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-rw-r--r--include/pugl/pugl.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/include/pugl/pugl.h b/include/pugl/pugl.h
index 39c051e..0dca202 100644
--- a/include/pugl/pugl.h
+++ b/include/pugl/pugl.h
@@ -145,7 +145,7 @@ typedef uint32_t PuglEventFlags;
typedef enum {
PUGL_CROSSING_NORMAL, ///< Crossing due to pointer motion
PUGL_CROSSING_GRAB, ///< Crossing due to a grab
- PUGL_CROSSING_UNGRAB ///< Crossing due to a grab release
+ PUGL_CROSSING_UNGRAB, ///< Crossing due to a grab release
} PuglCrossingMode;
/// Common header for all event structs
@@ -417,7 +417,7 @@ typedef enum {
PUGL_MOD_SHIFT = 1U << 0U, ///< Shift key
PUGL_MOD_CTRL = 1U << 1U, ///< Control key
PUGL_MOD_ALT = 1U << 2U, ///< Alt/Option key
- PUGL_MOD_SUPER = 1U << 3U ///< Mod4/Command/Windows key
+ PUGL_MOD_SUPER = 1U << 3U, ///< Mod4/Command/Windows key
} PuglMod;
/// Bitwise OR of #PuglMod values
@@ -505,11 +505,11 @@ typedef struct {
arbitrary scroll direction freedom, like some touchpads.
*/
typedef enum {
- PUGL_SCROLL_UP, ///< Scroll up
- PUGL_SCROLL_DOWN, ///< Scroll down
- PUGL_SCROLL_LEFT, ///< Scroll left
- PUGL_SCROLL_RIGHT, ///< Scroll right
- PUGL_SCROLL_SMOOTH ///< Smooth scroll in any direction
+ PUGL_SCROLL_UP, ///< Scroll up
+ PUGL_SCROLL_DOWN, ///< Scroll down
+ PUGL_SCROLL_LEFT, ///< Scroll left
+ PUGL_SCROLL_RIGHT, ///< Scroll right
+ PUGL_SCROLL_SMOOTH, ///< Smooth scroll in any direction
} PuglScrollDirection;
/**
@@ -763,7 +763,7 @@ typedef void* PuglWorldHandle;
/// The type of a World
typedef enum {
PUGL_PROGRAM, ///< Top-level application
- PUGL_MODULE ///< Plugin or module within a larger application
+ PUGL_MODULE, ///< Plugin or module within a larger application
} PuglWorldType;
/// World flags
@@ -773,7 +773,7 @@ typedef enum {
X11: Calls XInitThreads() which is required for some drivers.
*/
- PUGL_WORLD_THREADS = 1U << 0U
+ PUGL_WORLD_THREADS = 1U << 0U,
} PuglWorldFlag;
/// Bitwise OR of #PuglWorldFlag values
@@ -1023,7 +1023,7 @@ typedef enum {
If set, the view's size should be constrained to an aspect ratio no higher
than this. Mutually exclusive with #PUGL_FIXED_ASPECT.
*/
- PUGL_MAX_ASPECT
+ PUGL_MAX_ASPECT,
} PuglSizeHint;
/// The number of #PuglSizeHint values