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2020-10-21Add timer methods to C++ wrapperDavid Robillard1-0/+12
2020-10-21Make backend function wrappers noexceptDavid Robillard3-4/+4
2020-10-21Fix shader demo arguments to allow running at maximum framerateDavid Robillard1-2/+3
2020-10-21Check all implementation files with IWYUDavid Robillard1-2/+6
2020-10-21Simplify documentation structureDavid Robillard6-61/+43
2020-10-21Simplify documentation styleDavid Robillard1-9/+2
2020-10-21Fix outdated function reference in Cairo documentationDavid Robillard1-1/+1
2020-10-21Cleanup: Always put return types on their own lineDavid Robillard5-13/+26
2020-10-21Cleanup: Sort includesDavid Robillard1-1/+2
2020-10-21Cleanup: Use conventional style for ObjC methodsDavid Robillard5-67/+66
2020-10-21Cleanup: Use consistent style for preprocessor conditionalsDavid Robillard2-3/+3
2020-10-21Fix clang-tidy issues in Windows codeDavid Robillard4-34/+28
2020-10-21Fix building with clang on WindowsDavid Robillard2-2/+7
2020-10-21Add no-cxx configure optionDavid Robillard1-4/+6
2020-10-21Fix Cairo backend compilation on WindowsDavid Robillard1-1/+2
2020-10-21Use separate clang-tidy configurations in different directoriesDavid Robillard5-18/+48
2020-10-21Add missing include guardsDavid Robillard10-3/+48
2020-10-21Add missing includesDavid Robillard1-0/+3
2020-10-21Move includes to a separate directoryDavid Robillard32-22/+26
2020-10-21Check pugl.hpp and pugl.ipp with IWYUDavid Robillard1-1/+3
2020-10-21Cleanup: Reformat pugl.hpp and pugl.ippDavid Robillard2-10/+12
2020-10-20Improve return code documentationDavid Robillard2-8/+31
2020-10-20Fix puglSendEvent() error handling on X11David Robillard2-2/+13
2020-10-20Fix puglSetFrame() error handling on X11David Robillard2-7/+13
2020-10-20Split stub backends into separate filesDavid Robillard7-91/+151
2020-10-19Gracefully handle puglRealize() being called twiceDavid Robillard5-2/+114
2020-10-19Cleanup: Fix IWYU warningsDavid Robillard5-5/+9
2020-10-19Cleanup: Fix redundancy in test listsDavid Robillard1-2/+10
2020-10-18Cleanup: Fix long lineDavid Robillard1-1/+1
2020-10-17Windows: Use default cursor on window decorationThomas Brand2-0/+3
2020-10-17Mac: React to cursorUpdateThomas Brand1-0/+6
2020-10-16Update autowafDavid Robillard1-0/+0
2020-10-16Windows: Fix cursor when leaving client areaJordan Halase1-0/+3
2020-10-16Windows: Return backend errors directlyJordan Halase1-4/+4
2020-10-16Set a default size in pugl_print_eventsJordan Halase1-0/+1
2020-10-16Show errors in example programs consistentlyDavid Robillard1-2/+3
2020-10-16Only build header warning test in strict modeDavid Robillard1-38/+40
2020-10-16Add const attribute to backend accessorsDavid Robillard4-4/+4
2020-10-15Use unsigned constants in enum definitionsDavid Robillard1-5/+5
2020-10-14Suppress fewer MSVC warnings in header testDavid Robillard1-4/+0
2020-10-14Suppress IWYU warnings in build testsDavid Robillard2-14/+14
2020-10-14Suppress MSVC warnings in header compile testDavid Robillard1-0/+12
2020-10-14Explicitly declare all special methodsDavid Robillard3-4/+26
2020-10-04Move cube vertex data to the file where it is actually usedDavid Robillard2-49/+49
2020-10-04Fix potentially short string bufferDavid Robillard1-1/+1
2020-10-04Suppress warnings in release buildsDavid Robillard1-1/+8
2020-10-04Update autowafDavid Robillard1-0/+0
2020-10-04Use refresh rate to better drive example event loopDavid Robillard1-2/+33
2020-10-04Add refresh rate hintDavid Robillard11-10/+57
2020-10-04Print all view hints in shader demo and hint testsDavid Robillard4-0/+56