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+/*
+ Copyright 2019-2020 David Robillard <http://drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file pugl_vulkan_cxx_demo.cpp
+ @brief An example of drawing with Vulkan.
+
+ This is an example of using Vulkan for pixel-perfect 2D drawing. It uses
+ the same data and shaders as pugl_shader_demo.c and attempts to draw the
+ same thing, except using Vulkan.
+
+ Since Vulkan is a complicated and very verbose API, this example is
+ unfortunately much larger than the others. You should not use this as a
+ resource to learn Vulkan, but it provides a decent demo of using Vulkan with
+ Pugl that works nicely on all supported platforms.
+*/
+
+#include "demo_utils.h"
+#include "rects.h"
+#include "test/test_utils.h"
+
+#include "sybok.hpp"
+
+#include "pugl/pugl.h"
+#include "pugl/pugl.hpp"
+#include "pugl/pugl.ipp" // IWYU pragma: keep
+#include "pugl/pugl_vulkan.hpp"
+
+#include <vulkan/vk_platform.h>
+#include <vulkan/vulkan_core.h>
+
+#include <algorithm>
+#include <array>
+#include <cassert>
+#include <cstddef>
+#include <cstdint>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
+#include <initializer_list>
+#include <iomanip>
+#include <iostream>
+#include <memory>
+#include <string>
+#include <vector>
+
+namespace {
+
+constexpr uintptr_t resizeTimerId = 1u;
+
+struct PhysicalDeviceSelection {
+ sk::PhysicalDevice physicalDevice;
+ uint32_t graphicsFamilyIndex;
+};
+
+/// Basic Vulkan context associated with the window
+struct VulkanContext {
+ VkResult init(pugl::VulkanLoader& loader, const PuglTestOptions& opts);
+
+ sk::VulkanApi vk;
+ sk::Instance instance;
+ sk::DebugReportCallbackEXT debugCallback;
+};
+
+/// Basic setup of graphics device
+struct GraphicsDevice {
+ VkResult init(const pugl::VulkanLoader& loader,
+ const VulkanContext& context,
+ pugl::View& view,
+ const PuglTestOptions& opts);
+
+ sk::SurfaceKHR surface;
+ sk::PhysicalDevice physicalDevice{};
+ uint32_t graphicsIndex{};
+ VkSurfaceFormatKHR surfaceFormat{};
+ VkPresentModeKHR presentMode{};
+ VkPresentModeKHR resizePresentMode{};
+ sk::Device device{};
+ sk::Queue graphicsQueue{};
+ sk::CommandPool commandPool{};
+};
+
+/// Buffer allocated on the GPU
+struct Buffer {
+ VkResult init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ VkDeviceSize size,
+ VkBufferUsageFlags usage,
+ VkMemoryPropertyFlags properties);
+
+ sk::Buffer buffer;
+ sk::DeviceMemory deviceMemory;
+};
+
+/// A set of frames that can be rendered concurrently
+struct Swapchain {
+ VkResult init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ VkSurfaceCapabilitiesKHR capabilities,
+ VkExtent2D extent,
+ VkSwapchainKHR oldSwapchain,
+ bool resizing);
+
+ VkSurfaceCapabilitiesKHR capabilities{};
+ VkExtent2D extent{};
+ sk::SwapchainKHR swapchain{};
+ std::vector<sk::ImageView> imageViews{};
+};
+
+/// A pass that renders to a target
+struct RenderPass {
+ VkResult init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const Swapchain& swapchain);
+
+ sk::RenderPass renderPass;
+ std::vector<sk::Framebuffer> framebuffers;
+ sk::CommandBuffers<std::vector<VkCommandBuffer>> commandBuffers;
+};
+
+/// Uniform buffer for constant data used in shaders
+struct UniformBufferObject {
+ mat4 projection;
+};
+
+/// Rectangle data that does not depend on renderer configuration
+struct RectData {
+ VkResult
+ init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, size_t nRects);
+
+ sk::DescriptorSetLayout descriptorSetLayout{};
+ Buffer uniformBuffer{};
+ sk::MappedMemory uniformData{};
+ Buffer modelBuffer{};
+ Buffer instanceBuffer{};
+ sk::MappedMemory vertexData{};
+ size_t numRects{};
+};
+
+/// Shader modules for drawing rectangles
+struct RectShaders {
+ VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu);
+
+ sk::ShaderModule vert{};
+ sk::ShaderModule frag{};
+};
+
+/// A pipeline to render rectangles with our shaders
+struct RectPipeline {
+ VkResult init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const RectData& rectData,
+ const RectShaders& shaders,
+ const Swapchain& swapchain,
+ const RenderPass& renderPass);
+
+ sk::DescriptorPool descriptorPool{};
+ sk::DescriptorSets<std::vector<VkDescriptorSet>> descriptorSets{};
+ sk::PipelineLayout pipelineLayout{};
+ std::array<sk::Pipeline, 1> pipelines{};
+ uint32_t numImages{};
+};
+
+/// Synchronization primites used to coordinate drawing frames
+struct RenderSync {
+ VkResult
+ init(const sk::VulkanApi& vk, const sk::Device& device, uint32_t numImages);
+
+ std::vector<sk::Semaphore> imageAvailable{};
+ std::vector<sk::Semaphore> renderFinished{};
+ std::vector<sk::Fence> inFlight{};
+ size_t currentFrame{};
+};
+
+/// Renderer that owns the above and everything required to draw
+struct Renderer {
+ VkResult init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const RectData& rectData,
+ const RectShaders& rectShaders,
+ VkExtent2D extent,
+ bool resizing);
+
+ VkResult recreate(const sk::VulkanApi& vk,
+ const sk::SurfaceKHR& surface,
+ const GraphicsDevice& gpu,
+ const RectData& rectData,
+ const RectShaders& rectShaders,
+ VkExtent2D extent,
+ bool resizing);
+
+ Swapchain swapchain;
+ RenderPass renderPass;
+ RectPipeline rectPipeline;
+ RenderSync sync;
+};
+
+VkResult
+selectSurfaceFormat(const sk::VulkanApi& vk,
+ const sk::PhysicalDevice& physicalDevice,
+ const sk::SurfaceKHR& surface,
+ VkSurfaceFormatKHR& surfaceFormat)
+{
+ std::vector<VkSurfaceFormatKHR> formats;
+ if (VkResult r = vk.getPhysicalDeviceSurfaceFormatsKHR(physicalDevice,
+ surface,
+ formats)) {
+ return r;
+ }
+
+ for (const auto& format : formats) {
+ if (format.format == VK_FORMAT_B8G8R8A8_UNORM &&
+ format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
+ surfaceFormat = format;
+ return VK_SUCCESS;
+ }
+ }
+
+ return VK_ERROR_FORMAT_NOT_SUPPORTED;
+}
+
+VkResult
+selectPresentMode(const sk::VulkanApi& vk,
+ const sk::PhysicalDevice& physicalDevice,
+ const sk::SurfaceKHR& surface,
+ const bool multiBuffer,
+ const bool sync,
+ VkPresentModeKHR& presentMode)
+{
+ // Map command line options to mode priorities
+ static constexpr VkPresentModeKHR priorities[][2][4] = {
+ {
+ // No double buffer, no sync
+ {VK_PRESENT_MODE_IMMEDIATE_KHR,
+ VK_PRESENT_MODE_MAILBOX_KHR,
+ VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+ VK_PRESENT_MODE_FIFO_KHR},
+
+ // No double buffer, sync (nonsense, map to FIFO relaxed)
+ {VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+ VK_PRESENT_MODE_FIFO_KHR,
+ VK_PRESENT_MODE_MAILBOX_KHR,
+ VK_PRESENT_MODE_IMMEDIATE_KHR},
+ },
+ {
+ // Double buffer, no sync
+ {
+ VK_PRESENT_MODE_MAILBOX_KHR,
+ VK_PRESENT_MODE_IMMEDIATE_KHR,
+ VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+ VK_PRESENT_MODE_FIFO_KHR,
+ },
+
+ // Double buffer, sync
+ {VK_PRESENT_MODE_FIFO_KHR,
+ VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+ VK_PRESENT_MODE_MAILBOX_KHR,
+ VK_PRESENT_MODE_IMMEDIATE_KHR},
+ },
+ };
+
+ std::vector<VkPresentModeKHR> modes;
+ if (VkResult r = vk.getPhysicalDeviceSurfacePresentModesKHR(physicalDevice,
+ surface,
+ modes)) {
+ return r;
+ }
+
+ const auto& tryModes = priorities[bool(multiBuffer)][bool(sync)];
+ for (const auto m : tryModes) {
+ if (std::find(modes.begin(), modes.end(), m) != modes.end()) {
+ presentMode = m;
+ return VK_SUCCESS;
+ }
+ }
+
+ return VK_ERROR_INCOMPATIBLE_DRIVER;
+}
+
+VkResult
+openDevice(const sk::VulkanApi& vk,
+ const sk::PhysicalDevice& physicalDevice,
+ const uint32_t graphicsFamilyIndex,
+ sk::Device& device)
+{
+ const float graphicsQueuePriority = 1.0f;
+ const char* const swapchainName = "VK_KHR_swapchain";
+
+ const VkDeviceQueueCreateInfo queueCreateInfo{
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
+ nullptr,
+ 0u,
+ graphicsFamilyIndex,
+ SK_COUNTED(1u, &graphicsQueuePriority),
+ };
+
+ const VkDeviceCreateInfo createInfo{VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
+ nullptr,
+ 0u,
+ SK_COUNTED(1u, &queueCreateInfo),
+ SK_COUNTED(0u, nullptr), // Deprecated
+ SK_COUNTED(1u, &swapchainName),
+ nullptr};
+
+ return vk.createDevice(physicalDevice, createInfo, device);
+}
+
+/// Return whether the physical device supports the extensions we require
+VkResult
+deviceSupportsRequiredExtensions(const sk::VulkanApi& vk,
+ const sk::PhysicalDevice& device,
+ bool& supported)
+{
+ VkResult r = VK_SUCCESS;
+
+ std::vector<VkExtensionProperties> props;
+ if ((r = vk.enumerateDeviceExtensionProperties(device, props))) {
+ return r;
+ }
+
+ supported = std::any_of(props.begin(),
+ props.end(),
+ [&](const VkExtensionProperties& e) {
+ return !strcmp(e.extensionName,
+ "VK_KHR_swapchain");
+ });
+
+ return VK_SUCCESS;
+}
+
+/// Return the index of the graphics queue, if there is one
+VkResult
+findGraphicsQueue(const sk::VulkanApi& vk,
+ const sk::SurfaceKHR& surface,
+ const sk::PhysicalDevice& device,
+ uint32_t& queueIndex)
+{
+ VkResult r = VK_SUCCESS;
+
+ std::vector<VkQueueFamilyProperties> queueProps;
+ if ((r = vk.getPhysicalDeviceQueueFamilyProperties(device, queueProps))) {
+ return r;
+ }
+
+ for (uint32_t q = 0u; q < queueProps.size(); ++q) {
+ if (queueProps[q].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
+ bool supported = false;
+ if ((r = vk.getPhysicalDeviceSurfaceSupportKHR(
+ device, q, surface, supported))) {
+ return r;
+ }
+
+ if (supported) {
+ queueIndex = q;
+ return VK_SUCCESS;
+ }
+ }
+ }
+
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+}
+
+/// Select a physical graphics device to use (simply the first found)
+VkResult
+selectPhysicalDevice(const sk::VulkanApi& vk,
+ const sk::Instance& instance,
+ const sk::SurfaceKHR& surface,
+ PhysicalDeviceSelection& selection)
+{
+ VkResult r = VK_SUCCESS;
+
+ std::vector<sk::PhysicalDevice> devices;
+ if ((r = vk.enumeratePhysicalDevices(instance, devices))) {
+ return r;
+ }
+
+ for (const auto& device : devices) {
+ auto supported = false;
+ if ((r = deviceSupportsRequiredExtensions(vk, device, supported))) {
+ return r;
+ }
+
+ if (supported) {
+ auto queueIndex = 0u;
+ if ((r = findGraphicsQueue(vk, surface, device, queueIndex))) {
+ return r;
+ }
+
+ selection = PhysicalDeviceSelection{device, queueIndex};
+ return VK_SUCCESS;
+ }
+ }
+
+ return VK_ERROR_INCOMPATIBLE_DISPLAY_KHR;
+}
+
+VkResult
+GraphicsDevice::init(const pugl::VulkanLoader& loader,
+ const VulkanContext& context,
+ pugl::View& view,
+ const PuglTestOptions& opts)
+{
+ const auto& vk = context.vk;
+ VkResult r = VK_SUCCESS;
+
+ // Create a Vulkan surface for the window using the Pugl API
+ VkSurfaceKHR surfaceHandle = {};
+ if ((r = pugl::createSurface(
+ loader, view, context.instance, nullptr, &surfaceHandle))) {
+ return r;
+ }
+
+ // Wrap surface in a safe RAII handle
+ surface = sk::SurfaceKHR{surfaceHandle,
+ {context.instance, vk.vkDestroySurfaceKHR}};
+
+ PhysicalDeviceSelection physicalDeviceSelection = {};
+ // Select a physical device to use
+ if ((r = selectPhysicalDevice(
+ vk, context.instance, surface, physicalDeviceSelection))) {
+ return r;
+ }
+
+ physicalDevice = physicalDeviceSelection.physicalDevice;
+ graphicsIndex = physicalDeviceSelection.graphicsFamilyIndex;
+
+ if ((r = selectSurfaceFormat(vk, physicalDevice, surface, surfaceFormat)) ||
+ (r = selectPresentMode(vk,
+ physicalDevice,
+ surface,
+ opts.doubleBuffer,
+ opts.sync,
+ presentMode)) ||
+ (r = selectPresentMode(
+ vk, physicalDevice, surface, true, false, resizePresentMode)) ||
+ (r = openDevice(vk, physicalDevice, graphicsIndex, device))) {
+ return r;
+ }
+
+ const VkCommandPoolCreateInfo commandPoolInfo{
+ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, {}, graphicsIndex};
+
+ if ((r = vk.createCommandPool(device, commandPoolInfo, commandPool))) {
+ return r;
+ }
+
+ graphicsQueue = vk.getDeviceQueue(device, graphicsIndex, 0);
+ return VK_SUCCESS;
+}
+
+uint32_t
+findMemoryType(const sk::VulkanApi& vk,
+ const sk::PhysicalDevice& physicalDevice,
+ const uint32_t typeFilter,
+ const VkMemoryPropertyFlags& properties)
+{
+ VkPhysicalDeviceMemoryProperties memProperties =
+ vk.getPhysicalDeviceMemoryProperties(physicalDevice);
+
+ for (uint32_t i = 0; i < memProperties.memoryTypeCount; ++i) {
+ if ((typeFilter & (1 << i)) &&
+ (memProperties.memoryTypes[i].propertyFlags & properties) ==
+ properties) {
+ return i;
+ }
+ }
+
+ return UINT32_MAX;
+}
+
+VkResult
+Buffer::init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const VkDeviceSize size,
+ const VkBufferUsageFlags usage,
+ const VkMemoryPropertyFlags properties)
+{
+ const VkBufferCreateInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ nullptr,
+ {},
+ size,
+ usage,
+ VK_SHARING_MODE_EXCLUSIVE,
+ SK_COUNTED(0, nullptr)};
+
+ const auto& device = gpu.device;
+
+ VkResult r = VK_SUCCESS;
+ if ((r = vk.createBuffer(device, bufferInfo, buffer))) {
+ return r;
+ }
+
+ const auto requirements = vk.getBufferMemoryRequirements(device, buffer);
+ const auto memoryTypeIndex = findMemoryType(vk,
+ gpu.physicalDevice,
+ requirements.memoryTypeBits,
+ properties);
+
+ if (memoryTypeIndex == UINT32_MAX) {
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+ }
+
+ const VkMemoryAllocateInfo allocInfo{VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+ nullptr,
+ requirements.size,
+ memoryTypeIndex};
+
+ if ((r = vk.allocateMemory(device, allocInfo, deviceMemory)) ||
+ (r = vk.bindBufferMemory(device, buffer, deviceMemory, 0))) {
+ return r;
+ }
+
+ return VK_SUCCESS;
+}
+
+VkResult
+Swapchain::init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const VkSurfaceCapabilitiesKHR surfaceCapabilities,
+ const VkExtent2D surfaceExtent,
+ VkSwapchainKHR oldSwapchain,
+ bool resizing)
+{
+ capabilities = surfaceCapabilities;
+ extent = surfaceExtent;
+
+ const auto minNumImages = (!capabilities.maxImageCount ||
+ capabilities.maxImageCount >= 3u)
+ ? 3u
+ : capabilities.maxImageCount;
+
+ const VkSwapchainCreateInfoKHR swapchainCreateInfo{
+ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
+ nullptr,
+ {},
+ gpu.surface,
+ minNumImages,
+ gpu.surfaceFormat.format,
+ gpu.surfaceFormat.colorSpace,
+ surfaceExtent,
+ 1,
+ (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT),
+ VK_SHARING_MODE_EXCLUSIVE,
+ SK_COUNTED(0, nullptr),
+ capabilities.currentTransform,
+ VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR,
+ resizing ? gpu.resizePresentMode : gpu.presentMode,
+ VK_TRUE,
+ oldSwapchain};
+
+ VkResult r = VK_SUCCESS;
+ std::vector<VkImage> images;
+ if ((r = vk.createSwapchainKHR(gpu.device,
+ swapchainCreateInfo,
+ swapchain)) ||
+ (r = vk.getSwapchainImagesKHR(gpu.device, swapchain, images))) {
+ return r;
+ }
+
+ imageViews = std::vector<sk::ImageView>(images.size());
+ for (size_t i = 0; i < images.size(); ++i) {
+ const VkImageViewCreateInfo imageViewCreateInfo{
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ nullptr,
+ {},
+ images[i],
+ VK_IMAGE_VIEW_TYPE_2D,
+ gpu.surfaceFormat.format,
+ {},
+ {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}};
+
+ if ((r = vk.createImageView(gpu.device,
+ imageViewCreateInfo,
+ imageViews[i]))) {
+ return r;
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+VkResult
+RenderPass::init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const Swapchain& swapchain)
+{
+ const auto numImages = static_cast<uint32_t>(swapchain.imageViews.size());
+
+ assert(numImages > 0);
+
+ // Create command buffers
+ const VkCommandBufferAllocateInfo commandBufferAllocateInfo{
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
+ nullptr,
+ gpu.commandPool,
+ VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+ numImages};
+
+ VkResult r = VK_SUCCESS;
+ if ((r = vk.allocateCommandBuffers(gpu.device,
+ commandBufferAllocateInfo,
+ commandBuffers))) {
+ return r;
+ }
+
+ static constexpr VkAttachmentReference colorAttachmentRef{
+ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
+
+ static constexpr VkSubpassDescription subpass{
+ {},
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ SK_COUNTED(0, nullptr),
+ SK_COUNTED(1, &colorAttachmentRef, nullptr, nullptr),
+ SK_COUNTED(0u, nullptr)};
+
+ static constexpr VkSubpassDependency dependency{
+ VK_SUBPASS_EXTERNAL,
+ 0,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ (VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT),
+ {},
+ {}};
+
+ const VkAttachmentDescription colorAttachment{
+ {},
+ gpu.surfaceFormat.format,
+ VK_SAMPLE_COUNT_1_BIT,
+ VK_ATTACHMENT_LOAD_OP_CLEAR,
+ VK_ATTACHMENT_STORE_OP_STORE,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_IMAGE_LAYOUT_UNDEFINED,
+ VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
+ };
+
+ const VkRenderPassCreateInfo renderPassCreateInfo{
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ nullptr,
+ {},
+ SK_COUNTED(1, &colorAttachment),
+ SK_COUNTED(1, &subpass),
+ SK_COUNTED(1, &dependency)};
+
+ if ((r = vk.createRenderPass(gpu.device,
+ renderPassCreateInfo,
+ renderPass))) {
+ return r;
+ }
+
+ // Create framebuffers
+ framebuffers = std::vector<sk::Framebuffer>(numImages);
+ for (uint32_t i = 0; i < numImages; ++i) {
+ const VkFramebufferCreateInfo framebufferCreateInfo{
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ nullptr,
+ {},
+ renderPass,
+ SK_COUNTED(1, &swapchain.imageViews[i].get()),
+ swapchain.extent.width,
+ swapchain.extent.height,
+ 1};
+
+ if ((r = vk.createFramebuffer(gpu.device,
+ framebufferCreateInfo,
+ framebuffers[i]))) {
+ return r;
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+std::vector<uint32_t>
+readFile(const std::string& filename)
+{
+ std::unique_ptr<FILE, decltype(&fclose)> file{fopen(filename.c_str(), "rb"),
+ &fclose};
+
+ if (!file) {
+ return {};
+ }
+
+ fseek(file.get(), 0, SEEK_END);
+ const auto fileSize = static_cast<size_t>(ftell(file.get()));
+ fseek(file.get(), 0, SEEK_SET);
+
+ const auto numWords = fileSize / sizeof(uint32_t);
+ std::vector<uint32_t> buffer(numWords);
+
+ fread(buffer.data(), sizeof(uint32_t), numWords, file.get());
+
+ return buffer;
+}
+
+VkResult
+createShaderModule(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const std::vector<uint32_t>& code,
+ sk::ShaderModule& shaderModule)
+{
+ const VkShaderModuleCreateInfo createInfo{
+ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
+ nullptr,
+ {},
+ code.size() * sizeof(uint32_t),
+ code.data()};
+
+ return vk.createShaderModule(gpu.device, createInfo, shaderModule);
+}
+
+VkResult
+RectShaders::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu)
+{
+ auto vertShaderCode = readFile("build/shaders/rect.vert.spv");
+ auto fragShaderCode = readFile("build/shaders/rect.frag.spv");
+
+ if (vertShaderCode.empty() || fragShaderCode.empty()) {
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+
+ VkResult r = VK_SUCCESS;
+ if ((r = createShaderModule(vk, gpu, vertShaderCode, vert)) ||
+ (r = createShaderModule(vk, gpu, fragShaderCode, frag))) {
+ return r;
+ }
+
+ return VK_SUCCESS;
+}
+
+VkResult
+RectPipeline::init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const RectData& rectData,
+ const RectShaders& shaders,
+ const Swapchain& swapchain,
+ const RenderPass& renderPass)
+{
+ const auto oldNumImages = numImages;
+ VkResult r = VK_SUCCESS;
+
+ numImages = static_cast<uint32_t>(swapchain.imageViews.size());
+ pipelines = {};
+ pipelineLayout = {};
+ descriptorSets = {};
+
+ if (numImages != oldNumImages) {
+ // Create layout descriptor pool
+
+ const VkDescriptorPoolSize poolSize{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ numImages};
+
+ const VkDescriptorPoolCreateInfo descriptorPoolCreateInfo{
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ nullptr,
+ VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
+ numImages,
+ 1u,
+ &poolSize};
+ if ((r = vk.createDescriptorPool(gpu.device,
+ descriptorPoolCreateInfo,
+ descriptorPool))) {
+ return r;
+ }
+ }
+
+ const std::vector<VkDescriptorSetLayout> layouts(
+ numImages, rectData.descriptorSetLayout.get());
+
+ const VkDescriptorSetAllocateInfo descriptorSetAllocateInfo{
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ nullptr,
+ descriptorPool,
+ numImages,
+ layouts.data()};
+ if ((r = vk.allocateDescriptorSets(gpu.device,
+ descriptorSetAllocateInfo,
+ descriptorSets))) {
+ return r;
+ }
+
+ const VkDescriptorBufferInfo bufferInfo{rectData.uniformBuffer.buffer,
+ 0,
+ sizeof(UniformBufferObject)};
+
+ const std::array<VkWriteDescriptorSet, 1> descriptorWrites{
+ {{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ nullptr,
+ descriptorSets[0],
+ 0,
+ 0,
+ 1,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ nullptr,
+ &bufferInfo,
+ nullptr}}};
+
+ const std::array<VkCopyDescriptorSet, 0> descriptorCopies{};
+
+ vk.updateDescriptorSets(gpu.device, descriptorWrites, descriptorCopies);
+
+ static constexpr std::array<VkVertexInputAttributeDescription, 4>
+ vertexAttributeDescriptions{
+ {// Model
+ {0u, 0u, VK_FORMAT_R32G32_SFLOAT, 0},
+
+ // Rect instance attributes
+ {1u, 1u, VK_FORMAT_R32G32_SFLOAT, offsetof(Rect, pos)},
+ {2u, 1u, VK_FORMAT_R32G32_SFLOAT, offsetof(Rect, size)},
+ {3u,
+ 1u,
+ VK_FORMAT_R32G32B32A32_SFLOAT,
+ offsetof(Rect, fillColor)}}};
+
+ static constexpr std::array<VkVertexInputBindingDescription, 2>
+ vertexBindingDescriptions{
+ VkVertexInputBindingDescription{0,
+ sizeof(vec2),
+ VK_VERTEX_INPUT_RATE_VERTEX},
+ VkVertexInputBindingDescription{1u,
+ sizeof(Rect),
+ VK_VERTEX_INPUT_RATE_INSTANCE}};
+
+ static constexpr VkPipelineInputAssemblyStateCreateInfo inputAssembly{
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ nullptr,
+ {},
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ false};
+
+ static constexpr VkPipelineRasterizationStateCreateInfo rasterizer{
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ nullptr,
+ {},
+ 0,
+ 0,
+ VK_POLYGON_MODE_FILL,
+ VK_CULL_MODE_BACK_BIT,
+ VK_FRONT_FACE_CLOCKWISE,
+ 0,
+ 0,
+ 0,
+ 0,
+ 1.0f};
+
+ static constexpr VkPipelineMultisampleStateCreateInfo multisampling{
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ nullptr,
+ {},
+ VK_SAMPLE_COUNT_1_BIT,
+ false,
+ 0.0f,
+ nullptr,
+ false,
+ false};
+
+ static constexpr VkPipelineColorBlendAttachmentState colorBlendAttachment{
+ true,
+ VK_BLEND_FACTOR_SRC_ALPHA,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+ VK_BLEND_OP_ADD,
+ VK_BLEND_FACTOR_ONE,
+ VK_BLEND_FACTOR_ZERO,
+ VK_BLEND_OP_ADD,
+ (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT)};
+
+ const VkPipelineShaderStageCreateInfo shaderStages[] = {
+ {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ nullptr,
+ {},
+ VK_SHADER_STAGE_VERTEX_BIT,
+ shaders.vert.get(),
+ "main",
+ nullptr},
+ {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ nullptr,
+ {},
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ shaders.frag.get(),
+ "main",
+ nullptr}};
+
+ const VkPipelineVertexInputStateCreateInfo vertexInputInfo{
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ nullptr,
+ {},
+ SK_COUNTED(static_cast<uint32_t>(vertexBindingDescriptions.size()),
+ vertexBindingDescriptions.data()),
+ SK_COUNTED(static_cast<uint32_t>(vertexAttributeDescriptions.size()),
+ vertexAttributeDescriptions.data())};
+
+ const VkViewport viewport{0.0f,
+ 0.0f,
+ float(swapchain.extent.width),
+ float(swapchain.extent.height),
+ 0.0f,
+ 1.0f};
+
+ const VkRect2D scissor{{0, 0}, swapchain.extent};
+
+ const VkPipelineViewportStateCreateInfo viewportState{
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ nullptr,
+ {},
+ SK_COUNTED(1, &viewport),
+ SK_COUNTED(1, &scissor)};
+
+ const VkPipelineColorBlendStateCreateInfo colorBlending{
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ nullptr,
+ {},
+ false,
+ VK_LOGIC_OP_COPY,
+ SK_COUNTED(1, &colorBlendAttachment),
+ {1.0f, 0.0f, 0.0f, 0.0f}};
+
+ const VkPipelineLayoutCreateInfo layoutInfo{
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ nullptr,
+ {},
+ SK_COUNTED(1, &rectData.descriptorSetLayout.get()),
+ SK_COUNTED(0, nullptr)};
+
+ if ((r = vk.createPipelineLayout(gpu.device, layoutInfo, pipelineLayout))) {
+ return r;
+ }
+
+ const std::array<VkGraphicsPipelineCreateInfo, 1> pipelineInfos{
+ {{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ nullptr,
+ {},
+ SK_COUNTED(2, shaderStages),
+ &vertexInputInfo,
+ &inputAssembly,
+ nullptr,
+ &viewportState,
+ &rasterizer,
+ &multisampling,
+ nullptr,
+ &colorBlending,
+ nullptr,
+ pipelineLayout,
+ renderPass.renderPass,
+ 0u,
+ {},
+ 0}}};
+
+ if ((r = vk.createGraphicsPipelines(
+ gpu.device, {}, pipelineInfos, pipelines))) {
+ return r;
+ }
+
+ return VK_SUCCESS;
+}
+
+VkResult
+RectData::init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const size_t nRects)
+{
+ numRects = nRects;
+
+ static constexpr VkDescriptorSetLayoutBinding uboLayoutBinding{
+ 0,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ 1,
+ VK_SHADER_STAGE_VERTEX_BIT,
+ nullptr};
+
+ const VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo{
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ nullptr,
+ {},
+ 1,
+ &uboLayoutBinding};
+
+ VkResult r = VK_SUCCESS;
+ if ((r = vk.createDescriptorSetLayout(gpu.device,
+ descriptorSetLayoutInfo,
+ descriptorSetLayout)) ||
+ (r = uniformBuffer.init(vk,
+ gpu,
+ sizeof(UniformBufferObject),
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ||
+ (r = vk.mapMemory(gpu.device,
+ uniformBuffer.deviceMemory,
+ 0,
+ sizeof(UniformBufferObject),
+ {},
+ uniformData))) {
+ return r;
+ }
+
+ const VkBufferUsageFlags usageFlags = (VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
+ VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
+ VK_BUFFER_USAGE_TRANSFER_DST_BIT);
+
+ const VkMemoryPropertyFlags propertyFlags =
+ (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+
+ if ((r = modelBuffer.init(
+ vk, gpu, sizeof(rectVertices), usageFlags, propertyFlags))) {
+ return r;
+ }
+
+ {
+ // Copy model vertices (directly, we do this only once)
+ sk::MappedMemory modelData;
+ if ((r = vk.mapMemory(gpu.device,
+ modelBuffer.deviceMemory,
+ 0,
+ static_cast<VkDeviceSize>(sizeof(rectVertices)),
+ {},
+ modelData))) {
+ return r;
+ }
+
+ memcpy(modelData.get(), rectVertices, sizeof(rectVertices));
+ }
+
+ if ((r = instanceBuffer.init(
+ vk, gpu, sizeof(Rect) * numRects, usageFlags, propertyFlags))) {
+ return r;
+ }
+
+ // Map attribute vertices (we will update them every frame)
+ const auto rectsSize = static_cast<VkDeviceSize>(sizeof(Rect) * numRects);
+ if ((r = vk.mapMemory(gpu.device,
+ instanceBuffer.deviceMemory,
+ 0,
+ rectsSize,
+ {},
+ vertexData))) {
+ return r;
+ }
+
+ return VK_SUCCESS;
+}
+
+VkResult
+RenderSync::init(const sk::VulkanApi& vk,
+ const sk::Device& device,
+ const uint32_t numImages)
+{
+ const auto maxInFlight = std::max(1u, numImages - 1u);
+ VkResult r = VK_SUCCESS;
+
+ imageAvailable = std::vector<sk::Semaphore>(numImages);
+ renderFinished = std::vector<sk::Semaphore>(numImages);
+ for (uint32_t i = 0; i < numImages; ++i) {
+ static constexpr VkSemaphoreCreateInfo semaphoreInfo{
+ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, {}};
+
+ if ((r = vk.createSemaphore(device,
+ semaphoreInfo,
+ imageAvailable[i])) ||
+ (r = vk.createSemaphore(device,
+ semaphoreInfo,
+ renderFinished[i]))) {
+ return r;
+ }
+ }
+
+ inFlight = std::vector<sk::Fence>(maxInFlight);
+ for (uint32_t i = 0; i < maxInFlight; ++i) {
+ static constexpr VkFenceCreateInfo fenceInfo{
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
+ nullptr,
+ VK_FENCE_CREATE_SIGNALED_BIT};
+
+ if ((r = vk.createFence(device, fenceInfo, inFlight[i]))) {
+ return r;
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+VkResult
+Renderer::init(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const RectData& rectData,
+ const RectShaders& rectShaders,
+ const VkExtent2D extent,
+ bool resizing)
+{
+ VkResult r = VK_SUCCESS;
+ VkSurfaceCapabilitiesKHR capabilities = {};
+
+ if ((r = vk.getPhysicalDeviceSurfaceCapabilitiesKHR(gpu.physicalDevice,
+ gpu.surface,
+ capabilities)) ||
+ (r = swapchain.init(vk, gpu, capabilities, extent, {}, resizing)) ||
+ (r = renderPass.init(vk, gpu, swapchain)) ||
+ (r = rectPipeline.init(
+ vk, gpu, rectData, rectShaders, swapchain, renderPass))) {
+ return r;
+ }
+
+ const auto numFrames = static_cast<uint32_t>(swapchain.imageViews.size());
+ return sync.init(vk, gpu.device, numFrames);
+}
+
+VkResult
+Renderer::recreate(const sk::VulkanApi& vk,
+ const sk::SurfaceKHR& surface,
+ const GraphicsDevice& gpu,
+ const RectData& rectData,
+ const RectShaders& rectShaders,
+ const VkExtent2D extent,
+ bool resizing)
+{
+ VkResult r = VK_SUCCESS;
+ const auto oldNumImages = swapchain.imageViews.size();
+
+ VkSurfaceCapabilitiesKHR capabilities = {};
+ if ((r = vk.getPhysicalDeviceSurfaceCapabilitiesKHR(gpu.physicalDevice,
+ surface,
+ capabilities)) ||
+ (r = swapchain.init(
+ vk, gpu, capabilities, extent, swapchain.swapchain, resizing)) ||
+ (r = renderPass.init(vk, gpu, swapchain)) ||
+ (r = rectPipeline.init(
+ vk, gpu, rectData, rectShaders, swapchain, renderPass))) {
+ return r;
+ }
+
+ const auto numFrames = static_cast<uint32_t>(swapchain.imageViews.size());
+ if (swapchain.imageViews.size() != oldNumImages) {
+ return sync.init(vk, gpu.device, numFrames);
+ }
+
+ return VK_SUCCESS;
+}
+
+VKAPI_ATTR
+VkBool32 VKAPI_CALL
+debugCallback(VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT,
+ uint64_t,
+ size_t,
+ int32_t,
+ const char* layerPrefix,
+ const char* msg,
+ void*)
+{
+ std::cerr << sk::string(static_cast<VkDebugReportFlagBitsEXT>(flags))
+ << ": " << layerPrefix << ": " << msg << std::endl;
+
+ return VK_FALSE;
+}
+
+bool
+hasExtension(const char* name,
+ const std::vector<VkExtensionProperties>& properties)
+{
+ for (const auto& p : properties) {
+ if (!strcmp(p.extensionName, name)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool
+hasLayer(const char* name, const std::vector<VkLayerProperties>& properties)
+{
+ for (const auto& p : properties) {
+ if (!strcmp(p.layerName, name)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+template<class Value>
+void
+logInfo(const char* heading, const Value& value)
+{
+ std::cout << std::setw(26) << std::left << (std::string(heading) + ":")
+ << value << std::endl;
+}
+
+VkResult
+createInstance(sk::VulkanInitApi& initApi,
+ const PuglTestOptions& opts,
+ sk::Instance& instance)
+{
+ VkResult r = VK_SUCCESS;
+
+ std::vector<VkLayerProperties> layerProps;
+ std::vector<VkExtensionProperties> extProps;
+ if ((r = initApi.enumerateInstanceLayerProperties(layerProps)) ||
+ (r = initApi.enumerateInstanceExtensionProperties(extProps))) {
+ return r;
+ }
+
+ const auto puglExtensions = pugl::getInstanceExtensions();
+ auto extensions = std::vector<const char*>(puglExtensions.begin(),
+ puglExtensions.end());
+
+ // Add extra extensions we want to use if they are supported
+ if (hasExtension("VK_EXT_debug_report", extProps)) {
+ extensions.push_back("VK_EXT_debug_report");
+ }
+
+ // Add validation layers if error checking is enabled
+ std::vector<const char*> layers;
+ if (opts.errorChecking) {
+ for (const char* l : {"VK_LAYER_KHRONOS_validation",
+ "VK_LAYER_LUNARG_standard_validation"}) {
+ if (hasLayer(l, layerProps)) {
+ layers.push_back(l);
+ }
+ }
+ }
+
+ for (const auto& e : extensions) {
+ logInfo("Using instance extension", e);
+ }
+
+ for (const auto& l : layers) {
+ logInfo("Using instance layer", l);
+ }
+
+ static constexpr VkApplicationInfo appInfo{
+ VK_STRUCTURE_TYPE_APPLICATION_INFO,
+ nullptr,
+ "Pugl Vulkan Demo",
+ 0,
+ nullptr,
+ 0,
+ VK_MAKE_VERSION(1, 0, 0),
+ };
+
+ const VkInstanceCreateInfo createInfo{
+ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
+ nullptr,
+ VkInstanceCreateFlags{},
+ &appInfo,
+ SK_COUNTED(uint32_t(layers.size()), layers.data()),
+ SK_COUNTED(uint32_t(extensions.size()), extensions.data())};
+
+ return initApi.createInstance(createInfo, instance);
+}
+
+VkResult
+getDebugReportCallback(sk::VulkanApi& api,
+ sk::Instance& instance,
+ const bool verbose,
+ sk::DebugReportCallbackEXT& callback)
+{
+ if (api.vkCreateDebugReportCallbackEXT) {
+ VkDebugReportFlagsEXT flags =
+ (VK_DEBUG_REPORT_WARNING_BIT_EXT |
+ VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT |
+ VK_DEBUG_REPORT_ERROR_BIT_EXT);
+
+ if (verbose) {
+ flags |= VK_DEBUG_REPORT_INFORMATION_BIT_EXT;
+ flags |= VK_DEBUG_REPORT_DEBUG_BIT_EXT;
+ }
+
+ const VkDebugReportCallbackCreateInfoEXT createInfo{
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT,
+ nullptr,
+ flags,
+ debugCallback,
+ nullptr};
+
+ return api.createDebugReportCallbackEXT(instance, createInfo, callback);
+ }
+
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+}
+
+void
+recordCommandBuffer(sk::CommandScope& cmd,
+ const Swapchain& swapchain,
+ const RenderPass& renderPass,
+ const RectPipeline& rectPipeline,
+ const RectData& rectData,
+ const size_t imageIndex)
+{
+ const VkClearColorValue clearColorValue{{0.0f, 0.0f, 0.0f, 1.0f}};
+ const VkClearValue clearValue{clearColorValue};
+
+ const VkRenderPassBeginInfo renderPassBegin{
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ nullptr,
+ renderPass.renderPass,
+ renderPass.framebuffers[imageIndex],
+ VkRect2D{{0, 0}, swapchain.extent},
+ SK_COUNTED(1, &clearValue)};
+
+ auto pass = cmd.beginRenderPass(renderPassBegin,
+ VK_SUBPASS_CONTENTS_INLINE);
+
+ pass.bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ rectPipeline.pipelines[0]);
+
+ const std::array<VkDeviceSize, 1> offsets{0};
+ pass.bindVertexBuffers(
+ 0u, SK_COUNTED(1u, &rectData.modelBuffer.buffer.get(), offsets.data()));
+
+ pass.bindVertexBuffers(1u,
+ SK_COUNTED(1u,
+ &rectData.instanceBuffer.buffer.get(),
+ offsets.data()));
+
+ pass.bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ rectPipeline.pipelineLayout,
+ 0u,
+ SK_COUNTED(1u, rectPipeline.descriptorSets.get()),
+ 0u,
+ nullptr);
+
+ pass.draw(4u, static_cast<uint32_t>(rectData.numRects), 0u, 0u);
+}
+
+VkResult
+recordCommandBuffers(const sk::VulkanApi& vk,
+ const Swapchain& swapchain,
+ const RenderPass& renderPass,
+ const RectPipeline& rectPipeline,
+ const RectData& rectData)
+{
+ VkResult r = VK_SUCCESS;
+
+ for (size_t i = 0; i < swapchain.imageViews.size(); ++i) {
+ const VkCommandBufferBeginInfo beginInfo{
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+ nullptr,
+ VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,
+ nullptr};
+
+ auto* const commandBuffer = renderPass.commandBuffers[i];
+ auto cmd = vk.beginCommandBuffer(commandBuffer, beginInfo);
+ if (!cmd) {
+ return cmd.error();
+ }
+
+ recordCommandBuffer(
+ cmd, swapchain, renderPass, rectPipeline, rectData, i);
+
+ if ((r = cmd.end())) {
+ return r;
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+class PuglVulkanDemo;
+
+class View : public pugl::View
+{
+public:
+ View(pugl::World& world, PuglVulkanDemo& app)
+ : pugl::View{world}
+ , _app{app}
+ {}
+
+ pugl::Status onConfigure(const pugl::ConfigureEvent& event) override;
+ pugl::Status onUpdate(const pugl::UpdateEvent& event) override;
+ pugl::Status onExpose(const pugl::ExposeEvent& event) override;
+ pugl::Status onLoopEnter(const pugl::LoopEnterEvent& event) override;
+ pugl::Status onTimer(const pugl::TimerEvent& event) override;
+ pugl::Status onLoopLeave(const pugl::LoopLeaveEvent& event) override;
+ pugl::Status onKeyPress(const pugl::KeyPressEvent& event) override;
+ pugl::Status onClose(const pugl::CloseEvent& event) override;
+
+private:
+ PuglVulkanDemo& _app;
+};
+
+class PuglVulkanDemo
+{
+public:
+ PuglVulkanDemo(const PuglTestOptions& o, size_t numRects);
+
+ PuglTestOptions opts;
+ pugl::World world;
+ pugl::VulkanLoader loader;
+ View view;
+ VulkanContext vulkan;
+ GraphicsDevice gpu;
+ Renderer renderer;
+ RectData rectData;
+ RectShaders rectShaders;
+ uint32_t framesDrawn{0};
+ VkExtent2D extent{512u, 512u};
+ std::vector<Rect> rects;
+ bool resizing{false};
+ bool quit{false};
+};
+
+std::vector<Rect>
+makeRects(const size_t numRects, const uint32_t windowWidth)
+{
+ std::vector<Rect> rects(numRects);
+ for (size_t i = 0; i < numRects; ++i) {
+ rects[i] = makeRect(i, static_cast<float>(windowWidth));
+ }
+
+ return rects;
+}
+
+PuglVulkanDemo::PuglVulkanDemo(const PuglTestOptions& o, const size_t numRects)
+ : opts{o}
+ , world{pugl::WorldType::program,
+ static_cast<pugl::WorldFlags>(pugl::WorldFlag::threads)} // FIXME?
+ , loader{world}
+ , view{world, *this}
+ , rects{makeRects(numRects, extent.width)}
+{}
+
+VkResult
+recreateRenderer(PuglVulkanDemo& app,
+ const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const VkExtent2D extent,
+ const RectData& rectData,
+ const RectShaders& rectShaders)
+{
+ VkResult r = VK_SUCCESS;
+ VkSurfaceCapabilitiesKHR capabilities = {};
+ if ((r = vk.getPhysicalDeviceSurfaceCapabilitiesKHR(gpu.physicalDevice,
+ gpu.surface,
+ capabilities))) {
+ return r;
+ }
+
+ // There is a known race issue here, so we clamp and hope for the best
+ const VkExtent2D clampedExtent{
+ std::min(capabilities.maxImageExtent.width,
+ std::max(capabilities.minImageExtent.width, extent.width)),
+ std::min(capabilities.maxImageExtent.height,
+ std::max(capabilities.minImageExtent.height, extent.height))};
+
+ if ((r = vk.deviceWaitIdle(gpu.device)) ||
+ (r = app.renderer.recreate(vk,
+ gpu.surface,
+ gpu,
+ rectData,
+ rectShaders,
+ clampedExtent,
+ app.resizing))) {
+ return r;
+ }
+
+ // Reset current (initially signaled) fence because we already waited
+ vk.resetFence(gpu.device,
+ app.renderer.sync.inFlight[app.renderer.sync.currentFrame]);
+
+ // Record new command buffers
+ return recordCommandBuffers(vk,
+ app.renderer.swapchain,
+ app.renderer.renderPass,
+ app.renderer.rectPipeline,
+ rectData);
+}
+
+pugl::Status
+View::onConfigure(const pugl::ConfigureEvent& event)
+{
+ // We just record the size here and lazily resize the surface when exposed
+ _app.extent = {static_cast<uint32_t>(event.width),
+ static_cast<uint32_t>(event.height)};
+
+ return pugl::Status::success;
+}
+
+pugl::Status
+View::onUpdate(const pugl::UpdateEvent&)
+{
+ return postRedisplay();
+}
+
+VkResult
+beginFrame(PuglVulkanDemo& app, const sk::Device& device, uint32_t& imageIndex)
+{
+ const auto& vk = app.vulkan.vk;
+
+ VkResult r = VK_SUCCESS;
+
+ // Wait until we can start rendering the next frame
+ if ((r = vk.waitForFence(
+ device,
+ app.renderer.sync.inFlight[app.renderer.sync.currentFrame])) ||
+ (r = vk.resetFence(
+ device,
+ app.renderer.sync.inFlight[app.renderer.sync.currentFrame]))) {
+ return r;
+ }
+
+ // Rebuild the renderer first if the window size has changed
+ if (app.extent.width != app.renderer.swapchain.extent.width ||
+ app.extent.height != app.renderer.swapchain.extent.height) {
+ if ((r = recreateRenderer(app,
+ vk,
+ app.gpu,
+ app.extent,
+ app.rectData,
+ app.rectShaders))) {
+ return r;
+ }
+ }
+
+ // Acquire the next image to render, rebuilding if necessary
+ while (
+ (r = vk.acquireNextImageKHR(
+ device,
+ app.renderer.swapchain.swapchain,
+ UINT64_MAX,
+ app.renderer.sync.imageAvailable[app.renderer.sync.currentFrame],
+ {},
+ &imageIndex))) {
+ switch (r) {
+ case VK_SUBOPTIMAL_KHR:
+ case VK_ERROR_OUT_OF_DATE_KHR:
+ if ((r = recreateRenderer(app,
+ vk,
+ app.gpu,
+ app.renderer.swapchain.extent,
+ app.rectData,
+ app.rectShaders))) {
+ return r;
+ }
+ continue;
+ default:
+ return r;
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+void
+update(PuglVulkanDemo& app, const double time)
+{
+ // Animate rectangles
+ for (size_t i = 0; i < app.rects.size(); ++i) {
+ moveRect(&app.rects[i],
+ i,
+ app.rects.size(),
+ static_cast<float>(app.extent.width),
+ static_cast<float>(app.extent.height),
+ time);
+ }
+
+ // Update vertex buffer
+ memcpy(app.rectData.vertexData.get(),
+ app.rects.data(),
+ sizeof(Rect) * app.rects.size());
+
+ // Update uniform buffer
+ UniformBufferObject ubo = {{}};
+ mat4Ortho(ubo.projection,
+ 0.0f,
+ float(app.renderer.swapchain.extent.width),
+ 0.0f,
+ float(app.renderer.swapchain.extent.height),
+ -1.0f,
+ 1.0f);
+
+ memcpy(app.rectData.uniformData.get(), &ubo, sizeof(ubo));
+}
+
+VkResult
+endFrame(const sk::VulkanApi& vk,
+ const GraphicsDevice& gpu,
+ const Renderer& renderer,
+ const uint32_t imageIndex)
+{
+ const auto currentFrame = renderer.sync.currentFrame;
+ VkResult r = VK_SUCCESS;
+
+ static constexpr VkPipelineStageFlags waitStage =
+ VK_PIPELINE_STAGE_TRANSFER_BIT;
+
+ const VkSubmitInfo submitInfo{
+ VK_STRUCTURE_TYPE_SUBMIT_INFO,
+ nullptr,
+ SK_COUNTED(1, &renderer.sync.imageAvailable[currentFrame].get()),
+ &waitStage,
+ SK_COUNTED(1, &renderer.renderPass.commandBuffers[imageIndex]),
+ SK_COUNTED(1, &renderer.sync.renderFinished[imageIndex].get())};
+
+ if ((r = vk.queueSubmit(gpu.graphicsQueue,
+ submitInfo,
+ renderer.sync.inFlight[currentFrame]))) {
+ return r;
+ }
+
+ const VkPresentInfoKHR presentInfo{
+ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
+ nullptr,
+ SK_COUNTED(1, &renderer.sync.renderFinished[imageIndex].get()),
+ SK_COUNTED(1, &renderer.swapchain.swapchain.get(), &imageIndex),
+ nullptr};
+
+ switch ((r = vk.queuePresentKHR(gpu.graphicsQueue, presentInfo))) {
+ case VK_SUCCESS: // Sucessfully presented
+ case VK_SUBOPTIMAL_KHR: // Probably a resize race, ignore
+ case VK_ERROR_OUT_OF_DATE_KHR: // Probably a resize race, ignore
+ break;
+ default:
+ return r;
+ }
+
+ return VK_SUCCESS;
+}
+
+pugl::Status
+View::onExpose(const pugl::ExposeEvent&)
+{
+ const auto& vk = _app.vulkan.vk;
+ const auto& gpu = _app.gpu;
+
+ // Acquire the next image, waiting and/or rebuilding if necessary
+ auto nextImageIndex = 0u;
+ if (beginFrame(_app, gpu.device, nextImageIndex)) {
+ return pugl::Status::unknownError;
+ }
+
+ // Ready to go, update the data to the current time
+ update(_app, world().time());
+
+ // Submit the frame to the queue and present it
+ endFrame(vk, gpu, _app.renderer, nextImageIndex);
+
+ ++_app.framesDrawn;
+ ++_app.renderer.sync.currentFrame;
+ _app.renderer.sync.currentFrame %= _app.renderer.sync.inFlight.size();
+
+ return pugl::Status::success;
+}
+
+pugl::Status
+View::onLoopEnter(const pugl::LoopEnterEvent&)
+{
+ _app.resizing = true;
+ startTimer(resizeTimerId,
+ 1.0 / static_cast<double>(getHint(pugl::ViewHint::refreshRate)));
+
+ return pugl::Status::success;
+}
+
+pugl::Status
+View::onTimer(const pugl::TimerEvent&)
+{
+ return postRedisplay();
+}
+
+pugl::Status
+View::onLoopLeave(const pugl::LoopLeaveEvent&)
+{
+ stopTimer(resizeTimerId);
+
+ // Trigger a swapchain recreation with the normal present mode
+ _app.renderer.swapchain.extent = {};
+ _app.resizing = false;
+
+ return pugl::Status::success;
+}
+
+pugl::Status
+View::onKeyPress(const pugl::KeyPressEvent& event)
+{
+ if (event.key == PUGL_KEY_ESCAPE || event.key == 'q') {
+ _app.quit = true;
+ }
+
+ return pugl::Status::success;
+}
+
+pugl::Status
+View::onClose(const pugl::CloseEvent&)
+{
+ _app.quit = true;
+
+ return pugl::Status::success;
+}
+
+VkResult
+VulkanContext::init(pugl::VulkanLoader& loader, const PuglTestOptions& opts)
+{
+ VkResult r = VK_SUCCESS;
+
+ sk::VulkanInitApi initApi{};
+
+ // Load Vulkan API and set up the fundamentals
+ if ((r = initApi.init(loader.getInstanceProcAddrFunc())) ||
+ (r = createInstance(initApi, opts, instance)) ||
+ (r = vk.init(initApi, instance)) ||
+ (r = getDebugReportCallback(
+ vk, instance, opts.verbose, debugCallback))) {
+ return r;
+ }
+
+ return VK_SUCCESS;
+}
+
+int
+run(const PuglTestOptions opts, const size_t numRects)
+{
+ PuglVulkanDemo app{opts, numRects};
+
+ VkResult r = VK_SUCCESS;
+ const auto width = static_cast<int>(app.extent.width);
+ const auto height = static_cast<int>(app.extent.height);
+
+ // Realize window so we can set up Vulkan
+ app.world.setClassName("PuglVulkanDemo");
+ app.view.setWindowTitle("Pugl Vulkan Demo");
+ app.view.setAspectRatio(1, 1, 16, 9);
+ app.view.setDefaultSize(width, height);
+ app.view.setMinSize(width / 4, height / 4);
+ app.view.setBackend(pugl::vulkanBackend());
+ app.view.setHint(pugl::ViewHint::resizable, opts.resizable);
+ const pugl::Status st = app.view.realize();
+ if (st != pugl::Status::success) {
+ return logError("Failed to create window (%s)\n", pugl::strerror(st));
+ }
+
+ if (!app.loader) {
+ return logError("Failed to load Vulkan library\n");
+ }
+
+ // Load Vulkan for the view
+ if ((r = app.vulkan.init(app.loader, opts))) {
+ return logError("Failed to set up Vulkan API (%s)\n", sk::string(r));
+ }
+
+ const auto& vk = app.vulkan.vk;
+
+ // Set up the graphics device
+ if ((r = app.gpu.init(app.loader, app.vulkan, app.view, opts))) {
+ return logError("Failed to set up device (%s)\n", sk::string(r));
+ }
+
+ logInfo("Present mode", sk::string(app.gpu.presentMode));
+ logInfo("Resize present mode", sk::string(app.gpu.resizePresentMode));
+
+ // Set up the rectangle data we will render every frame
+ if ((r = app.rectData.init(vk, app.gpu, app.rects.size()))) {
+ return logError("Failed to allocate render data (%s)\n", sk::string(r));
+ }
+
+ // Load shader modules
+ if ((r = app.rectShaders.init(vk, app.gpu))) {
+ return logError("Failed to load shaders (%s)\n", sk::string(r));
+ }
+
+ if ((r = app.renderer.init(app.vulkan.vk,
+ app.gpu,
+ app.rectData,
+ app.rectShaders,
+ app.extent,
+ false))) {
+ return logError("Failed to create renderer (%s)\n", sk::string(r));
+ }
+
+ logInfo("Swapchain frames",
+ std::to_string(app.renderer.swapchain.imageViews.size()));
+ logInfo("Frames in flight",
+ std::to_string(app.renderer.sync.inFlight.size()));
+
+ recordCommandBuffers(app.vulkan.vk,
+ app.renderer.swapchain,
+ app.renderer.renderPass,
+ app.renderer.rectPipeline,
+ app.rectData);
+
+ const int refreshRate = app.view.getHint(pugl::ViewHint::refreshRate);
+ const double frameDuration = 1.0 / static_cast<double>(refreshRate);
+ const double timeout = app.opts.sync ? frameDuration : 0.0;
+
+ PuglFpsPrinter fpsPrinter = {app.world.time()};
+ app.view.showWindow();
+ while (!app.quit) {
+ app.world.update(timeout);
+ puglPrintFps(app.world.cobj(), &fpsPrinter, &app.framesDrawn);
+ }
+
+ if ((r = app.vulkan.vk.deviceWaitIdle(app.gpu.device))) {
+ return logError("Failed to wait for device idle (%s)\n", sk::string(r));
+ }
+
+ return 0;
+}
+
+} // namespace
+
+int
+main(int argc, char** argv)
+{
+ // Parse command line options
+ const PuglTestOptions opts = puglParseTestOptions(&argc, &argv);
+ if (opts.help) {
+ puglPrintTestUsage(argv[0], "");
+ return 0;
+ }
+
+ // Parse number of rectangles argument, if given
+ int64_t numRects = 1000;
+ if (argc >= 1) {
+ char* endptr = nullptr;
+ numRects = strtol(argv[0], &endptr, 10);
+ if (endptr != argv[0] + strlen(argv[0]) || numRects < 1) {
+ logError("Invalid number of rectangles: %s\n", argv[0]);
+ return 1;
+ }
+ }
+
+ // Run application
+ return run(opts, static_cast<size_t>(numRects));
+}