Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2024-06-10 | Fix build and tests with optional X11 features disabled | David Robillard | 1 | -1/+2 | |
2023-01-14 | Add general string hint interface | David Robillard | 1 | -2/+2 | |
This replaces the window title and class name APIs with a more general one that can be easily extended to other things, like icon names, more detailed application hints, and so on. | |||||
2023-01-11 | Spread tests around the screen | David Robillard | 1 | -1/+2 | |
This makes it unlikely for tests to be completely obscured, which should hopefully make things a bit more consistent and reliable, especially when running all of the tests in parallel. It also makes things a bit less visually confusing. | |||||
2023-01-08 | Prepare OpenGL context flags for OpenGL ES support | David Robillard | 1 | -5/+8 | |
2023-01-08 | Add PUGL_SAMPLE_BUFFERS hint | David Robillard | 1 | -0/+2 | |
Towards a more direct and explicit mapping to platform hints, and more consistent behaviour across platforms. OpenGL applications are generally expected to be explicit about hints like this. | |||||
2022-05-21 | Add a uniform API for setting size hints | David Robillard | 1 | -1/+1 | |
This collapses many functions into one, which makes the API more easily extensible and reduces code size. | |||||
2022-05-20 | Use consistent class names and titles in tests and examples | David Robillard | 1 | -1/+1 | |
2021-12-17 | Adopt REUSE machine-readable licensing standard | David Robillard | 1 | -15/+2 | |
See https://reuse.software/ for details. | |||||
2021-05-24 | Test invalid hint cases | David Robillard | 1 | -0/+12 | |
2021-05-06 | Set distinct window titles for tests | David Robillard | 1 | -0/+1 | |
This makes things a little more clear when something goes wrong, for example if a test hangs. | |||||
2021-01-02 | Simplify clang-format configuration and format all code | David Robillard | 1 | -50/+50 | |
2020-10-30 | Simplify header names | David Robillard | 1 | -1/+1 | |
2020-10-04 | Add refresh rate hint | David Robillard | 1 | -0/+2 | |
2020-10-04 | Print all view hints in shader demo and hint tests | David Robillard | 1 | -0/+1 | |
2020-10-04 | Add puglGetViewHint() | David Robillard | 1 | -0/+86 | |
This allows retrieving properties of the view that may be needed, such as the actual bit depth (which may vary from the suggested depth provided as a hint). |