ifndef MIN +# define MIN(a, b) (((a) < (b)) ? (a) : (b)) +#endif + +#ifndef MAX +# define MAX(a, b) (((a) > (b)) ? (a) : (b)) +#endif + + struct PuglInternalsImpl { Display* display; int screen; @@ -152,6 +161,12 @@ puglEnterContext(PuglView* view) glXMakeCurrent(view->impl->display, view->impl->win, view->impl->ctx); } #endif +#ifdef PUGL_HAVE_CAIRO + if (view->ctx_type == PUGL_CAIRO) { + cairo_set_source_rgb(view->impl->cr, 0, 0, 0); + cairo_paint(view->impl->cr); + } +#endif } void @@ -189,8 +204,6 @@ puglCreateWindow(PuglView* view, const char* title) XSetWindowAttributes attr; memset(&attr, 0, sizeof(XSetWindowAttributes)); - attr.background_pixel = BlackPixel(impl->display, impl->screen); - attr.border_pixel = BlackPixel(impl->display, impl->screen); attr.colormap = cmap; attr.event_mask = (ExposureMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask | @@ -201,7 +214,7 @@ puglCreateWindow(PuglView* view, const char* title) impl->win = XCreateWindow( impl->display, xParent, 0, 0, view->width, view->height, 0, vi->depth, InputOutput, vi->visual, - CWBackPixel | CWBorderPixel | CWColormap | CWEventMask, &attr); + CWColormap | CWEventMask, &attr); createContext(view, vi); @@ -502,10 +515,28 @@ puglWaitForEvent(PuglView* view) return PUGL_SUCCESS; } +static void +merge_draw_events(PuglEvent* dst, const PuglEvent* src) +{ + if (!dst->type) { + *dst = *src; + } else { + dst->expose.x = MIN(dst->expose.x, src->expose.x); + dst->expose.y = MIN(dst->expose.y, src->expose.y); + dst->expose.width = MAX(dst->expose.width, src->expose.width); + dst->expose.height = MAX(dst->expose.height, src->expose.height); + } +} + PuglStatus puglProcessEvents(PuglView* view) { - XEvent xevent; + /* Maintain a single expose/configure event to execute after all pending + events. This avoids redundant drawing/configuration which prevents a + series of window resizes in the same loop from being laggy. */ + PuglEvent expose_event = { 0 }; + PuglEvent config_event = { 0 }; + XEvent xevent; while (XPending(view->impl->display) > 0) { XNextEvent(view->impl->display, &xevent); if (xevent.type == ClientMessage) { @@ -540,27 +571,43 @@ puglProcessEvents(PuglView* view) // Translate X11 event to Pugl event const PuglEvent event = translateEvent(view, xevent); + if (event.type == PUGL_EXPOSE) { + // Expand expose event to be dispatched after loop + merge_draw_events(&expose_event, &event); + } else if (event.type == PUGL_CONFIGURE) { + // Expand configure event to be dispatched after loop + merge_draw_events(&config_event, &event); + } else { + // Dispatch event to application immediately + puglDispatchEvent(view, &event); + } + } + + if (config_event.type) { #ifdef PUGL_HAVE_CAIRO - if (event.type == PUGL_CONFIGURE && view->ctx_type == PUGL_CAIRO) { + if (view->ctx_type == PUGL_CAIRO) { // Resize surfaces/contexts before dispatching - cairo_xlib_surface_set_size(view->impl->surface, - event.configure.width, - event.configure.height); view->redisplay = true; + cairo_xlib_surface_set_size(view->impl->surface, + config_event.configure.width, + config_event.configure.height); } #endif - - // Dispatch event to application - if (!(view->redisplay && event.type == PUGL_EXPOSE)) { - puglDispatchEvent(view, &event); - } + puglDispatchEvent(view, (const PuglEvent*)&config_event); } if (view->redisplay) { - const PuglEventExpose expose = { - PUGL_EXPOSE, view, true, 0, 0, view->width, view->height, 0 - }; - puglDispatchEvent(view, (const PuglEvent*)&expose); + expose_event.expose.type = PUGL_EXPOSE; + expose_event.expose.view = view; + expose_event.expose.send_event = true; + expose_event.expose.x = 0; + expose_event.expose.y = 0; + expose_event.expose.width = view->width; + expose_event.expose.height = view->height; + } + + if (expose_event.type) { + puglDispatchEvent(view, (const PuglEvent*)&expose_event); } return PUGL_SUCCESS; |