diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/pugl/pugl.h | 190 |
1 files changed, 138 insertions, 52 deletions
diff --git a/include/pugl/pugl.h b/include/pugl/pugl.h index 4abe247..2c00a30 100644 --- a/include/pugl/pugl.h +++ b/include/pugl/pugl.h @@ -60,6 +60,14 @@ PUGL_BEGIN_DECLS */ /** + A pixel span (width or height) within/of a view. + + Due to platform limits, the span of a view in either dimension should be + between 1 and 10000. +*/ +typedef uint16_t PuglSpan; + +/** A rectangle. This is used to describe things like view position and size. Pugl generally @@ -813,6 +821,43 @@ typedef enum { PUGL_TRUE = 1 ///< Explicitly true } PuglViewHintValue; +/** + A hint for configuring/constraining the size of a view. + + The system will attempt to make the view's window adhere to these, but they + are suggestions, not hard constraints. Applications should handle any view + size gracefully. +*/ +typedef enum { + PUGL_DEFAULT_SIZE, ///< Default size + PUGL_MIN_SIZE, ///< Minimum size + PUGL_MAX_SIZE, ///< Maximum size + + /** + Fixed aspect ratio. + + If set, the view's size should be constrained to this aspect ratio. + Mutually exclusive with #PUGL_MIN_ASPECT and #PUGL_MAX_ASPECT. + */ + PUGL_FIXED_ASPECT, + + /** + Minimum aspect ratio. + + If set, the view's size should be constrained to an aspect ratio no lower + than this. Mutually exclusive with #PUGL_FIXED_ASPECT. + */ + PUGL_MIN_ASPECT, + + /** + Maximum aspect ratio. + + If set, the view's size should be constrained to an aspect ratio no higher + than this. Mutually exclusive with #PUGL_FIXED_ASPECT. + */ + PUGL_MAX_ASPECT +} PuglSizeHint; + /// A function called when an event occurs typedef PuglStatus (*PuglEventFunc)(PuglView* view, const PuglEvent* event); @@ -940,64 +985,23 @@ PuglStatus puglSetFrame(PuglView* view, PuglRect frame); /** - Set the default size of the view. - - This should be called before puglResize() to set the default size of the - view, which will be the initial size of the window if this is a top level - view. + Set a size hint for the view. - @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is - not yet realized. -*/ -PUGL_API -PuglStatus -puglSetDefaultSize(PuglView* view, int width, int height); + This can be used to set the default, minimum, and maximum size of a view, as + well as the supported range of aspect ratios. -/** - Set the minimum size of the view. - - If an initial minimum size is known, this should be called before - puglRealize() to avoid stutter, though it can be called afterwards as well. - - @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is - not yet realized. -*/ -PUGL_API -PuglStatus -puglSetMinSize(PuglView* view, int width, int height); - -/** - Set the maximum size of the view. - - If an initial maximum size is known, this should be called before - puglRealize() to avoid stutter, though it can be called afterwards as well. + This should be called before puglResize() so the initial window for the view + can be configured correctly. @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is not yet realized. */ PUGL_API PuglStatus -puglSetMaxSize(PuglView* view, int width, int height); - -/** - Set the view aspect ratio range. - - The x and y values here represent a ratio of width to height. To set a - fixed aspect ratio, set the minimum and maximum values to the same ratio. - - Note that setting different minimum and maximum constraints does not - currently work on MacOS (the minimum is used), so only setting a fixed - aspect ratio works properly across all platforms. - - If an initial aspect ratio is known, this should be called before - puglRealize() to avoid stutter, though it can be called afterwards as well. - - @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is - not yet realized. -*/ -PUGL_API -PuglStatus -puglSetAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY); +puglSetSizeHint(PuglView* view, + PuglSizeHint hint, + PuglSpan width, + PuglSpan height); /** @} @@ -1460,7 +1464,7 @@ static inline PUGL_DEPRECATED_BY("puglSetMinSize") void puglInitWindowMinSize(PuglView* view, int width, int height) { - puglSetMinSize(view, width, height); + puglSetSizeHint(view, PUGL_MIN_SIZE, (PuglSpan)width, (PuglSpan)height); } /** @@ -1481,7 +1485,8 @@ puglInitWindowAspectRatio(PuglView* view, int maxX, int maxY) { - puglSetAspectRatio(view, minX, minY, maxX, maxY); + puglSetSizeHint(view, PUGL_MIN_ASPECT, (PuglSpan)minX, (PuglSpan)minY); + puglSetSizeHint(view, PUGL_MAX_ASPECT, (PuglSpan)maxX, (PuglSpan)maxY); } /** @@ -1675,6 +1680,87 @@ PUGL_DEPRECATED_BY("puglHide") PuglStatus puglHideWindow(PuglView* view); +/** + Set the default size of the view. + + This should be called before puglResize() to set the default size of the + view, which will be the initial size of the window if this is a top level + view. + + @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is + not yet realized. +*/ +static inline PUGL_DEPRECATED_BY("puglSetSizeHint") +PuglStatus +puglSetDefaultSize(PuglView* view, int width, int height) +{ + return puglSetSizeHint( + view, PUGL_DEFAULT_SIZE, (PuglSpan)width, (PuglSpan)height); +} + +/** + Set the minimum size of the view. + + If an initial minimum size is known, this should be called before + puglRealize() to avoid stutter, though it can be called afterwards as well. + + @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is + not yet realized. +*/ +static inline PUGL_DEPRECATED_BY("puglSetSizeHint") +PuglStatus +puglSetMinSize(PuglView* view, int width, int height) +{ + return puglSetSizeHint( + view, PUGL_MIN_SIZE, (PuglSpan)width, (PuglSpan)height); +} + +/** + Set the maximum size of the view. + + If an initial maximum size is known, this should be called before + puglRealize() to avoid stutter, though it can be called afterwards as well. + + @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is + not yet realized. +*/ +static inline PUGL_DEPRECATED_BY("puglSetSizeHint") +PuglStatus +puglSetMaxSize(PuglView* view, int width, int height) +{ + return puglSetSizeHint( + view, PUGL_MAX_SIZE, (PuglSpan)width, (PuglSpan)height); +} + +/** + Set the view aspect ratio range. + + The x and y values here represent a ratio of width to height. To set a + fixed aspect ratio, set the minimum and maximum values to the same ratio. + + Note that setting different minimum and maximum constraints does not + currently work on MacOS (the minimum is used), so only setting a fixed + aspect ratio works properly across all platforms. + + If an initial aspect ratio is known, this should be called before + puglRealize() to avoid stutter, though it can be called afterwards as well. + + @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is + not yet realized. +*/ +static inline PUGL_DEPRECATED_BY("puglSetSizeHint") +PuglStatus +puglSetAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY) +{ + const PuglStatus st0 = + puglSetSizeHint(view, PUGL_MIN_ASPECT, (PuglSpan)minX, (PuglSpan)minY); + + const PuglStatus st1 = + puglSetSizeHint(view, PUGL_MAX_ASPECT, (PuglSpan)maxX, (PuglSpan)maxY); + + return st0 ? st0 : st1; +} + #endif // PUGL_DISABLE_DEPRECATED /** |