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2020-04-03
Rewrite C++ bindings
David Robillard
1
-21
/
+31
2020-04-02
Make puglGetVisible() take a const view argument
David Robillard
1
-1
/
+1
2020-04-01
Add types and documentation for all event types
David Robillard
1
-6
/
+72
2020-04-01
Consistently use "view" terminology in API
David Robillard
1
-15
/
+26
2020-04-01
Add PUGL_BAD_PARAMETER status
David Robillard
1
-0
/
+1
2020-04-01
Replace puglShowWindow() with puglRealize()
David Robillard
1
-14
/
+36
2020-03-18
Reorder event struct definitions to match PuglEventType
David Robillard
1
-27
/
+27
2020-03-17
Use a more logical order for PuglEventType
David Robillard
1
-5
/
+5
2020-03-17
Use clearer names for pointer events
David Robillard
1
-16
/
+25
2020-03-16
Add timer events
David Robillard
1
-2
/
+59
2020-03-15
Cleanup: Fix documentation links
David Robillard
1
-2
/
+2
2020-03-15
Unify event loop functions as puglUpdate()
David Robillard
1
-17
/
+47
2020-03-15
Add type and flags to world
David Robillard
1
-2
/
+29
2020-03-14
Add logging API
David Robillard
1
-0
/
+38
2020-03-09
Deprecate puglEnterContext() and puglLeaveContext()
David Robillard
1
-29
/
+33
2020-03-09
Add PuglEventClient and puglSendEvent()
David Robillard
1
-1
/
+28
2020-03-09
Add create, destroy, map, and unmap events
David Robillard
1
-1
/
+9
2020-03-08
Add a user data handle to the world
David Robillard
1
-1
/
+23
2020-03-08
Link event types to the corresponding struct
David Robillard
1
-14
/
+14
2020-03-08
Remove redundant PuglEventClose
David Robillard
1
-12
/
+0
2020-03-07
Fix overly long line
David Robillard
1
-2
/
+2
2020-03-07
Organize documentation into groups
David Robillard
1
-9
/
+41
2020-03-07
Improve documentation
David Robillard
1
-82
/
+184
2020-03-06
Use terse Doxygen ref syntax
David Robillard
1
-3
/
+3
2020-03-06
Move puglSetBackend() to init group
David Robillard
1
-11
/
+11
2020-03-06
Move puglSetEventFunc() to init group
David Robillard
1
-6
/
+6
2020-03-06
Move puglPostRedisplay() and friend to graphics group
David Robillard
1
-12
/
+12
2020-03-06
Move puglGetClipboard() after puglGetClipboard() for consistency
David Robillard
1
-11
/
+11
2020-03-06
Move puglHasFocus() after puglGrabFocus() for consistency
David Robillard
1
-6
/
+6
2020-03-06
Move puglGetVisible() to more sensible location
David Robillard
1
-6
/
+6
2020-03-06
Move type definitions to the group they are relevant to
David Robillard
1
-72
/
+72
2020-03-06
Clean up event field documentation
David Robillard
1
-53
/
+54
2020-03-02
Strengthen ultra-strict warnings with clang
David Robillard
1
-2
/
+2
2020-03-01
Put PuglEventAny member of PuglEvent first for easy initialization
David Robillard
1
-1
/
+1
2020-03-01
Add PUGL_BEGIN_DECLS and PUGL_END_DECLS macros
David Robillard
1
-4
/
+8
2019-12-09
Cleanup: Fix whitespace
David Robillard
1
-1
/
+1
2019-11-21
Rename "backend" headers
David Robillard
1
-2
/
+2
2019-11-21
Use consistent include guards
David Robillard
1
-3
/
+3
2019-11-18
Move puglGetProcAddress to pugl_gl_backend.h
David Robillard
1
-11
/
+0
2019-11-17
Use typedefs for flag types
David Robillard
1
-72
/
+82
2019-11-17
Cleanup: Use consistent formatting for field documentation
David Robillard
1
-141
/
+141
2019-11-09
Add puglStrerror() and improve test program error reporting
David Robillard
1
-0
/
+7
2019-11-03
Remove redisplay flag and add puglPostRedisplayRect()
David Robillard
1
-1
/
+7
2019-11-03
Add puglGetNativeWorld()
David Robillard
1
-0
/
+10
2019-09-14
Add support for using a debug OpenGL context
David Robillard
1
-0
/
+1
2019-09-14
Wrap deprecated declarations in PUGL_DISABLE_DEPRECATED
David Robillard
1
-0
/
+4
2019-09-07
Improve documentation and use LV2 documentation style
David Robillard
1
-22
/
+27
2019-09-07
Clean up error handling
David Robillard
1
-7
/
+10
2019-09-07
Add clipboard support
David Robillard
1
-0
/
+27
2019-09-03
Make almost everything return a status
David Robillard
1
-10
/
+10
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