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author | David Robillard <d@drobilla.net> | 2012-04-29 23:25:15 +0000 |
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committer | David Robillard <d@drobilla.net> | 2012-04-29 23:25:15 +0000 |
commit | e427c8510d56058550bf516f637d07f39676012c (patch) | |
tree | 273334bb8fded69aeff82a37605e8a12461b73d7 /pugl | |
parent | d9732fbc106a6ac228912078888fbac65e78d26d (diff) | |
download | pugl-e427c8510d56058550bf516f637d07f39676012c.tar.gz pugl-e427c8510d56058550bf516f637d07f39676012c.tar.bz2 pugl-e427c8510d56058550bf516f637d07f39676012c.zip |
OSX implementation.
Diffstat (limited to 'pugl')
-rw-r--r-- | pugl/pugl.h | 16 | ||||
-rw-r--r-- | pugl/pugl_osx.m | 291 | ||||
-rw-r--r-- | pugl/pugl_x11.c | 6 |
3 files changed, 311 insertions, 2 deletions
diff --git a/pugl/pugl.h b/pugl/pugl.h index e5021f3..13f5efa 100644 --- a/pugl/pugl.h +++ b/pugl/pugl.h @@ -23,6 +23,22 @@ #include <stdint.h> +/* + This API is pure portable C and contains no platform specific elements, or + even a GL dependency. However, unfortunately GL includes vary across + platforms so they are included here to allow for pure portable programs. +*/ +#ifdef __APPLE__ +# include "OpenGL/gl.h" +# include "OpenGL/glu.h" +#else +# ifdef _WIN32 +# include <windows.h> /* Broken Windows GL headers require this */ +# endif +# include "GL/gl.h" +# include "GL/glu.h" +#endif + #ifdef __cplusplus extern "C" { #else diff --git a/pugl/pugl_osx.m b/pugl/pugl_osx.m new file mode 100644 index 0000000..619e453 --- /dev/null +++ b/pugl/pugl_osx.m @@ -0,0 +1,291 @@ +/* + Copyright 2012 David Robillard <http://drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +#include <stdlib.h> + +#import <Cocoa/Cocoa.h> + +#include "pugl_internal.h" + +@interface PuglOpenGLView : NSOpenGLView +{ + int colorBits; + int depthBits; +@public + PuglWindow* win; +} + +- (id) initWithFrame:(NSRect)frame + colorBits:(int)numColorBits + depthBits:(int)numDepthBits; +- (void) reshape; +- (void) drawRect:(NSRect)rect; +- (void) mouseMoved:(NSEvent*)event; +- (void) mouseDown:(NSEvent*)event; +- (void) mouseUp:(NSEvent*)event; +- (void) rightMouseDown:(NSEvent*)event; +- (void) rightMouseUp:(NSEvent*)event; +- (void) keyDown:(NSEvent*)event; +- (void) keyUp:(NSEvent*)event; + +@end + +@implementation PuglOpenGLView + +- (id) initWithFrame:(NSRect)frame + colorBits:(int)numColorBits + depthBits:(int)numDepthBits +{ + colorBits = numColorBits; + depthBits = numDepthBits; + + NSOpenGLPixelFormatAttribute pixelAttribs[16] = { + NSOpenGLPFADoubleBuffer, + NSOpenGLPFAAccelerated, + NSOpenGLPFAColorSize, + colorBits, + NSOpenGLPFADepthSize, + depthBits, + 0 + }; + + NSOpenGLPixelFormat* pixelFormat = [[NSOpenGLPixelFormat alloc] + initWithAttributes:pixelAttribs]; + + if (pixelFormat) { + self = [super initWithFrame:frame pixelFormat:pixelFormat]; + [pixelFormat release]; + if (self) { + [[self openGLContext] makeCurrentContext]; + [self reshape]; + } + } else { + self = nil; + } + + return self; +} + +- (void) reshape +{ + [[self openGLContext] update]; + + NSRect bounds = [self bounds]; + int width = bounds.size.width; + int height = bounds.size.height; + + if (win->reshapeFunc) { + // User provided a reshape function, defer to that + win->reshapeFunc(win, width, height); + } else { + // No custom reshape function, do something reasonable + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(45.0f, width/(float)height, 1.0f, 10.0f); + glViewport(0, 0, width, height); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + } + + win->width = width; + win->height = height; + win->redisplay = true; +} + +- (void) drawRect:(NSRect)rect +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glLoadIdentity(); + + if (self->win->displayFunc) { + self->win->displayFunc(self->win); + } + + glFlush(); + glSwapAPPLE(); +} + +- (void) mouseMoved:(NSEvent*)event +{ + NSPoint loc = [event locationInWindow]; + if (win->motionFunc) { + win->motionFunc(win, loc.x, loc.y); + } +} + +- (void) mouseDown:(NSEvent*)event +{ + NSPoint loc = [event locationInWindow]; + if (win->mouseFunc) { + win->mouseFunc(win, 1, true, loc.x, loc.y); + } +} + +- (void) mouseUp:(NSEvent*)event +{ + NSPoint loc = [event locationInWindow]; + if (win->mouseFunc) { + win->mouseFunc(win, 1, false, loc.x, loc.y); + } +} + +- (void) rightMouseDown:(NSEvent*)event +{ + NSPoint loc = [event locationInWindow]; + if (win->mouseFunc) { + win->mouseFunc(win, 3, true, loc.x, loc.y); + } +} + +- (void) rightMouseUp:(NSEvent*)event +{ + NSPoint loc = [event locationInWindow]; + if (win->mouseFunc) { + win->mouseFunc(win, 3, false, loc.x, loc.y); + } +} + +- (void) scrollWheel:(NSEvent*)event +{ + if (win->scrollFunc) { + win->scrollFunc(win, [event deltaX], [event deltaY]); + } +} + +- (void) keyDown:(NSEvent*)event +{ + NSString* chars = [event characters];; + if (win->keyboardFunc) { + win->keyboardFunc(win, true, [chars characterAtIndex:0]); + } +} + +- (void) keyUp:(NSEvent*)event +{ + NSString* chars = [event characters];; + if (win->keyboardFunc) { + win->keyboardFunc(win, false, [chars characterAtIndex:0]); + } +} + +@end + +struct PuglPlatformDataImpl { + PuglOpenGLView* view; + NSModalSession session; + id window; +}; + +PuglWindow* +puglCreate(PuglNativeWindow parent, + const char* title, + int width, + int height, + bool resizable) +{ + PuglWindow* win = (PuglWindow*)calloc(1, sizeof(PuglWindow)); + win->width = width; + win->height = height; + + win->impl = (PuglPlatformData*)calloc(1, sizeof(PuglPlatformData)); + + PuglPlatformData* impl = win->impl; + + [NSAutoreleasePool new]; + [NSApplication sharedApplication]; + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + + NSString* titleString = [[NSString alloc] + initWithBytes:title + length:strlen(title) + encoding:NSUTF8StringEncoding]; + + id window = [[[NSWindow alloc] + initWithContentRect:NSMakeRect(0, 0, 512, 512) + styleMask:NSTitledWindowMask + backing:NSBackingStoreBuffered + defer:NO] + autorelease]; + + [window cascadeTopLeftFromPoint:NSMakePoint(20, 20)]; + [window setTitle:titleString]; + [window setAcceptsMouseMovedEvents:YES]; + + impl->view = [PuglOpenGLView new]; + impl->window = window; + impl->view->win = win; + + [window setContentView:impl->view]; + [NSApp activateIgnoringOtherApps:YES]; + [window makeFirstResponder:impl->view]; + + impl->session = [NSApp beginModalSessionForWindow:win->impl->window]; + + return win; +} + +void +puglDestroy(PuglWindow* win) +{ + [NSApp endModalSession:win->impl->session]; + [win->impl->view release]; + free(win->impl); + free(win); +} + +void +puglDisplay(PuglWindow* win) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glLoadIdentity(); + + if (win->displayFunc) { + win->displayFunc(win); + } + + glFlush(); + win->redisplay = false; +} + +PuglStatus +puglProcessEvents(PuglWindow* win) +{ + NSInteger response = [NSApp runModalSession:win->impl->session]; + if (response != NSRunContinuesResponse) { + if (win->closeFunc) { + win->closeFunc(win); + } + } + + if (win->redisplay) { + puglDisplay(win); + } + + return PUGL_SUCCESS; +} + +void +puglPostRedisplay(PuglWindow* win) +{ + win->redisplay = true; +} + +PuglNativeWindow +puglGetNativeWindow(PuglWindow* win) +{ + return (PuglNativeWindow)win->impl->view; +} diff --git a/pugl/pugl_x11.c b/pugl/pugl_x11.c index c6cc2b5..f4aa933 100644 --- a/pugl/pugl_x11.c +++ b/pugl/pugl_x11.c @@ -176,8 +176,8 @@ puglReshape(PuglWindow* win, int width, int height) // No custom reshape function, do something reasonable glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(45.0f, win->width/(float)win->height, 1.0f, 10.0f); - glViewport(0, 0, win->width, win->height); + gluPerspective(45.0f, width/(float)height, 1.0f, 10.0f); + glViewport(0, 0, width, height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -203,6 +203,8 @@ puglDisplay(PuglWindow* win) if (win->impl->doubleBuffered) { glXSwapBuffers(win->impl->display, win->impl->win); } + + win->redisplay = false; } PuglStatus |