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examples
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pugl_shader_demo.c
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2022-05-20
Use consistent class names and titles in tests and examples
David Robillard
1
-2
/
+2
2022-05-20
MacOS: Build examples as application bundles
David Robillard
1
-4
/
+11
2021-12-17
Remove unused struct definition
David Robillard
1
-4
/
+0
2021-12-17
Adopt REUSE machine-readable licensing standard
David Robillard
1
-15
/
+2
2021-05-08
Send unmap/map events when the view is minimized/restored
David Robillard
1
-26
/
+36
2021-02-01
Set maximum size in example programs
David Robillard
1
-0
/
+1
2021-01-02
Avoid "else" after "return"
David Robillard
1
-1
/
+3
2021-01-02
Simplify clang-format configuration and format all code
David Robillard
1
-359
/
+343
2020-12-11
Make demo programs work from any directory, and install them
David Robillard
1
-4
/
+16
2020-11-26
Remove file documentation
David Robillard
1
-19
/
+18
2020-11-25
Rename puglShowWindow and puglHideWindow to puglShow an puglHide
David Robillard
1
-1
/
+1
2020-10-30
Simplify header names
David Robillard
1
-1
/
+1
2020-10-24
Replace live resize with loop events
David Robillard
1
-2
/
+17
2020-10-21
Fix shader demo arguments to allow running at maximum framerate
David Robillard
1
-2
/
+3
2020-10-19
Cleanup: Fix IWYU warnings
David Robillard
1
-1
/
+0
2020-10-04
Use refresh rate to better drive example event loop
David Robillard
1
-2
/
+33
2020-10-04
Print all view hints in shader demo and hint tests
David Robillard
1
-0
/
+1
2020-07-05
Improve struct packing
David Robillard
1
-1
/
+1
2020-06-13
Cleanup: Fix uninitialised variables
David Robillard
1
-1
/
+1
2020-05-16
Add default and maximum size
David Robillard
1
-5
/
+3
2020-05-16
Use email address in copyright headers
David Robillard
1
-1
/
+1
2020-05-16
Fix file documentation
David Robillard
1
-1
/
+2
2020-04-04
Shader Demo: Support both GL 3 and 4
David Robillard
1
-0
/
+426