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authorDavid Robillard <d@drobilla.net>2021-05-08 13:42:37 -0400
committerDavid Robillard <d@drobilla.net>2021-05-08 14:29:42 -0400
commitfcce346e6787875e6526efea89e74055e447f889 (patch)
tree3fa0589c678e1142bfa9a42ef939ae43c92d0e78 /src/implementation.h
parent17ad5fd72bd51c5324b8e52e1f55020d5a97944a (diff)
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Send unmap/map events when the view is minimized/restored
X11 Window managers set WM_STATE to notify about minimization, often without sending core X visibility events (which seems odd to me, but that's what Gnome does anyway). So, implement this protocol and send map/unmap events to the view, and adjust the Windows implementation to do the same for consistency across all platforms.
Diffstat (limited to 'src/implementation.h')
-rw-r--r--src/implementation.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/implementation.h b/src/implementation.h
index 8c5398c..936322d 100644
--- a/src/implementation.h
+++ b/src/implementation.h
@@ -58,9 +58,13 @@ puglDecodeUTF8(const uint8_t* buf);
void
puglDispatchSimpleEvent(PuglView* view, PuglEventType type);
-/// Dispatch `event` to `view` while already in the graphics context
+/// Process configure event while already in the graphics context
void
-puglDispatchEventInContext(PuglView* view, const PuglEvent* event);
+puglConfigure(PuglView* view, const PuglEvent* event);
+
+/// Process expose event while already in the graphics context
+void
+puglExpose(PuglView* view, const PuglEvent* event);
/// Dispatch `event` to `view`, entering graphics context if necessary
void