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+/*
+ Copyright 2021 David Robillard <d@drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/*
+ Tests basic functionality of, and access to, the world.
+*/
+
+#undef NDEBUG
+
+#include "pugl/pugl.h"
+
+#include <assert.h>
+#include <stdint.h>
+
+int
+main(void)
+{
+ PuglWorld* const world = puglNewWorld(PUGL_PROGRAM, 0);
+ PuglView* const view = puglNewView(world);
+
+ // Check that the world can be accessed from the view
+ assert(puglGetWorld(view) == world);
+
+ // Check that puglGetNativeWorld() returns something
+ assert(puglGetNativeWorld(world));
+
+ // Set and get world handle
+ uintptr_t data = 1234;
+ puglSetWorldHandle(world, &data);
+ assert(puglGetWorldHandle(world) == &data);
+
+ // Tear down
+ puglFreeView(view);
+ puglFreeWorld(world);
+
+ return 0;
+}