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author | David Robillard <d@drobilla.net> | 2020-10-29 15:45:28 +0100 |
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committer | David Robillard <d@drobilla.net> | 2020-10-30 10:58:29 +0100 |
commit | 09fd11906d65a909bc84c7950f428ea3092dc405 (patch) | |
tree | 0dda345254b8cb8840ea86c857498e595811186c /shaders | |
parent | d3d0c5582d34daafc39d5f3d64e0d2d94571ff4b (diff) | |
download | pugl-09fd11906d65a909bc84c7950f428ea3092dc405.tar.gz pugl-09fd11906d65a909bc84c7950f428ea3092dc405.tar.bz2 pugl-09fd11906d65a909bc84c7950f428ea3092dc405.zip |
Remove GL and GLU wrapper headers
Include them in pugl_gl.h instead, to simplify things and unclutter the include
directory.
Diffstat (limited to 'shaders')
0 files changed, 0 insertions, 0 deletions