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authorDavid Robillard <d@drobilla.net>2020-10-31 13:00:53 +0100
committerDavid Robillard <d@drobilla.net>2020-10-31 13:00:53 +0100
commitf7cce780cd6a83fca9413abeafb32246999f4b99 (patch)
tree5f972ff9cc4822548b031c78ca9cc540890eb9a5 /test/test_build.cpp
parent71312135e580b247d500070ea699462a6f3c26eb (diff)
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Use static polymorphism in C++ bindings
This removes virtual function overhead, and the weird situation of having to include pugl.ipp once (or worse, for pugl to provide a binary C++ library).
Diffstat (limited to 'test/test_build.cpp')
-rw-r--r--test/test_build.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/test/test_build.cpp b/test/test_build.cpp
index 4e29901..5beb4c3 100644
--- a/test/test_build.cpp
+++ b/test/test_build.cpp
@@ -24,7 +24,6 @@
#include "pugl/gl.hpp" // IWYU pragma: keep
#include "pugl/pugl.h" // IWYU pragma: keep
#include "pugl/pugl.hpp" // IWYU pragma: keep
-#include "pugl/pugl.ipp" // IWYU pragma: keep
#include "pugl/stub.hpp" // IWYU pragma: keep
int