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authorDavid Robillard <d@drobilla.net>2019-07-26 00:57:49 +0200
committerDavid Robillard <d@drobilla.net>2019-07-26 01:05:37 +0200
commiteada1042452e8708ca6c65f7c23ac3c59e4c53f0 (patch)
tree2155469130ef05d42f49a02c0af3abedf66fe9f1 /test
parent55199fe97d7866a0c8998455e43bb5b1f2989eb7 (diff)
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Windows: Implement size constraints
There are two possible approaches to take here: try to expand dimensions that are not being explicitly resized (for example expand the bottom when dragging right), or just stop single-dimension resizes if they would go out of range. I chose the latter here for two reasons: it's hard to always do something smooth and unsurprising with the first approach (and it would require more code), and it can be nice from the user's perspective to easily be able to resize the window to exactly one of its aspect ratio limits. For example, it is very easy to drag pugl_test to 1:1 or 16:9. In other words, simplicity and user power wins.
Diffstat (limited to 'test')
-rw-r--r--test/pugl_test.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/pugl_test.c b/test/pugl_test.c
index a609027..f011962 100644
--- a/test/pugl_test.c
+++ b/test/pugl_test.c
@@ -170,7 +170,7 @@ main(int argc, char** argv)
puglInitWindowClass(view, "PuglTest");
puglInitWindowSize(view, 512, 512);
puglInitWindowMinSize(view, 256, 256);
- puglInitWindowAspectRatio(view, 1, 1, 1, 1);
+ puglInitWindowAspectRatio(view, 1, 1, 16, 9);
puglInitResizable(view, resizable);
puglInitWindowHint(view, PUGL_SAMPLES, samples);