Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2020-04-04 | Shader Demo: Support both GL 3 and 4 | David Robillard | 4 | -6/+13 |
2020-04-04 | Shader Demo: Use a UBO | David Robillard | 2 | -2/+7 |
2020-04-04 | Shader Demo: Factor out version-dependent GLSL header | David Robillard | 3 | -4/+1 |
2019-12-11 | GL3 Test: Use instancing | David Robillard | 2 | -11/+26 |
2019-12-11 | GL3 Test: Use core profile in shaders | David Robillard | 2 | -2/+2 |
2019-12-11 | GL3 Test: Use camel case for shader variables | David Robillard | 1 | -11/+11 |
2019-12-11 | GL3 Test: Calculate border color on the GPU | David Robillard | 1 | -9/+9 |
2019-12-11 | GL3 Test: Move shaders to separate files | David Robillard | 2 | -0/+54 |