diff options
-rw-r--r-- | include/pugl/pugl.h | 10 | ||||
-rw-r--r-- | meson/suppressions/meson.build | 1 | ||||
-rw-r--r-- | src/platform.h | 2 |
3 files changed, 10 insertions, 3 deletions
diff --git a/include/pugl/pugl.h b/include/pugl/pugl.h index 431efab..b928c9e 100644 --- a/include/pugl/pugl.h +++ b/include/pugl/pugl.h @@ -35,14 +35,20 @@ #if defined(__GNUC__) # define PUGL_CONST_FUNC __attribute__((const)) +# define PUGL_MALLOC_FUNC __attribute__((malloc)) #else # define PUGL_CONST_FUNC +# define PUGL_MALLOC_FUNC #endif #define PUGL_CONST_API \ PUGL_API \ PUGL_CONST_FUNC +#define PUGL_MALLOC_API \ + PUGL_API \ + PUGL_MALLOC_FUNC + #ifdef __cplusplus # define PUGL_BEGIN_DECLS extern "C" { # define PUGL_END_DECLS } @@ -703,7 +709,7 @@ typedef uint32_t PuglWorldFlags; @param flags Flags to control world features. @return A new world, which must be later freed with puglFreeWorld(). */ -PUGL_API +PUGL_MALLOC_API PuglWorld* puglNewWorld(PuglWorldType type, PuglWorldFlags flags); @@ -927,7 +933,7 @@ typedef PuglStatus (*PuglEventFunc)(PuglView* view, const PuglEvent* event); It must first be configured, then the system view can be created with puglRealize(). */ -PUGL_API +PUGL_MALLOC_API PuglView* puglNewView(PuglWorld* world); diff --git a/meson/suppressions/meson.build b/meson/suppressions/meson.build index ffc6595..1cbdb99 100644 --- a/meson/suppressions/meson.build +++ b/meson/suppressions/meson.build @@ -40,7 +40,6 @@ elif cc.get_id() == 'gcc' '-Wno-padded', '-Wno-pedantic', '-Wno-suggest-attribute=const', - '-Wno-suggest-attribute=malloc', '-Wno-suggest-attribute=pure', '-Wno-switch-default', '-Wno-switch-enum', diff --git a/src/platform.h b/src/platform.h index ec16197..cfdb1b7 100644 --- a/src/platform.h +++ b/src/platform.h @@ -13,6 +13,7 @@ PUGL_BEGIN_DECLS /// Allocate and initialise world internals (implemented once per platform) +PUGL_MALLOC_FUNC PuglWorldInternals* puglInitWorldInternals(PuglWorldType type, PuglWorldFlags flags); @@ -21,6 +22,7 @@ void puglFreeWorldInternals(PuglWorld* world); /// Allocate and initialise view internals (implemented once per platform) +PUGL_MALLOC_FUNC PuglInternals* puglInitViewInternals(PuglWorld* world); |