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authorDavid Robillard <d@drobilla.net>2020-03-08 17:47:08 +0100
committerDavid Robillard <d@drobilla.net>2020-03-08 17:47:08 +0100
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Windows: Prevent input in one window from stalling another
This dispatches events on a per-window basic instead of globally, using the same mark trick as before to bound the number of events dispatched. After the events are dispatched, all the windows are updated if they have an invalid region. This ensures that all windows get drawn every iteration if necessary, since Windows itself does not send WM_PAINT messages if there is lots of input activity.
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