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-rw-r--r--include/pugl/pugl.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/pugl/pugl.h b/include/pugl/pugl.h
index 838450d..e3ab504 100644
--- a/include/pugl/pugl.h
+++ b/include/pugl/pugl.h
@@ -1789,7 +1789,7 @@ puglGetClassName(const PuglWorld* world)
/**
Set the window class name before creating a window.
*/
-static inline PUGL_DEPRECATED_BY("puglSetClassName")
+static inline PUGL_DEPRECATED_BY("puglSetWorldString")
void
puglInitWindowClass(PuglView* view, const char* name)
{
@@ -1816,7 +1816,7 @@ puglInitWindowSize(PuglView* view, int width, int height)
/**
Set the minimum window size before creating a window.
*/
-static inline PUGL_DEPRECATED_BY("puglSetMinSize")
+static inline PUGL_DEPRECATED_BY("puglSetSizeHint")
void
puglInitWindowMinSize(PuglView* view, int width, int height)
{
@@ -1833,7 +1833,7 @@ puglInitWindowMinSize(PuglView* view, int width, int height)
currently work on MacOS (the minimum is used), so only setting a fixed
aspect ratio works properly across all platforms.
*/
-static inline PUGL_DEPRECATED_BY("puglSetAspectRatio")
+static inline PUGL_DEPRECATED_BY("puglSetSizeHint")
void
puglInitWindowAspectRatio(PuglView* view,
int minX,