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author | David Robillard <d@drobilla.net> | 2025-01-21 18:44:15 -0500 |
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committer | David Robillard <d@drobilla.net> | 2025-01-21 18:44:15 -0500 |
commit | 1025e874ad83b95c4f4e73bb6f966e9c80877bec (patch) | |
tree | 29b2d646eade1d8328e247f3339cd3a59bc147a1 | |
parent | 3c87f1f1fd3b7a58d29e343641d35bb1382cfac8 (diff) | |
download | pugl-1025e874ad83b95c4f4e73bb6f966e9c80877bec.tar.gz pugl-1025e874ad83b95c4f4e73bb6f966e9c80877bec.tar.bz2 pugl-1025e874ad83b95c4f4e73bb6f966e9c80877bec.zip |
Update stale deprecations
-rw-r--r-- | include/pugl/pugl.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/include/pugl/pugl.h b/include/pugl/pugl.h index 838450d..e3ab504 100644 --- a/include/pugl/pugl.h +++ b/include/pugl/pugl.h @@ -1789,7 +1789,7 @@ puglGetClassName(const PuglWorld* world) /** Set the window class name before creating a window. */ -static inline PUGL_DEPRECATED_BY("puglSetClassName") +static inline PUGL_DEPRECATED_BY("puglSetWorldString") void puglInitWindowClass(PuglView* view, const char* name) { @@ -1816,7 +1816,7 @@ puglInitWindowSize(PuglView* view, int width, int height) /** Set the minimum window size before creating a window. */ -static inline PUGL_DEPRECATED_BY("puglSetMinSize") +static inline PUGL_DEPRECATED_BY("puglSetSizeHint") void puglInitWindowMinSize(PuglView* view, int width, int height) { @@ -1833,7 +1833,7 @@ puglInitWindowMinSize(PuglView* view, int width, int height) currently work on MacOS (the minimum is used), so only setting a fixed aspect ratio works properly across all platforms. */ -static inline PUGL_DEPRECATED_BY("puglSetAspectRatio") +static inline PUGL_DEPRECATED_BY("puglSetSizeHint") void puglInitWindowAspectRatio(PuglView* view, int minX, |