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2020-07-05Improve struct packingDavid Robillard2-5/+5
Unfortunately there is no warning like Wpadded but only for internal padding, so that can't be turned on, but if there was, after this commit the build would be clean with it. Maybe some day...
2020-07-05Move stub backend function implementations to a detail headerDavid Robillard10-49/+83
2020-07-05Replace isHint bool with a flagDavid Robillard4-5/+5
I don't have any particular future use case in mind, but I think the concept makes sense for general events and it seems it could be useful for things like gestures as well. Also fixes another padding warning in the API.
2020-07-05Add scroll direction fieldDavid Robillard4-27/+75
2020-07-05Replace grab flag in PuglEventFocus with crossing modeDavid Robillard3-6/+11
2020-07-05Remove redundant focus field from PuglEventMotionDavid Robillard2-2/+0
2020-07-05Remove count field from PuglEventExposeDavid Robillard5-8/+3
This was never particularly useful, and it makes no sense with the new drawing model, even on X11, so its presence just adds confusion. So, remove it, which also conveniently fixes a padding warning in PuglEventExpose.
2020-07-04Windows: Fix old-style declaration warningDavid Robillard2-3/+4
2020-07-04Windows: Remove unused constantsDavid Robillard1-2/+0
2020-07-04X11: Fix internal timer ID type to match public interfaceDavid Robillard1-1/+1
2020-07-04X11: Fix integer to enum conversion warningDavid Robillard1-1/+2
2020-07-04X11: Fix sign conversion warningDavid Robillard1-4/+4
2020-07-04Fix publicly accessible non-virtual destructor warningDavid Robillard1-1/+4
2020-07-02Mac: Fix implicit conversion warningsDavid Robillard2-4/+4
2020-07-02Mac: Declare instance variables in implementationDavid Robillard5-28/+25
Declaring instance variables in interfaces is deprecated, according to Wobjc-interface-vars (Apple clang version 11.0.0).
2020-07-02Fix cast alignment warnings on 32-bit ARMDavid Robillard1-2/+4
2020-06-13Mac: Only create an AutoreleasePool for programsDavid Robillard1-5/+10
Avoids crashes in some plugin scenarios when draining the AutoreleasePool. This is still probably not ideal, more fine-grained use of auto release facilities might be more appropriate here.
2020-06-13Add puglSetCursor()Jean Pierre Cimalando8-2/+216
2020-06-13Fix mouse position of events on high resolution MacOSDavid Robillard1-1/+11
2020-06-13Cleanup: Fix implicit conversion warnings with clangDavid Robillard1-6/+7
2020-06-13Cleanup: Fix uninitialised variablesDavid Robillard1-5/+5
2020-06-08Windows: Only call SwapBuffers with OpenGLJean Pierre Cimalando2-2/+0
2020-06-08Windows: Fix maximum sizeDavid Robillard1-2/+4
2020-05-16Add default and maximum sizeDavid Robillard8-40/+194
2020-05-16Fix indentationDavid Robillard1-3/+3
2020-05-16Use line comments where appropriateDavid Robillard4-30/+30
2020-05-16Use email address in copyright headersDavid Robillard27-27/+27
Not really sure why I used a web link here (maybe because it's more stable), but this is more conventional.
2020-05-16Fix file documentationDavid Robillard27-40/+67
2020-04-08Remove deprecated pugl_stub_backend.hDavid Robillard1-23/+0
2020-04-08Remove deprecated backend headersDavid Robillard2-46/+0
2020-04-08Mac: Use high-resolution backing surfacesDavid Robillard3-43/+111
2020-04-06Implement puglSetTransientFor() for Mac and WindowsDavid Robillard4-1/+41
2020-04-03Rewrite C++ bindingsDavid Robillard9-70/+919
2020-04-03Mac: Use NSMakeRect over CGRectMakeDavid Robillard1-1/+1
Using CGRectMake here apparently doesn't work on older versions of MacOS.
2020-04-03Remove glew.h compatibility headerDavid Robillard1-31/+0
Not sure what the thinking behind this was, glew.h isn't available on MacOS anyway.
2020-04-02Make puglGetVisible() take a const view argumentDavid Robillard2-2/+2
2020-04-02Make puglSetString() safe to call with equal source and destinationDavid Robillard1-3/+5
This is sometimes used by puglSetWindowTitle() using the existing title.
2020-04-02Add missing includeDavid Robillard1-0/+1
2020-04-01Add types and documentation for all event typesDavid Robillard1-6/+72
These are not necessary since they are just aliases for PuglEventAny, but provide a place to put the documentation, and can make code clearer where a specific event type is known.
2020-04-01Consistently use "view" terminology in APIDavid Robillard7-30/+41
The sloppy use of "window" caused quite a bit of confusion, since views only correspond to top-level windows in some cases, and on MacOS, a non-top-level view is not a "window" at all.
2020-04-01Cleanup: Fix mismatched file commentsDavid Robillard1-1/+1
2020-04-01Add PUGL_BAD_PARAMETER statusDavid Robillard2-1/+4
2020-04-01Replace puglShowWindow() with puglRealize()David Robillard4-44/+81
2020-03-31Mac: Fix various warningsDavid Robillard3-25/+30
2020-03-31X11: Don't wait for timeouts less than a millisecondDavid Robillard1-1/+1
2020-03-28Tolerate puglPostRedisplay() in configure handlersDavid Robillard1-10/+11
2020-03-18Reorder event struct definitions to match PuglEventTypeDavid Robillard1-27/+27
2020-03-17Use a more logical order for PuglEventTypeDavid Robillard1-5/+5
2020-03-17Use clearer names for pointer eventsDavid Robillard4-25/+34
These old "notify" names are a smell from X11 which is a bit strange and inconsistent here, since nearly everything is a "notification" of sorts. I think the new names here are much more clear since they are consistent with the keyboard focus events.
2020-03-16Cleanup: Add missing includesDavid Robillard1-0/+2