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authorDavid Robillard <d@drobilla.net>2022-05-20 19:44:20 -0400
committerDavid Robillard <d@drobilla.net>2022-05-21 16:49:47 -0400
commita136586a339032126540ceb24f7c3f15eaba68c8 (patch)
treecd3e35e2cab5c71517c691cfad6dbeac8664b945 /src
parent1cd37cad0a06fbb15c44fd59dd6b2c12a0812a76 (diff)
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Use consistent integer types for view positions and sizes
Actual window sizes and positions fit easily in a 16-bit integer. So, we use that in "representation contexts" like events. This makes structures smaller, and allows the values to be converted to float, double, or integer without casting (since any int16_t or uint16_t value can fit in them without loss). Setter APIs use native integers for convenience, to avoid casting hassles when doing arithmetic. Ranges are checked at runtime.
Diffstat (limited to 'src')
-rw-r--r--src/mac.m23
-rw-r--r--src/mac_cairo.m5
-rw-r--r--src/win.c25
-rw-r--r--src/x11.c50
4 files changed, 55 insertions, 48 deletions
diff --git a/src/mac.m b/src/mac.m
index 5f60339..7608ec8 100644
--- a/src/mac.m
+++ b/src/mac.m
@@ -97,10 +97,12 @@ updateViewRect(PuglView* view)
const NSRect contentPx = nsRectFromPoints(view, contentPt);
const double screenHeight = screenFramePx.size.height;
- view->frame.x = contentPx.origin.x;
- view->frame.y = screenHeight - contentPx.origin.y - contentPx.size.height;
- view->frame.width = contentPx.size.width;
- view->frame.height = contentPx.size.height;
+ view->frame.x = (PuglCoord)contentPx.origin.x;
+ view->frame.y =
+ (PuglCoord)(screenHeight - contentPx.origin.y - contentPx.size.height);
+
+ view->frame.width = (PuglSpan)contentPx.size.width;
+ view->frame.height = (PuglSpan)contentPx.size.height;
}
}
@@ -207,10 +209,10 @@ updateViewRect(PuglView* view)
const PuglExposeEvent ev = {
PUGL_EXPOSE,
0,
- rect.origin.x * scaleFactor,
- rect.origin.y * scaleFactor,
- rect.size.width * scaleFactor,
- rect.size.height * scaleFactor,
+ (PuglCoord)(rect.origin.x * scaleFactor),
+ (PuglCoord)(rect.origin.y * scaleFactor),
+ (PuglSpan)(rect.size.width * scaleFactor),
+ (PuglSpan)(rect.size.height * scaleFactor),
};
PuglEvent exposeEvent;
@@ -985,8 +987,9 @@ puglRealize(PuglView* view)
view->frame.width = defaultSize.width;
view->frame.height = defaultSize.height;
- view->frame.x = screenWidthPx / 2.0 - view->frame.width / 2.0;
- view->frame.y = screenHeightPx / 2.0 - view->frame.height / 2.0;
+
+ view->frame.x = (PuglCoord)((screenWidthPx - view->frame.width) / 2.0);
+ view->frame.y = (PuglCoord)((screenHeightPx - view->frame.height) / 2.0);
}
const NSRect framePx = rectToNsRect(view->frame);
diff --git a/src/mac_cairo.m b/src/mac_cairo.m
index 33fc89a..e269955 100644
--- a/src/mac_cairo.m
+++ b/src/mac_cairo.m
@@ -89,7 +89,10 @@ puglMacCairoEnter(PuglView* view, const PuglExposeEvent* expose)
const double scale = 1.0 / [[NSScreen mainScreen] backingScaleFactor];
CGContextRef context =
(CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
- const CGSize sizePx = {view->frame.width, view->frame.height};
+
+ const CGSize sizePx = {(CGFloat)view->frame.width,
+ (CGFloat)view->frame.height};
+
const CGSize sizePt = CGContextConvertSizeToUserSpace(context, sizePx);
// Convert coordinates to standard Cairo space
diff --git a/src/win.c b/src/win.c
index 4c36afe..34f46d9 100644
--- a/src/win.c
+++ b/src/win.c
@@ -482,14 +482,14 @@ handleConfigure(PuglView* view, PuglEvent* event)
const LONG width = rect.right - rect.left;
const LONG height = rect.bottom - rect.top;
- view->frame.x = rect.left;
- view->frame.y = rect.top;
+ view->frame.x = (PuglCoord)rect.left;
+ view->frame.y = (PuglCoord)rect.top;
event->configure.type = PUGL_CONFIGURE;
- event->configure.x = view->frame.x;
- event->configure.y = view->frame.y;
- event->configure.width = width;
- event->configure.height = height;
+ event->configure.x = (PuglCoord)view->frame.x;
+ event->configure.y = (PuglCoord)view->frame.y;
+ event->configure.width = (PuglSpan)width;
+ event->configure.height = (PuglSpan)height;
return rect;
}
@@ -638,10 +638,10 @@ handleMessage(PuglView* view, UINT message, WPARAM wParam, LPARAM lParam)
case WM_PAINT:
GetUpdateRect(view->impl->hwnd, &rect, false);
event.expose.type = PUGL_EXPOSE;
- event.expose.x = rect.left;
- event.expose.y = rect.top;
- event.expose.width = rect.right - rect.left;
- event.expose.height = rect.bottom - rect.top;
+ event.expose.x = (PuglCoord)rect.left;
+ event.expose.y = (PuglCoord)rect.top;
+ event.expose.width = (PuglSpan)(rect.right - rect.left);
+ event.expose.height = (PuglSpan)(rect.bottom - rect.top);
break;
case WM_ERASEBKGND:
return true;
@@ -1200,8 +1200,9 @@ puglWinCreateWindow(PuglView* const view,
view->frame.width = defaultSize.width;
view->frame.height = defaultSize.height;
- view->frame.x = (screenWidth - view->frame.width) / 2.0;
- view->frame.y = (screenHeight - view->frame.height) / 2.0;
+
+ view->frame.x = (PuglCoord)((screenWidth - view->frame.width) / 2);
+ view->frame.y = (PuglCoord)((screenHeight - view->frame.height) / 2);
}
// The meaning of "parent" depends on the window type (WS_CHILD)
diff --git a/src/x11.c b/src/x11.c
index 76a23de..f5a5461 100644
--- a/src/x11.c
+++ b/src/x11.c
@@ -339,12 +339,12 @@ puglRealize(PuglView* const view)
}
// Center top-level windows if a position has not been set
- if (!view->parent && view->frame.x <= 0.0 && view->frame.y <= 0.0) {
+ if (!view->parent && !view->frame.x && !view->frame.y) {
const int screenWidth = DisplayWidth(display, screen);
const int screenHeight = DisplayHeight(display, screen);
- view->frame.x = screenWidth / 2.0 - view->frame.width / 2.0;
- view->frame.y = screenHeight / 2.0 - view->frame.height / 2.0;
+ view->frame.x = (PuglCoord)((screenWidth - view->frame.width) / 2);
+ view->frame.y = (PuglCoord)((screenHeight - view->frame.height) / 2);
}
// Configure the backend to get the visual info
@@ -374,10 +374,10 @@ puglRealize(PuglView* const view)
// Create the window
impl->win = XCreateWindow(display,
parent,
- (int)view->frame.x,
- (int)view->frame.y,
- (unsigned)view->frame.width,
- (unsigned)view->frame.height,
+ view->frame.x,
+ view->frame.y,
+ view->frame.width,
+ view->frame.height,
0,
impl->vi->depth,
InputOutput,
@@ -698,17 +698,17 @@ translateEvent(PuglView* const view, XEvent xevent)
break;
case ConfigureNotify:
event.type = PUGL_CONFIGURE;
- event.configure.x = xevent.xconfigure.x;
- event.configure.y = xevent.xconfigure.y;
- event.configure.width = xevent.xconfigure.width;
- event.configure.height = xevent.xconfigure.height;
+ event.configure.x = (PuglCoord)xevent.xconfigure.x;
+ event.configure.y = (PuglCoord)xevent.xconfigure.y;
+ event.configure.width = (PuglSpan)xevent.xconfigure.width;
+ event.configure.height = (PuglSpan)xevent.xconfigure.height;
break;
case Expose:
event.type = PUGL_EXPOSE;
- event.expose.x = xevent.xexpose.x;
- event.expose.y = xevent.xexpose.y;
- event.expose.width = xevent.xexpose.width;
- event.expose.height = xevent.xexpose.height;
+ event.expose.x = (PuglCoord)xevent.xexpose.x;
+ event.expose.y = (PuglCoord)xevent.xexpose.y;
+ event.expose.width = (PuglSpan)xevent.xexpose.width;
+ event.expose.height = (PuglSpan)xevent.xexpose.height;
break;
case MotionNotify:
event.type = PUGL_MOTION;
@@ -1031,8 +1031,8 @@ mergeExposeEvents(PuglExposeEvent* const dst, const PuglExposeEvent* const src)
dst->x = MIN(dst->x, src->x);
dst->y = MIN(dst->y, src->y);
- dst->width = max_x - dst->x;
- dst->height = max_y - dst->y;
+ dst->width = (PuglSpan)(max_x - dst->x);
+ dst->height = (PuglSpan)(max_y - dst->y);
}
}
@@ -1240,10 +1240,10 @@ dispatchX11Events(PuglWorld* const world)
// Build an initial configure event in case the WM doesn't send one
PuglEvent configureEvent = {{PUGL_CONFIGURE, 0}};
- configureEvent.configure.x = (double)attrs.x;
- configureEvent.configure.y = (double)attrs.y;
- configureEvent.configure.width = (double)attrs.width;
- configureEvent.configure.height = (double)attrs.height;
+ configureEvent.configure.x = (PuglCoord)attrs.x;
+ configureEvent.configure.y = (PuglCoord)attrs.y;
+ configureEvent.configure.width = (PuglSpan)attrs.width;
+ configureEvent.configure.height = (PuglSpan)attrs.height;
// Dispatch an initial configure (if necessary), then the map event
st0 = puglDispatchEvent(view, &configureEvent);
@@ -1369,10 +1369,10 @@ puglSetFrame(PuglView* const view, const PuglRect frame)
if (view->impl->win) {
if (!XMoveResizeWindow(view->world->impl->display,
view->impl->win,
- (int)frame.x,
- (int)frame.y,
- (unsigned)frame.width,
- (unsigned)frame.height)) {
+ frame.x,
+ frame.y,
+ frame.width,
+ frame.height)) {
return PUGL_UNKNOWN_ERROR;
}
}