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+/*
+ Copyright 2012-2020 David Robillard <http://drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file pugl_vulkan.hpp Vulkan-specific C++ API.
+
+ Note that this header includes Vulkan headers, so if you are writing a
+ program or plugin that dynamically loads vulkan, you should first define
+ `VK_NO_PROTOTYPES` before including it.
+*/
+
+#ifndef PUGL_PUGL_VULKAN_HPP
+#define PUGL_PUGL_VULKAN_HPP
+
+#include "pugl/pugl.h"
+#include "pugl/pugl.hpp"
+#include "pugl/pugl_vulkan.h"
+
+#include <vulkan/vulkan_core.h>
+
+#include <cstdint>
+
+namespace pugl {
+
+/**
+ @defgroup vulkanxx Vulkan
+ Vulkan graphics support.
+
+ Note that the Pugl C++ wrapper does not use vulkan.hpp because it is a
+ heavyweight dependency which not everyone uses, and its design is not very
+ friendly to dynamic loading in plugins anyway. However, if you do use
+ vulkan.hpp smart handles, it is relatively straightforward to wrap the
+ result of createSurface() manually.
+
+ @ingroup pugl_cxx
+ @{
+*/
+
+/// @copydoc PuglVulkanLoader
+class PUGL_API VulkanLoader final
+ : public detail::Wrapper<PuglVulkanLoader, puglFreeVulkanLoader>
+{
+public:
+ /**
+ Create a new dynamic loader for Vulkan functions.
+
+ This dynamically loads the Vulkan library and gets the load functions
+ from it.
+
+ Note that this constructor does not throw exceptions, though failure is
+ possible. To check if the Vulkan library failed to load, test this
+ loader, which is explicitly convertible to `bool`. It is safe to use a
+ failed loader, but the accessors will always return null.
+ */
+ explicit VulkanLoader(World& world) noexcept
+ : Wrapper{puglNewVulkanLoader(world.cobj())}
+ {}
+
+ /**
+ Return the `vkGetInstanceProcAddr` function.
+
+ @return Null if the Vulkan library failed to load, or does not contain
+ this function (which is unlikely and indicates a broken system).
+ */
+ PFN_vkGetInstanceProcAddr getInstanceProcAddrFunc() const noexcept
+ {
+ return cobj() ? puglGetInstanceProcAddrFunc(cobj()) : nullptr;
+ }
+
+ /**
+ Return the `vkGetDeviceProcAddr` function.
+
+ @return Null if the Vulkan library failed to load, or does not contain
+ this function (which is unlikely and indicates a broken system).
+ */
+ PFN_vkGetDeviceProcAddr getDeviceProcAddrFunc() const noexcept
+ {
+ return cobj() ? puglGetDeviceProcAddrFunc(cobj()) : nullptr;
+ }
+
+ /// Return true if this loader is valid to use
+ explicit operator bool() const noexcept { return cobj(); }
+};
+
+/**
+ A simple wrapper for an array of static C strings.
+
+ This provides a minimal API that supports iteration, like `std::vector`, but
+ avoids allocation, exceptions, and a dependency on the C++ standard library.
+*/
+class PUGL_API StaticStringArray final
+{
+public:
+ using value_type = const char*;
+ using const_iterator = const char* const*;
+ using size_type = uint32_t;
+
+ StaticStringArray(const char* const* strings, const uint32_t size) noexcept
+ : _strings{strings}
+ , _size{size}
+ {}
+
+ const char* const* begin() const noexcept { return _strings; }
+ const char* const* end() const noexcept { return _strings + _size; }
+ const char* const* data() const noexcept { return _strings; }
+ uint32_t size() const noexcept { return _size; }
+
+private:
+ const char* const* _strings;
+ uint32_t _size;
+};
+
+/**
+ Return the Vulkan instance extensions required to draw to a PuglView.
+
+ If successful, the returned array always contains "VK_KHR_surface", along
+ with whatever other platform-specific extensions are required.
+
+ @return An array of extension name strings.
+*/
+inline StaticStringArray
+getInstanceExtensions() noexcept
+{
+ uint32_t count = 0;
+ const char* const* const extensions = puglGetInstanceExtensions(&count);
+
+ return StaticStringArray{extensions, count};
+}
+
+/// @copydoc puglCreateSurface
+inline VkResult
+createSurface(const VulkanLoader& loader,
+ View& view,
+ VkInstance instance,
+ const VkAllocationCallbacks* const allocator,
+ VkSurfaceKHR* const surface) noexcept
+{
+ const VkResult r = puglCreateSurface(
+ loader.cobj(), view.cobj(), instance, allocator, surface);
+
+ return (!r && !surface) ? VK_ERROR_INITIALIZATION_FAILED : r;
+}
+
+/// @copydoc puglVulkanBackend
+static inline const PuglBackend*
+vulkanBackend() noexcept
+{
+ return puglVulkanBackend();
+}
+
+/**
+ @}
+*/
+
+} // namespace pugl
+
+#endif // PUGL_PUGL_VULKAN_HPP