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2023-09-23Format meson.build files with muonDavid Robillard2-4/+4
The less time wasted with manual code formatting, the better.
2023-05-12Clean up Vulkan demo codeDavid Robillard1-96/+100
2023-05-12Make examples continuous by defaultDavid Robillard1-1/+3
2023-05-12Add mouse cursors to examples for testing input latencyDavid Robillard2-11/+82
2023-05-12Windows: Improve the frame rate of demos with vsyncDavid Robillard2-2/+3
2023-05-03Replace strict option with new meson warning levelDavid Robillard1-3/+3
2023-05-03Use consistent names for internal meson dependenciesDavid Robillard11-15/+15
2023-05-03Fix implicit sign conversionsDavid Robillard1-1/+1
2023-05-03Use consistent meson formatting everywhereDavid Robillard11-36/+60
2023-02-10Add a mouse cursor to pugl_cairo_demoDavid Robillard1-15/+66
2023-02-03Add missing const qualifiersDavid Robillard1-6/+6
2023-01-29Fix pugl_shader_demo on WindowsDavid Robillard1-1/+1
2023-01-14Allow applications to specify the Vulkan library pathDavid Robillard1-1/+1
I don't know if vendoring the Vulkan library is appropriate, but regardless, this allows applications to set the name to whatever they want, or specify an absolute path, just in case the standard value baked into Pugl isn't the right one in some situation.
2023-01-14Windows: Fix drawing while resizing in pugl_vulkan_cpp_demoDavid Robillard1-17/+44
2023-01-14Windows: Add PUGL_DARK_FRAME hintDavid Robillard3-4/+9
This allows dark applications to visually integrate more nicely in Windows 10. A little thing, but it really goes a long way to make programs not look out of place and half-baked.
2023-01-14Add general string hint interfaceDavid Robillard11-22/+22
This replaces the window title and class name APIs with a more general one that can be easily extended to other things, like icon names, more detailed application hints, and so on.
2023-01-11Raise the initial display of example windowsDavid Robillard9-11/+11
This is the standard behaviour for applications.
2023-01-10Add PUGL_CURSOR_ALL_SCROLLDavid Robillard1-1/+1
2023-01-08Add support for OpenGL ES 3.2 in pugl_shader_demoDavid Robillard9-38/+65
2023-01-08Update example GLAD loader and add OpenGL ES 3.2David Robillard2-9/+1280
2023-01-08Prepare OpenGL context flags for OpenGL ES supportDavid Robillard5-7/+8
2023-01-08Add support for raising windowsDavid Robillard11-13/+13
2023-01-07Add support for special view types and stylesDavid Robillard6-4/+290
2023-01-07Rename create/destroy events to realize/unrealizeDavid Robillard1-4/+4
As evidence that this was confusing, the documentation for these was an outright lie, and I've burned quite a bit of time in the past few days trying to rework things based around that flawed understanding. These names make it clear what these events actually are. If we need actual create/destroy events with a broader scope, they'll have to be added, but I suspect those aren't actually useful anyway.
2023-01-04Clean up licensing metadataDavid Robillard22-4/+58
2023-01-02Clean up whitespaceDavid Robillard1-6/+4
2022-12-24Add diagonal cursorsfalkTX1-2/+2
2022-11-24Use 0BSD for trivial "public domain intent" thingsDavid Robillard4-4/+4
2022-10-07Use uppercase integer literal suffixesDavid Robillard6-52/+52
2022-10-07Avoid C-style casts in C++ codeDavid Robillard3-7/+6
2022-10-07Simplify clang-tidy configurationDavid Robillard1-8/+1
2022-10-07Suppress new warnings in clang-tidy 14David Robillard1-0/+3
2022-10-07Fix whitespaceDavid Robillard1-12/+12
Support for deleted method syntax has improved in clang-format 14.
2022-10-07Clean up meson definitionsDavid Robillard12-73/+106
2022-09-28Handle fread() errors in examplesDavid Robillard2-2/+9
2022-08-31Add include_directories to pugl_depMichael Fisher9-9/+9
2022-06-28Simplify clang-tidy configurationDavid Robillard1-5/+1
2022-06-08Use consistent terminology for native viewsDavid Robillard2-2/+2
On MacOS in particular, views and windows are entirely different concepts, so confusing them... confuses things. This was the last holdover in the API that used the old "native window".
2022-06-03Fix Cairo warnings on MacOSDavid Robillard1-1/+1
2022-05-28Update documentationDavid Robillard1-0/+31
2022-05-28Clean up and strengthen warning flagsDavid Robillard3-9/+14
2022-05-28Avoid implicit conversionsDavid Robillard1-4/+3
2022-05-23Add rich clipboard supportDavid Robillard1-4/+46
This implements a more powerful protocol for working with clipboards, which supports datatype negotiation, and fixes various issues by mapping more directly to how things work on X11.
2022-05-22Factor out pugl_clipboard_demo example programDavid Robillard5-14/+236
This is a simpler example than pugl_embed_demo that demonstrates clipboard functionality without the complexity of embedded views.
2022-05-21Add puglSetPosition() and puglSetSize()David Robillard2-35/+22
These are redundant with puglSetFrame in a sense, but allow setting the size of a view without the position, or vice-versa. This API also maps more nicely to Wayland, where applications can not position themselves (but can resize).
2022-05-21Use consistent integer types for view positions and sizesDavid Robillard4-30/+34
Actual window sizes and positions fit easily in a 16-bit integer. So, we use that in "representation contexts" like events. This makes structures smaller, and allows the values to be converted to float, double, or integer without casting (since any int16_t or uint16_t value can fit in them without loss). Setter APIs use native integers for convenience, to avoid casting hassles when doing arithmetic. Ranges are checked at runtime.
2022-05-21Add a uniform API for setting size hintsDavid Robillard9-36/+36
This collapses many functions into one, which makes the API more easily extensible and reduces code size.
2022-05-21Fix build of examples that use a stub backendDavid Robillard1-3/+21
2022-05-20Use consistent class names and titles in tests and examplesDavid Robillard9-13/+13
2022-05-20MacOS: Build examples as application bundlesDavid Robillard21-74/+299
This is required on MacOS to make the examples usable. When run as bare programs, they don't show up as normal windows or receive keyboard input.