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authorDavid Robillard <d@drobilla.net>2020-02-18 10:00:27 +0100
committerDavid Robillard <d@drobilla.net>2020-02-18 23:19:44 +0100
commit2bae8905a97aa8a29826c78311c826d61f075e0e (patch)
tree8cfdf8cf0c50a31a784b061b54e9540740284f0e /pugl/detail
parent73b8c91e71676a66ef27b981da147fdf5344fded (diff)
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Remove immediate dispatch of exposed rects
This was a hack to support only exposing the rects that were explicitly exposed with puglPostRedisplayRect(), but it caused flaky drawing issues because it circumvented the deferral of exposure until the end of the loop. Instead, simply expand the pending expose to be dispatched later as usual. This means that only the union will be exposed in the end, so more area might be drawn than necessary, but this is probably good enough. If not, we will have to maintain a set of rects and be more clever about combining them.
Diffstat (limited to 'pugl/detail')
-rw-r--r--pugl/detail/x11.c32
1 files changed, 2 insertions, 30 deletions
diff --git a/pugl/detail/x11.c b/pugl/detail/x11.c
index c1189a5..b62e62d 100644
--- a/pugl/detail/x11.c
+++ b/pugl/detail/x11.c
@@ -593,15 +593,6 @@ puglWaitForEvent(PuglView* view)
return PUGL_SUCCESS;
}
-static bool
-exposeEventsIntersect(const PuglEvent* a, const PuglEvent* b)
-{
- return !(a->expose.x + a->expose.width < b->expose.x ||
- b->expose.x + b->expose.width < a->expose.x ||
- a->expose.y + a->expose.height < b->expose.y ||
- b->expose.y + b->expose.height < a->expose.y);
-}
-
static void
mergeExposeEvents(PuglEvent* dst, const PuglEvent* src)
{
@@ -622,25 +613,6 @@ mergeExposeEvents(PuglEvent* dst, const PuglEvent* src)
}
static void
-addPendingExpose(PuglView* view, const PuglEvent* expose)
-{
- if (view->impl->pendingConfigure.type ||
- (view->impl->pendingExpose.type &&
- exposeEventsIntersect(&view->impl->pendingExpose, expose))) {
- // Pending configure or an intersecting expose, expand it
- mergeExposeEvents(&view->impl->pendingExpose, expose);
- } else {
- if (view->impl->pendingExpose.type) {
- // Pending non-intersecting expose, dispatch it now
- // This isn't ideal, but avoids needing to maintain an expose list
- puglDispatchEvent(view, &view->impl->pendingExpose);
- }
-
- view->impl->pendingExpose = *expose;
- }
-}
-
-static void
flushPendingConfigure(PuglView* view)
{
PuglEvent* const configure = &view->impl->pendingConfigure;
@@ -755,7 +727,7 @@ puglDispatchEvents(PuglWorld* world)
if (event.type == PUGL_EXPOSE) {
// Expand expose event to be dispatched after loop
- addPendingExpose(view, &event);
+ mergeExposeEvents(&view->impl->pendingExpose, &event);
} else if (event.type == PUGL_CONFIGURE) {
// Expand configure event to be dispatched after loop
view->impl->pendingConfigure = event;
@@ -823,7 +795,7 @@ puglPostRedisplayRect(PuglView* view, PuglRect rect)
PUGL_EXPOSE, 0, rect.x, rect.y, rect.width, rect.height, 0
};
- addPendingExpose(view, (const PuglEvent*)&event);
+ mergeExposeEvents(&view->impl->pendingExpose, (const PuglEvent*)&event);
} else if (view->visible) {
// Not dispatching events, send an X expose so we wake up next time
const int x = (int)floor(rect.x);