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-rw-r--r--pugl/pugl.h52
1 files changed, 31 insertions, 21 deletions
diff --git a/pugl/pugl.h b/pugl/pugl.h
index 57e23fa..fbdf5db 100644
--- a/pugl/pugl.h
+++ b/pugl/pugl.h
@@ -52,6 +52,12 @@
# endif
#endif
+#if defined(__GNUC__)
+# define PUGL_CONST_FUNC __attribute__((const))
+#else
+# define PUGL_CONST_FUNC
+#endif
+
#ifdef __cplusplus
# define PUGL_BEGIN_DECLS extern "C" {
# define PUGL_END_DECLS }
@@ -63,9 +69,13 @@
PUGL_BEGIN_DECLS
/**
- @defgroup pugl_api Pugl
+ @defgroup pugl Pugl
A minimal portable API for embeddable GUIs.
@{
+
+ @defgroup pugl_c C API
+ Public C API.
+ @{
*/
/**
@@ -87,7 +97,7 @@ typedef struct {
Event definitions.
All updates to the view happen via events, which are dispatched to the
- view's #PuglEventFunc by Pugl. Most events map directly to one from the
+ view's event function by Pugl. Most events map directly to one from the
underlying window system, but some are constructed by Pugl itself so there
is not necessarily a direct correspondence.
@@ -355,12 +365,12 @@ typedef struct {
as text input.
Keys are represented portably as Unicode code points, using the "natural"
- code point for the key where possible (see #PuglKey for details). The #key
+ code point for the key where possible (see #PuglKey for details). The `key`
field is the code for the pressed key, without any modifiers applied. For
- example, a press or release of the 'A' key will have #key 97 ('a')
+ example, a press or release of the 'A' key will have `key` 97 ('a')
regardless of whether shift or control are being held.
- Alternatively, the raw #keycode can be used to work directly with physical
+ Alternatively, the raw `keycode` can be used to work directly with physical
keys, but note that this value is not portable and differs between platforms
and hardware.
*/
@@ -407,7 +417,7 @@ typedef struct {
This event is sent when the pointer enters or leaves the view. This can
happen for several reasons (not just the user dragging the pointer over the
- window edge), as described by the #mode field.
+ window edge), as described by the `mode` field.
*/
typedef struct {
PuglEventType type; ///< #PUGL_POINTER_IN or #PUGL_POINTER_OUT
@@ -456,7 +466,7 @@ typedef struct {
Scroll event.
The scroll distance is expressed in "lines", an arbitrary unit that
- corresponds to a single tick of a detented mouse wheel. For example, #dy =
+ corresponds to a single tick of a detented mouse wheel. For example, `dy` =
1.0 scrolls 1 line up. Some systems and devices support finer resolution
and/or higher values for fast scrolls, so programs should handle any value
gracefully.
@@ -494,7 +504,7 @@ typedef struct {
This event is sent at the regular interval specified in the call to
puglStartTimer() that activated it.
- The #id is the application-specific ID given to puglStartTimer() which
+ The `id` is the application-specific ID given to puglStartTimer() which
distinguishes this timer from others. It should always be checked in the
event handler, even in applications that register only one timer.
*/
@@ -507,7 +517,7 @@ typedef struct {
/**
View event.
- This is a union of all event types. The #type must be checked to determine
+ This is a union of all event types. The type must be checked to determine
which fields are safe to access. A pointer to PuglEvent can either be cast
to the appropriate type, or the union members used.
@@ -594,7 +604,7 @@ typedef struct PuglWorldImpl PuglWorld;
typedef void* PuglWorldHandle;
/**
- The type of a PuglWorld.
+ The type of a World.
*/
typedef enum {
PUGL_PROGRAM, ///< Top-level application
@@ -728,19 +738,18 @@ puglGetTime(const PuglWorld* world);
This function is a single iteration of the main loop, and should be called
repeatedly to update all views.
- If a positive timeout is given, then events will be processed for that
- amount of time, starting from when this function was called. For purely
- event-driven programs, a timeout of -1.0 can be used to block indefinitely
- until something happens. For continuously animating programs, a timeout
- that is a reasonable fraction of the ideal frame period should be used, to
- minimise input latency by ensuring that as many input events are consumed as
- possible before drawing. Plugins should always use a timeout of 0.0 to
- avoid blocking the host.
+ If `timeout` is zero, then this function will not block. Plugins should
+ always use a timeout of zero to avoid blocking the host.
- @param world The world to update.
+ If a positive `timeout` is given, then events will be processed for that
+ amount of time, starting from when this function was called.
- @param timeout Maximum time to wait, in seconds. If zero, the call returns
- immediately, if negative, the call blocks indefinitely.
+ If a negative `timeout` is given, this function will block indefinitely
+ until an event occurs.
+
+ For continuously animating programs, a timeout that is a reasonable fraction
+ of the ideal frame period should be used, to minimise input latency by
+ ensuring that as many input events are consumed as possible before drawing.
@return #PUGL_SUCCESS if events are read, #PUGL_FAILURE if not, or an error.
*/
@@ -1496,6 +1505,7 @@ puglLeaveContext(PuglView* view, bool drawing);
/**
@}
@}
+ @}
*/
PUGL_END_DECLS