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2020-11-26
Add pugl::World constructor overload that takes a flag
David Robillard
1
-2
/
+1
2020-11-26
Remove stub event handlers from pugl::View
David Robillard
2
-2
/
+10
2020-11-25
Rename puglShowWindow and puglHideWindow to puglShow an puglHide
David Robillard
9
-11
/
+11
2020-11-25
Pass vkGetInstanceProcAddr to puglCreateSurface instead of a loader
David Robillard
2
-4
/
+10
2020-11-22
Suppress various clang-tidy warnings
David Robillard
1
-0
/
+7
2020-11-01
Cleanup: Fix typo
David Robillard
1
-1
/
+1
2020-11-01
Make event handling in C++ more flexible
David Robillard
2
-10
/
+14
2020-10-31
Use static polymorphism in C++ bindings
David Robillard
2
-41
/
+35
2020-10-30
Simplify header names
David Robillard
10
-10
/
+10
2020-10-30
Remove GL and GLU wrapper headers
David Robillard
3
-3
/
+1
2020-10-28
Add Vulkan demos
David Robillard
4
-0
/
+5342
2020-10-24
Replace live resize with loop events
David Robillard
1
-2
/
+17
2020-10-21
Fix shader demo arguments to allow running at maximum framerate
David Robillard
1
-2
/
+3
2020-10-21
Use separate clang-tidy configurations in different directories
David Robillard
1
-0
/
+20
2020-10-21
Add missing include guards
David Robillard
4
-3
/
+18
2020-10-19
Cleanup: Fix IWYU warnings
David Robillard
3
-5
/
+1
2020-10-16
Windows: Fix cursor when leaving client area
Jordan Halase
1
-0
/
+3
2020-10-16
Set a default size in pugl_print_events
Jordan Halase
1
-0
/
+1
2020-10-16
Show errors in example programs consistently
David Robillard
1
-2
/
+3
2020-10-14
Explicitly declare all special methods
David Robillard
1
-0
/
+8
2020-10-04
Move cube vertex data to the file where it is actually used
David Robillard
2
-49
/
+49
2020-10-04
Use refresh rate to better drive example event loop
David Robillard
1
-2
/
+33
2020-10-04
Print all view hints in shader demo and hint tests
David Robillard
1
-0
/
+1
2020-10-03
Change FPS print format in demos for consistency with other output
David Robillard
1
-3
/
+3
2020-07-05
Improve struct packing
David Robillard
5
-8
/
+8
2020-06-13
Add puglSetCursor()
Jean Pierre Cimalando
1
-0
/
+171
2020-06-13
Cleanup: Fix implicit conversion warnings with clang
David Robillard
2
-3
/
+4
2020-06-13
Cleanup: Fix uninitialised variables
David Robillard
2
-5
/
+5
2020-06-08
Windows: Fix maximum size
David Robillard
1
-0
/
+1
2020-05-16
Add default and maximum size
David Robillard
5
-10
/
+8
2020-05-16
Use line comments where appropriate
David Robillard
1
-1
/
+1
2020-05-16
Use email address in copyright headers
David Robillard
10
-10
/
+10
2020-05-16
Fix file documentation
David Robillard
7
-7
/
+14
2020-04-22
C++ Demo: Fix sync option
David Robillard
1
-1
/
+1
2020-04-22
C++ Demo: Fix help option
David Robillard
1
-0
/
+4
2020-04-06
Implement puglSetTransientFor() for Mac and Windows
David Robillard
1
-4
/
+9
2020-04-04
Shader Demo: Support both GL 3 and 4
David Robillard
1
-10
/
+33
2020-04-04
Shader Demo: Use a UBO
David Robillard
1
-7
/
+16
2020-04-04
Shader Demo: Factor out version-dependent GLSL header
David Robillard
2
-9
/
+16
2020-04-04
Shader Demo: Factor out animated rectangle definitions
David Robillard
2
-44
/
+84
2020-04-04
Shader Demo: Explicitly set up alpha blending
David Robillard
1
-1
/
+2
2020-04-03
Rewrite C++ bindings
David Robillard
1
-0
/
+141
2020-04-02
Strengthen warnings
David Robillard
4
-22
/
+34
2020-04-01
Cleanup: Fix mismatched file comments
David Robillard
1
-1
/
+1
2020-04-01
Replace puglShowWindow() with puglRealize()
David Robillard
5
-9
/
+15
2020-03-31
GL3 Demo: Fix conversion warnings
David Robillard
1
-5
/
+7
2020-03-17
Use clearer names for pointer events
David Robillard
3
-9
/
+9
2020-03-16
Embed Demo: Add timer to occasionally reverse spin direction
David Robillard
1
-2
/
+10
2020-03-16
Window Demo: Only redisplay on update when running continuously
David Robillard
1
-1
/
+3
2020-03-15
Unify event loop functions as puglUpdate()
David Robillard
5
-31
/
+30
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