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path: root/bindings/cxx/include/pugl/pugl.hpp
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2021-01-02Simplify clang-format configuration and format all codeDavid Robillard1-439/+419
2020-11-26Use named groups to group documentationDavid Robillard1-4/+4
We'll need identifiers for these to refer to them in the Sphinx documentation.
2020-11-26Remove top-level documentation groupDavid Robillard1-3/+1
This will not be used in Sphinx.
2020-11-26Add missing documentation for pugl::Event fieldsDavid Robillard1-0/+2
2020-11-26Document PUGL_CHECK_CONSTRUCTIONDavid Robillard1-0/+11
2020-11-26Remove file documentationDavid Robillard1-5/+0
These will not be used in the Sphinx documentation, and most were self-explanatory and only there to make the Doxygen index look nice anyway. Where there was actually useful information, it has been preserved as regular comments.
2020-11-26Add pugl::World constructor overload that takes a flagDavid Robillard1-2/+9
Eventually we'll need an actual smart flags type here, but for now there's only one flag anyway, so simply define an overload that takes one.
2020-11-26Remove stub event handlers from pugl::ViewDavid Robillard1-119/+0
This was a bit weird since event dispatching can be handled by some other object. Just remove them, and have clients use a catch-all template to handle events that are not handled specially.
2020-11-25Rename puglShowWindow and puglHideWindow to puglShow an puglHideDavid Robillard1-6/+6
These names were confusing because a view is not necessarily a window. Since there's no room for ambiguity here, simply drop the superfluous word.
2020-11-01Add missing returnDavid Robillard1-0/+1
2020-11-01Run clang-tidy on all headers and fix various issuesDavid Robillard1-1/+3
It's a nightmare trying to get this thing to check everything.
2020-11-01Make event handling in C++ more flexibleDavid Robillard1-130/+210
2020-11-01Reorder methods in C++ bindings to match C header groupsDavid Robillard1-6/+6
2020-10-31Use static polymorphism in C++ bindingsDavid Robillard1-71/+99
This removes virtual function overhead, and the weird situation of having to include pugl.ipp once (or worse, for pugl to provide a binary C++ library).
2020-10-31Make use of exceptions optionalDavid Robillard1-17/+35
2020-10-31Make most methods noexceptDavid Robillard1-34/+46
2020-10-31Remove use of cassert and type_traitsDavid Robillard1-39/+27
Losing assertions is unfortunate, but these slow down compile times, and in this case the scope of error is small enough that the risk is minimal.
2020-10-31Use a custom exception type for failed constructionDavid Robillard1-4/+18
This avoids an include of <exception>, which is slow, and is better practice anyway.
2020-10-31Remove pugl::ClockDavid Robillard1-46/+0
This is nice, but it bloats the header quite a bit for something that may not be used and requires the C++ standard library.
2020-10-31Remove use of std::unique_ptrDavid Robillard1-13/+17
Although it's generally a good idea to use known-solid std classes, in this case the wrapper is very simple so it's not worth including <memory>.
2020-10-31Cleanup: Remove unnecessary namespace qualificationsDavid Robillard1-4/+4
2020-10-30Remove logging APIDavid Robillard1-23/+0
This was missing from the C++ bindings and barely used anyway, so just remove it for now in the interests of simplicity and finalizing a stable API. The information previously logged in the X11 GL backend is now available programatically, so applications can print the same information portably if they like.
2020-10-30Clean up installed man pagesDavid Robillard1-5/+2
2020-10-30Move C++ bindings to a separate directoryDavid Robillard1-0/+742
This seemed messy and potentially misleading for what is fundamentally a C++ library. It also makes it possible to set separate clang-tidy and clang-format settings for each to avoid "tainting" the C settings, though currently the headers use the same checks.