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-rw-r--r--bindings/cxx/include/pugl/pugl.hpp66
1 files changed, 27 insertions, 39 deletions
diff --git a/bindings/cxx/include/pugl/pugl.hpp b/bindings/cxx/include/pugl/pugl.hpp
index ec9ca20..bcf4e6e 100644
--- a/bindings/cxx/include/pugl/pugl.hpp
+++ b/bindings/cxx/include/pugl/pugl.hpp
@@ -24,10 +24,8 @@
#include "pugl/pugl.h"
-#include <cassert>
#include <cstdint>
#include <exception>
-#include <type_traits>
namespace pugl {
@@ -574,16 +572,6 @@ public:
const PuglView* cobj() const { return Wrapper::cobj(); }
private:
- template<class Typed, class Base>
- static const Typed& typedEventRef(const Base& base)
- {
- const auto& event = static_cast<const Typed&>(base);
- static_assert(sizeof(event) == sizeof(typename Typed::BaseEvent), "");
- static_assert(std::is_standard_layout<Typed>::value, "");
- assert(event.type == Typed::type);
- return event;
- }
-
static PuglStatus
dispatchEvent(PuglView* view, const PuglEvent* event) noexcept
{
@@ -603,73 +591,73 @@ private:
return PUGL_SUCCESS;
case PUGL_CREATE:
return static_cast<PuglStatus>(
- onCreate(typedEventRef<CreateEvent>(event->any)));
+ onCreate(static_cast<const CreateEvent&>(event->any)));
case PUGL_DESTROY:
return static_cast<PuglStatus>(
- onDestroy(typedEventRef<DestroyEvent>(event->any)));
+ onDestroy(static_cast<const DestroyEvent&>(event->any)));
case PUGL_CONFIGURE:
- return static_cast<PuglStatus>(
- onConfigure(typedEventRef<ConfigureEvent>(event->configure)));
+ return static_cast<PuglStatus>(onConfigure(
+ static_cast<const ConfigureEvent&>(event->configure)));
case PUGL_MAP:
return static_cast<PuglStatus>(
- onMap(typedEventRef<MapEvent>(event->any)));
+ onMap(static_cast<const MapEvent&>(event->any)));
case PUGL_UNMAP:
return static_cast<PuglStatus>(
- onUnmap(typedEventRef<UnmapEvent>(event->any)));
+ onUnmap(static_cast<const UnmapEvent&>(event->any)));
case PUGL_UPDATE:
return static_cast<PuglStatus>(
- onUpdate(typedEventRef<UpdateEvent>(event->any)));
+ onUpdate(static_cast<const UpdateEvent&>(event->any)));
case PUGL_EXPOSE:
return static_cast<PuglStatus>(
- onExpose(typedEventRef<ExposeEvent>(event->expose)));
+ onExpose(static_cast<const ExposeEvent&>(event->expose)));
case PUGL_CLOSE:
return static_cast<PuglStatus>(
- onClose(typedEventRef<CloseEvent>(event->any)));
+ onClose(static_cast<const CloseEvent&>(event->any)));
case PUGL_FOCUS_IN:
return static_cast<PuglStatus>(
- onFocusIn(typedEventRef<FocusInEvent>(event->focus)));
+ onFocusIn(static_cast<const FocusInEvent&>(event->focus)));
case PUGL_FOCUS_OUT:
return static_cast<PuglStatus>(
- onFocusOut(typedEventRef<FocusOutEvent>(event->focus)));
+ onFocusOut(static_cast<const FocusOutEvent&>(event->focus)));
case PUGL_KEY_PRESS:
return static_cast<PuglStatus>(
- onKeyPress(typedEventRef<KeyPressEvent>(event->key)));
+ onKeyPress(static_cast<const KeyPressEvent&>(event->key)));
case PUGL_KEY_RELEASE:
return static_cast<PuglStatus>(
- onKeyRelease(typedEventRef<KeyReleaseEvent>(event->key)));
+ onKeyRelease(static_cast<const KeyReleaseEvent&>(event->key)));
case PUGL_TEXT:
return static_cast<PuglStatus>(
- onText(typedEventRef<TextEvent>(event->text)));
+ onText(static_cast<const TextEvent&>(event->text)));
case PUGL_POINTER_IN:
- return static_cast<PuglStatus>(
- onPointerIn(typedEventRef<PointerInEvent>(event->crossing)));
+ return static_cast<PuglStatus>(onPointerIn(
+ static_cast<const PointerInEvent&>(event->crossing)));
case PUGL_POINTER_OUT:
- return static_cast<PuglStatus>(
- onPointerOut(typedEventRef<PointerOutEvent>(event->crossing)));
+ return static_cast<PuglStatus>(onPointerOut(
+ static_cast<const PointerOutEvent&>(event->crossing)));
case PUGL_BUTTON_PRESS:
- return static_cast<PuglStatus>(
- onButtonPress(typedEventRef<ButtonPressEvent>(event->button)));
+ return static_cast<PuglStatus>(onButtonPress(
+ static_cast<const ButtonPressEvent&>(event->button)));
case PUGL_BUTTON_RELEASE:
return static_cast<PuglStatus>(onButtonRelease(
- typedEventRef<ButtonReleaseEvent>(event->button)));
+ static_cast<const ButtonReleaseEvent&>(event->button)));
case PUGL_MOTION:
return static_cast<PuglStatus>(
- onMotion(typedEventRef<MotionEvent>(event->motion)));
+ onMotion(static_cast<const MotionEvent&>(event->motion)));
case PUGL_SCROLL:
return static_cast<PuglStatus>(
- onScroll(typedEventRef<ScrollEvent>(event->scroll)));
+ onScroll(static_cast<const ScrollEvent&>(event->scroll)));
case PUGL_CLIENT:
return static_cast<PuglStatus>(
- onClient(typedEventRef<ClientEvent>(event->client)));
+ onClient(static_cast<const ClientEvent&>(event->client)));
case PUGL_TIMER:
return static_cast<PuglStatus>(
- onTimer(typedEventRef<TimerEvent>(event->timer)));
+ onTimer(static_cast<const TimerEvent&>(event->timer)));
case PUGL_LOOP_ENTER:
return static_cast<PuglStatus>(
- onLoopEnter(typedEventRef<LoopEnterEvent>(event->any)));
+ onLoopEnter(static_cast<const LoopEnterEvent&>(event->any)));
case PUGL_LOOP_LEAVE:
return static_cast<PuglStatus>(
- onLoopLeave(typedEventRef<LoopLeaveEvent>(event->any)));
+ onLoopLeave(static_cast<const LoopLeaveEvent&>(event->any)));
}
return PUGL_FAILURE;