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2023-01-08Prepare OpenGL context flags for OpenGL ES supportDavid Robillard1-1/+3
2023-01-08Use ensureHint pattern everywhereDavid Robillard1-18/+14
2023-01-08Add PUGL_SAMPLE_BUFFERS hintDavid Robillard1-0/+3
Towards a more direct and explicit mapping to platform hints, and more consistent behaviour across platforms. OpenGL applications are generally expected to be explicit about hints like this.
2022-10-07Use uppercase integer literal suffixesDavid Robillard1-2/+2
2022-06-08Separate private and public function implementationsDavid Robillard1-1/+1
2022-05-03Fix crash when destroying OpenGL views that haven't been realizedJean Pierre Cimalando1-0/+3
2022-04-21Remove unused return type from backend destroy methodsDavid Robillard1-3/+2
Since this is essentially a destructor, I don't think there's anything really useful to do with errors here, and in practice no backends actually used it anyway.
2021-12-17Adopt REUSE machine-readable licensing standardDavid Robillard1-15/+2
See https://reuse.software/ for details.
2021-06-07MacOS: Reset GL context after initial window reshapefalkTX1-0/+1
2021-05-25Rename event structs in a more readable styleDavid Robillard1-2/+2
Aside from reading more naturally, this avoids clashes with types that are not events, like PuglEventFlags. This is also more consistent with the C++ bindings, where "EventExpose" would be quite strange, for example. Apologies for the noise. Aliases to the old names will be preserved in the deprecated API like other things for a short while.
2021-05-25Fix some conversion warningsDavid Robillard1-2/+2
Avoids narrowing warnings when building as C++, and uses unsigned operands with bitwise operators in various places.
2021-01-02Simplify clang-format configuration and format all codeDavid Robillard1-116/+116
2020-11-26Remove file documentationDavid Robillard1-5/+0
These will not be used in the Sphinx documentation, and most were self-explanatory and only there to make the Doxygen index look nice anyway. Where there was actually useful information, it has been preserved as regular comments.
2020-11-25Move puglEnterContext and puglLeaveContext to GL backendsDavid Robillard1-0/+12
These only do anything for OpenGL, and it seems unlikely that they will ever be used for anything else. So, move them to the GL headers to remove clutter from the core API, and ensure that they are only used in GL applications that include the appropriate headers and link with a GL backend. Also add missing C++ bindings.
2020-10-30Simplify header namesDavid Robillard1-1/+1
2020-10-30Move implementation source files to a conventional src directoryDavid Robillard1-0/+203
I think this attempt to be optionally header-only was misguided, particularly installing source code to the system include path. Typically anyone vendoring code just includes the repository and builds from there anyway. This commit moves all the implementation code to a typical src directory (Don't Be Weird). I still think there is some value in simple "inline" deployment, but that would be better achieved another way, like producing a single-file amalgamation that builds anywhere, ala sqlite.